Turok: Dinosaur Hunter Forums!

General Category => General User Mods, Maps, and Content => Topic started by: Duke64 on February 19, 2015, 12:37:59 AM

Title: Turok mod/episode for Duke Nukem 3D
Post by: Duke64 on February 19, 2015, 12:37:59 AM
So I have been working on this since June-2014 I have many plans for this. For starters I am planning it to be a mod/episode for Eduke32. So far I have two of the maps finished and released as Turok1.map and Turok2.map. These first two are being based upon the game and the atmosphere rather then to recreate a level. Turok3.map will also become available soon, but it will be the last release before the episode is done the rest of the maps will be held in order to keep fresh and unplayed. I have much more plans in my mind for this but wont say them until they become progress.

Some things in the plans
Each map will get a final name rather then labeled as 123 etc.

Here is some screenshots

(https://duke64nukem.files.wordpress.com/2015/02/capt0000.png)
(https://duke64nukem.files.wordpress.com/2015/02/capt0001.png)
(https://duke64nukem.files.wordpress.com/2015/02/turok-1.png)
(https://duke64nukem.files.wordpress.com/2015/02/turok25.png)
(https://duke64nukem.files.wordpress.com/2015/02/duke00021.png)
(https://duke64nukem.files.wordpress.com/2015/02/duke0008.png)

I still got a lot to do but will keep this updated here :)
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Duke64 on February 22, 2015, 01:45:34 PM
Some new progress :)
(https://duke64nukem.files.wordpress.com/2015/02/duke00191.png)
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Dinomite on March 04, 2015, 02:19:50 PM
Damn! Thats great! If turok wasnt a game as itself already, this would have been a great expansion pack back in the day along with the wizardworks expansions. Keep up the good work dude.
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Duke64 on March 05, 2015, 11:17:43 PM
Here is the Scorpion Missile Launcher from Turok 2 made to replace the Devastator from Duke 3D. Oh yes it is Double Scorpion :D needs some polishing as well but that will be taken care of keep in mind I still have plenty maps to make/finish, which are the most important part of an episode or mod :). The raptor spam you see was for fun wanted to blow up a bunch of raptors lol. Anyway I had to wide screen this weapon so it would work and have no straight lined edges but still is a wip.


(https://duke64nukem.files.wordpress.com/2015/03/scorpionmiss.png)
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Rok on March 06, 2015, 01:30:55 AM
Hey Duke this looks really fun look forward to seeing this one. You making for duke 3d like on eduke32 mod ? I played one or 2 mods before on duke but would rather play Turok so this would be great. I dont get much time for my hobbies so I must pick them right. Plus not much of a gamer lately more a collector and hobbyist :) but this look worth the time. One thing I notice in the last screenshot is the area looks very familiar Turok 1 ?
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: RozeDuke on March 06, 2015, 08:15:36 PM
you should also do the monsters from turok 2 make it feel more like turok 2
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Rok on March 24, 2015, 11:43:23 AM
I know he is at least trying to get Dino enemies but its really tough to do. If you can get a TRex and a Raptor it would be fine just as those two the rest could just be Duke aliens because they are cool as well especially the dino he is like a raptor already :)
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Duke64 on March 27, 2015, 06:56:16 PM
Yeah I am not so sure about the enemies yet I kind of like fighting Dukes aliens as Turok but thought it would be cool to have a Raptor or Trex in there. But I am mainly focused on maps for it and a little for weapons right now. Since I am a fan of both Turok and Duke Nukem it feels kind of cool killing the Duke aliens with Turok and has a special Turok 2 voice I went through hell extracting sounds and voice from this. Anyway check out new picture I have here is also a WIP because as I said I am mostly on the maps as of now.

"MAG 60'S"

(https://duke64nukem.files.wordpress.com/2015/03/duke0033resize.png)
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Duke64 on August 11, 2015, 10:48:30 PM
Still working on this :) things always change through the course of making something like this so I am not 100% sure how it will turn out in the end. The t2 shotgun I had seemed to be a bit bulky at times it has been scrapped I am going to give it a retry to get it a better position. The Mag 60's and Scorpion Launchers are still a go though.

