Posted by: Revenant32
« on: August 04, 2017, 03:57:41 PM »Yeah man good job on that map also I know how that feels. Anyways, this map is fucking bad ass with see through water and stuff. GREAT!
Posted by: Revenant32« on: August 04, 2017, 03:57:41 PM »Yeah man good job on that map also I know how that feels. Anyways, this map is fucking bad ass with see through water and stuff. GREAT!
Posted by: Jay Doomed« on: July 31, 2017, 11:04:27 AM »Congrats Duke on finally releasing the third map its been years I know. And sorry to hear about that when I read the map text
![]() Posted by: Rok« on: July 29, 2017, 12:51:55 PM »Good job wow turok 3 map is huge and really good it took me like 45 minutes to beat just that level.
Posted by: Duke64« on: July 28, 2017, 10:50:56 PM »Hey I don't feel like sharing anywhere so I'm just going to put this here lol.
I just released the vanilla version of this mod to provide an all Duke experience in Turok style atmosphere. Download mod: http://www.moddb.com/mods/turok-nukem/downloads/turok-nukem-vanilla More infos: https://duke64nukem.com/2017/07/28/turok-nukem-mod-vanilla/ The other version is in progress but I still have lots of work to do on sprites of weapons. So that will come soon. Posted by: Jay Doomed« on: June 06, 2017, 02:40:15 PM »Sorry if I said to much about the test
![]() Posted by: Rok« on: June 02, 2017, 09:17:06 AM »You really should add a few enemies
![]() Posted by: Duke64« on: May 27, 2017, 09:51:04 PM »Anything new here or still paused? Its been re-activated now because its time for me to clean slate with all this piling up of projects. This will release with the vanilla version (first release is vanilla dn3d Turok) and the Turok version very shortly after the Turok version all that's left is fixing/cleaning some of the weapons sprites which is hard.... Small update adding a Fireborn but his sprites need some smoothing I might not add him yet but it was fun doing it attack anims are tough. But who knows. ![]() Posted by: Rok« on: February 17, 2017, 12:51:48 AM »Anything new here or still paused?
Posted by: Duke64« on: May 05, 2016, 03:14:23 AM »Hahah in the sewers with ooze oh please tell me Teenage Mutant Ninja Turok is nextthanks very much and things are being updated still here. Here is a new photo for you ![]() ![]() Posted by: Jay Doomed« on: March 30, 2016, 03:33:42 PM »Hahah in the sewers with ooze oh please tell me Teenage Mutant Ninja Turok is next
![]() Mod looks awesome can't wait to see the third map there! Posted by: Duke64« on: March 29, 2016, 02:12:41 AM »Some kind of mutation haha I found it in the sewers covered in ooze
![]() Posted by: jmmreview« on: March 24, 2016, 08:19:34 PM »Turok Nukem
![]() Now I've seen everything!lol Posted by: Duke64« on: March 24, 2016, 12:32:54 AM »Posted by: Drek« on: December 22, 2015, 02:42:09 PM »Totally unrelated question but is your username refering to Drek from Ratchet and Clank?No, it's an old nickname based off my real name, Derek. Sounds about right and the way it should beThe renderer handles the textures with no filter like the n64 or pc version, although filters are available. I like the raw pixelated look. Very interesting now! tekbow looks pretty awesome will it be able to have alt ammo with the tek arrows also you think? Turok stuff looks pretty good in that engine pixel goodness and great title screen toYeah, tek arrows and exploding shells are in the game already. Also the pistol, rifle, auto shotty, minigun and knife are all in and pretty much working smoothly. Posted by: Jay Doomed« on: December 21, 2015, 12:00:09 PM »Thanks. This is going to be single player only for now, T1 styled with a HUB map probably. The EDuke32 engine currently doesn't support any multiplayer, but it's being worked on. Also, this isn't going to be a Duke3D mod, it will be a stand alone total conversion game using the engine only, no need to buy the original Duke3D or anything else.Sounds about right and the way it should be ![]() ![]() |