It's finally here. V2.1 is out. The Largest Overhaul Update for Turok: Rage Wars Weapons in Doom ever. There's a Reason for this: The Updates were in Development Hell for a while. It may also be my biggest update I have ever done in terms of me working on it, As it took me half a year in development, Hopefully it will have been worth the wait.
Sprites no longer get cutted off when playing in 4:3 Screen.
New Title, Credit, Win and Lose Screens, Replacing the old ones. They look way better!
Bots should now be less likely to kill themselves using Explosive Weapons.
When you run out of Ammo, You should no longer switch to the Warhammer now, which leaves the Bots defenseless in deathmatches even know they still have ammo for the other weapons.
Gibbed Sounds are added.
Weapon Damage Rates are changed up, so the mod is more suited for Deathmatch play. If you want to play SP with this Mod, there's a SP Addon for that.
Boomerang has been nerfed: It now deals less damage, and it has a longer reload speed.
Some Spawners have been changed. The KEYCONF Is also changed up as well.
The Weapons from Turok 1 and Turok 2 are removed. Sorry Kidos, If you are enjoying the Weapons from T1 and T2 in a TKRW Mod, That's no longer going to happen.
Support Weapons are finally added!
Added in nearly the entire roster from Turok: Rage Wars. Not just them, Turok 1 Tal-Set and Turok 2 Joshua Fireseed are included as bonus characters, And even the TF2 Cast join in as well.
Tons of Rage Wars Styled Pickups are added in to replace the Doom ones.
Warhammer's Lights now Animate. It was originally going to be done by V2.0, but I forgot about it. Now it's fixed.
The Mag 60's Alt Ready Sound now plays when the Animation finishes.
Shotgun's Firing Rate has been made more like the Original's. Hopefully it's useful now.
The Tek Crossbow, Chest Buster, Freeze Gun, Inflator, Plasma Rifle and Emaciator now has it's almost original like effects.
The Scorpion finally now has a Alt Fire Mode added where it fires Two Rockets at once.
Fixed the Scorpion's Missiles facing the wrong way when looked at Front-Side and Behind-Side Views.
Added in the Character Lore to learn more about the Characters. It can be viewed once opened up via SLADE.
Hopefully got rid of the random damage on some of the weapons.
Emaciator's Projectiles have the Bright Flag added into them, Where I forgot to do so since the Mod's Release.
Emaciator's Alt Projectile now has it's own sprite.
Emaciator's Firing Sprite is changed for it's new Projectile.
Tek Crossbow and Freeze Gun now have their own impact sounds.
New Menu Sounds are added.
Ammo Packs are added in. These Include: Normal Ammo Pack, Which Refills your ammo by half (Replaces Backpack), Bullet, Energy and Explosive Packs, Which Refill their ammo to full (To the Ammo Spawners), The Super Ammo Pack, Which allows you to hold more Ammo as well as filling it by half, And finally, The Super Ammo Pack but with a Nuke Included inside it, Which DOES Refill your Ammo by full.
Plasma Rifle's Alt Fire no longer causes a big cast of Explosions.
Inflator's Alt Fire now casts a Ring, Like the Original game does. It also has some added in effects.
Emaciator, Chest Buster, and Inflator's Projectiles now go slower.
Chest Buster's Firing Rate should be faster.
Flare Gun's Projectiles now has Bright Flag added into them as well. They also cast a Ring Effect, Which was missing before.
Boomerang's Lights now animate.
Crosshairs from Rage Wars are added.
I gone back and edited a few firing flashes for some of the weapons to get rid some of the gray coming out of the barrel.
Added in the Shields From the Game Boy Color Version of Turok: Rage Wars.
Included a little bit of the Manual from the Original Game.
Added in the Three Animal Characters from the game's Frag Tag Mode. They are meant as Joke Characters: They only start with the Raptor Claws, and just like in the Original, only have 10 Health. However, Unlike in Rage Wars, They can get their health to 100, and are able to pick up weapons.
Removed the black dot in one of the Mag 60 Frames.
To make up for the Removal of T1 and T2 Weapons, Some Extra, Fan-made Weapons are added, Sticking closer to Rage Wars Style in terms of sounds and animations.
Changed up the fire rate for some of the weapons.
Trailer:
https://youtu.be/1t62vIe3VmMUPDATE:
V2.1.1: And then comes a Hotfix Release that fixes some holes!
Fixed the Swing Power Not Find Error Message popping up when using the Claw weapons.
Hidden Room Found sounds are added.
Fixed a spelling grammar error in one of the help screens.
Fixed the Keys being too big.
Fixed the key found sound being missed, and the Doom sounds playing in the menu.
UPDATE2:
V2.1.2: Oh god, here comes another Hotfix release!
Fixed the big-ass keys when using the Fullscreen HUD.
Added another Crosshair.
https://mega.nz/#!XBsmXajI!dSL5lZAu-kM3XUy8VSPENy9sGQtcQsByspmukRQUafwUPDATE3:
The First two Addons has been released: SP Patch and Disable Extra Weapons. SP Patch changes up the weapons to be suited more for SP play, While Disable Extra Weapons removes all of the Extra Weapons from Spawners (But using the Weapon giving cheats will still give them to you)
Download:
https://mega.nz/#!Od11BIQS!QRQX2QiJV-Q3hKQhD0qEBISm-okupOLgzqlubU1z3QM