Here is the load screen that shows after you select a level. I changed it to this now as you see it has a mix up of Turok and Duke :)

(https://duke64nukem.files.wordpress.com/2015/08/boo3281.png)

Here is a pic of the weapons sprites so far :)

(https://duke64nukem.files.wordpress.com/2015/08/booduke0012.png)

I am trying to get the Turok 2 Tekbow working now I have added a piece to it. A piece I thought was missing :)

(https://duke64nukem.files.wordpress.com/2015/08/tekbow1.png)

What do you think of the wide screen plasma rifle ? Not sure it will make the cut yet but hey its a W.I.P

(https://duke64nukem.files.wordpress.com/2015/06/rpg_012.png)


Also, this is not a promise that this one will make it in but I did touch it a little bit. This is not cut up so clean yet I planned to cut them all out then re touch them for finalizing stages.  He may or may not make it in

(https://duke64nukem.files.wordpress.com/2015/08/raptor-t2_zpsign6mm73.png)
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Rok on August 12, 2015, 10:14:16 AM
Damn Duke nice progress there and I thought you stopped this :) Really glad you didn't though. Its pretty awesome to see Turok 2 weapons as sprite pick ups though. I want to pick them up haha. Also the Tekbow would be really awesome to have!

One thing I must say I think if you just use that raptor thats all you need for new enemies. Im sure its alot of work but the raptor I think would be worth it! I can see him now as a sprite attacking you be careful, your head might go missing heheh.
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Adon on August 12, 2015, 03:41:27 PM
Dukey hey buddy :)

Really this is a great jump step on this project you have I would be interested in seeing how this turns out. I agree with Rok, the raptor would surely be worth the struggles :P But you know what else I think would be cool? Somehow making Adon be in it even if its just 3-4 animations and she stands still. Sort of like the babes in Duke 3D(not the dancing strippers the other ones) except of course she wont be showing her areas lol. At least I hope not.

Anyway I think this project is pretty awesome no matter how it turns out you could leave Adon and the raptor out and it will still be really cool. Just because your putting your time and energy into something dedicated to your favorite things which is Duke and Turok I think? Well that's why its awesome!
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Jay Doomed on September 16, 2015, 01:58:06 PM
This is awesome I think its the first Turok/Duke combo I know of. I know there are some Doom ones but not Duke this is the only one of its kind. Those 2d level images look really nice, man those maps are huge like 5 times the size of the original maps of Duke 3D. I think where the Doom Turok mods fail are levels/maps. That seems to stand in the way of programmers dreams quite a few times. As they get the techinical stuff done but by that time there worn out and then the levels are out of the question. That's my opinion at least. But you already have some levels to work with I see! This is good, great work Duke the new weapons look great as sprite pick ups.  ::)
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Nfsfan83 on October 05, 2015, 09:26:45 AM
Duke64 check it:

http://forum.zdoom.org/viewtopic.php?f=37&t=46389

and very insteresting is this:

http://i.imgur.com/NqmTId0.gif shotgun animated gif like in Turok Dinosaur Hunter ;)
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Drek on November 09, 2015, 09:40:13 PM
(http://i1285.photobucket.com/albums/a583/Link_3D/models%20out_zps9vntiq75.png)

I don't want to post much more than this but I have managed to get some model data out of Cartdata.dat :)

ps. I'm new here, 1st post. I play Duke3D with Duke64 sometimes in the past, and use Eduke32 a little bit, enough to be able to help with this mod. I've just got into Turok recently, was too old I guess or too poor when it came out hehe, Goldeneye was my 64 game, and Duke for PC.
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Rok on November 10, 2015, 12:29:58 AM
Ahh damn that's nice I would love to see that raptor in eduke pretty much what I was hoping would make it in. But im guessing you have more then just that raptor :) Nice I hope this mod goes full Turok.
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Adon on November 10, 2015, 09:33:44 AM
Oh nice this is very interesting here glad that Dukey has help working this. That's very exciting seeing a Turok 1 model! Also, welcome :)
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Jay Doomed on November 10, 2015, 11:38:16 AM
Damn dude very very interesting hope you guys can get weapons, models, and textures of Turok 1 this would be really bad ass to play Turok like Turok 1 in Eduke32! Please keep it up its an amazing thought for me. And I am sure the maps will kick ass to!
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Drek on November 10, 2015, 05:42:42 PM
Thanks for the kind welcome.

