Posted by: Raffine52
« on: November 11, 2020, 02:42:40 AM »V1.2 has been released. Not much has changed, but some little bit of changes here and there.
Removed the RTNP Weapons.
Removed the U1 Player sounds so the Original Doomguy sounds can be restored.
Stinger, ASMD, Eightball, Razorjack, GES Bio Rifle and Minigun now use the weapon switch sound from Turok: Rage Wars.
Starting with this release, I will host the download files on Mediafire instead of MEGA.
EDIT: V1.3 has been released. Originally a V1.2.1 Update, This one has enough changes to make it a V1.3 Release.
Fixed almost all of the weapons lacking any Kill messages in Deathmatch.
Fixed the ASMD Alt Fire Orbs able to Reflect enemy projectiles.
All of the Weapon Actors now have Gezzdt's name before the weapon name, so when using War Trophies, They shouldn't have the same kills as the Doomreal Weapons of the same actor name.
Changed up some weapon spawner spots around.
You can now choose if you want to start with an Automag or without.
Fixed a bug with the Razorjack and Flak Cannon's Shots that if they bounce around, Anyone killed by them will result in them dying without a kill being awarded to the attacker if in Deathmatch, or the kill not counting in Single Player if War Trophies is used.
Dispersion Pistol Powerups no longer has the 'You got a pickup' message upon picking them up.
Brought the player sounds back.
Fixed most of the weapon sounds being cutted off just by jumping.
Buffed Bio Rifle's Alt Fire Damage.
Added 'FORCEXYBILLBOARD' to most of the effects so they don't look like paper.
I also released two new addons as well: Old Sounds and Enemy Pack. The Former changes the SFX to the ones from the Unpatched/Beta Versions, while the latter adds in custom enemies that use the same weapons the player does.
Starting with this release, The downloads will now lead you to the folder where you can download the mod itself and the addons.
Removed the RTNP Weapons.
Removed the U1 Player sounds so the Original Doomguy sounds can be restored.
Stinger, ASMD, Eightball, Razorjack, GES Bio Rifle and Minigun now use the weapon switch sound from Turok: Rage Wars.
Starting with this release, I will host the download files on Mediafire instead of MEGA.
EDIT: V1.3 has been released. Originally a V1.2.1 Update, This one has enough changes to make it a V1.3 Release.
Fixed almost all of the weapons lacking any Kill messages in Deathmatch.
Fixed the ASMD Alt Fire Orbs able to Reflect enemy projectiles.
All of the Weapon Actors now have Gezzdt's name before the weapon name, so when using War Trophies, They shouldn't have the same kills as the Doomreal Weapons of the same actor name.
Changed up some weapon spawner spots around.
You can now choose if you want to start with an Automag or without.
Fixed a bug with the Razorjack and Flak Cannon's Shots that if they bounce around, Anyone killed by them will result in them dying without a kill being awarded to the attacker if in Deathmatch, or the kill not counting in Single Player if War Trophies is used.
Dispersion Pistol Powerups no longer has the 'You got a pickup' message upon picking them up.
Brought the player sounds back.
Fixed most of the weapon sounds being cutted off just by jumping.
Buffed Bio Rifle's Alt Fire Damage.
Added 'FORCEXYBILLBOARD' to most of the effects so they don't look like paper.
I also released two new addons as well: Old Sounds and Enemy Pack. The Former changes the SFX to the ones from the Unpatched/Beta Versions, while the latter adds in custom enemies that use the same weapons the player does.
Starting with this release, The downloads will now lead you to the folder where you can download the mod itself and the addons.