And to answer questions, yes I have got more than just that raptor. Textures, models with skins and layout uv maps intact, animations. All enemies, pickups, trees, bushes, boars, huts, rocks, buildings, ducks, whole levels, pretty much everything.

Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Duke64 on November 10, 2015, 11:08:52 PM
Really glad that your helping on this one I know your good with models and eduke32, also welcome to the team :) This is really exciting for me though can hardly wait to start putting this together now.
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Duke64 on December 15, 2015, 10:48:27 AM
Just a little update here. I haven't stopped work on this and even know Turok Ex will come with a level editor and stuff I personally still want to see a Turok TC for eduke32.

Things have changed now and has actually split into 2 separate mods.

The one I have been posting about in earlier posts is called Turok Nukem and that is pretty much Turok based levels with a few Turok 2 weapons for Duke to use. Duke aliens have taken over the Lost Land
and its up to Duke to clean the mess for Turok :) This one should be done shortly
(https://duke64nukem.files.wordpress.com/2015/12/2499.png)
 
The new mod is called Turok 3D and it is a total conversion from Turok 1 with textures, models, weapons, Tal'Sets voice, and the enemies from Turok 1. Pretty much its how Turok would of been if it was on the build engine. Drek has been a mighty force for this mod to happen, so thanks to him we moving along quite fast because right now I am so busy. This tc should take a bit more time though but for now here is some tasty treats for you :)
(https://duke64nukem.files.wordpress.com/2015/12/duke0019.png)

(https://duke64nukem.files.wordpress.com/2015/12/duke0009.png)
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Drek on December 19, 2015, 02:14:11 PM
The new mod is called Turok 3D and it is a total conversion from Turok 1 with textures, models, weapons, Tal'Sets voice, and the enemies from Turok 1. Pretty much its how Turok would of been if it was on the build engine. Drek has been a mighty force for this mod to happen, so thanks to him we moving along quite fast because right now I am so busy. This tc should take a bit more time though but for now here is some tasty treats for you :)
(https://duke64nukem.files.wordpress.com/2015/12/duke0019.png)

(https://duke64nukem.files.wordpress.com/2015/12/duke0009.png)


Hehe are we posting early teasers??

Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Jay Doomed on December 19, 2015, 03:34:12 PM
Oh shit I would still love to see this Turok is atomic haha. Interesting seeing Turok 1 in Duke 3d like in these if you do please make quite a few maps for sp. I played a turok wad on doom and it didn't seem to have an sp. Only raptor waves which would be cool to but it would be best to have sp maps where you have to actually collect the keys like in the game. For early work looking good  8)
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Drek on December 19, 2015, 04:20:55 PM
Thanks. This is going to be single player only for now, T1 styled with a HUB map probably. The EDuke32 engine currently doesn't support any multiplayer, but it's being worked on. Also, this isn't going to be a Duke3D mod, it will be a stand alone total conversion game using the engine only, no need to buy the original Duke3D or anything else.
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Adon on December 21, 2015, 11:06:20 AM
Very interesting now! tekbow looks pretty awesome will it be able to have alt ammo with the tek arrows also you think? Turok stuff looks pretty good in that engine pixel goodness and great title screen to :)
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Jay Doomed on December 21, 2015, 12:00:09 PM
Thanks. This is going to be single player only for now, T1 styled with a HUB map probably. The EDuke32 engine currently doesn't support any multiplayer, but it's being worked on. Also, this isn't going to be a Duke3D mod, it will be a stand alone total conversion game using the engine only, no need to buy the original Duke3D or anything else.
Sounds about right and the way it should be :) this mod gives an old feeling to Turok its pretty interesting can't wait to see some more :)
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Drek on December 22, 2015, 02:42:09 PM
Totally unrelated question but is your username refering to Drek from Ratchet and Clank?
No, it's an old nickname based off my real name, Derek.

Sounds about right and the way it should be :) this mod gives an old feeling to Turok its pretty interesting can't wait to see some more :)
The renderer handles the textures with no filter like the n64 or pc version, although filters are available. I like the raw pixelated look.

Very interesting now! tekbow looks pretty awesome will it be able to have alt ammo with the tek arrows also you think? Turok stuff looks pretty good in that engine pixel goodness and great title screen to :)
Yeah, tek arrows and exploding shells are in the game already. Also the pistol, rifle, auto shotty, minigun and knife are all in and pretty much working smoothly. 
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Duke64 on March 24, 2016, 12:32:54 AM
For the original mod here.

http://www.moddb.com/mods/turok-nukem
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: jmmreview on March 24, 2016, 08:19:34 PM
Turok Nukem  :o
Now I've seen everything!lol
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Duke64 on March 29, 2016, 02:12:41 AM
Some kind of mutation haha I found it in the sewers covered in ooze :)
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Jay Doomed on March 30, 2016, 03:33:42 PM
Hahah in the sewers with ooze oh please tell me Teenage Mutant Ninja Turok is next :D

Mod looks awesome can't wait to see the third map there!
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Duke64 on May 05, 2016, 03:14:23 AM
Hahah in the sewers with ooze oh please tell me Teenage Mutant Ninja Turok is next :D

Mod looks awesome can't wait to see the third map there!
thanks very much and things are being updated still here. Here is a new photo for you :)

(https://duke64nukem.files.wordpress.com/2016/05/duke0000.png)
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Rok on February 17, 2017, 12:51:48 AM
Anything new here or still paused?
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Duke64 on May 27, 2017, 09:51:04 PM
Anything new here or still paused?

Its been re-activated now because its time for me to clean slate with all this piling up of projects. This will release with the vanilla version (first release is vanilla dn3d Turok) and the Turok version very shortly after the Turok version all that's left is fixing/cleaning some of the weapons sprites which is hard.... Small update adding a Fireborn but his sprites need some smoothing I might not add him yet but it was fun doing it attack anims are tough. But who knows.

(https://duke64nukem.files.wordpress.com/2017/05/duke0055.png)
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Rok on June 02, 2017, 09:17:06 AM
You really should add a few enemies :) glad to hear you wrapped up the vanilla version. Congrats
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Jay Doomed on June 06, 2017, 02:40:15 PM
Sorry if I said to much about the test :) Hey it was really damn good!
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Duke64 on July 28, 2017, 10:50:56 PM
Hey I don't feel like sharing anywhere so I'm just going to put this here lol.

I just released the vanilla version of this mod to provide an all Duke experience in Turok style atmosphere.

Download mod: http://www.moddb.com/mods/turok-nukem/downloads/turok-nukem-vanilla

More infos:
https://duke64nukem.com/2017/07/28/turok-nukem-mod-vanilla/

The other version is in progress but I still have lots of work to do on sprites of weapons. So that will come soon.
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Rok on July 29, 2017, 12:51:55 PM
Good job wow turok 3 map is huge and really good it took me like 45 minutes to beat just that level.
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Jay Doomed on July 31, 2017, 11:04:27 AM
Congrats Duke on finally releasing the third map its been years I know. And sorry to hear about that when I read the map text :( Well it really showed through on your map its the best jungle map I have seen in Duke 3D before.
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Revenant32 on August 04, 2017, 03:57:41 PM
Yeah man good job on that map also I know how that feels. Anyways, this map is fucking bad ass with see through water and stuff. GREAT!
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Dinomite on August 04, 2017, 04:47:51 PM
If the build engine wasnt so limited, perhaps duke could even add the underwater music... what a awesome mod, man.
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: Marscaleb on September 03, 2017, 04:52:30 AM
This mod makes me so happy!
Title: Re: Turok mod/episode for Duke Nukem 3D
Post by: BehemothProgrammer on December 18, 2017, 03:57:36 AM
Just played through all 3 maps and loved them all! Big detailed out door areas, excellent balance with enemies, ammo, and health pickups. I never felt completely lost and the maps are long too but didn't feel long for me because they're so fun. I hope some time you can even add some Turok dino sprites in too. Crazy awesome work! :turok: