Author Topic: Turok 2 Arsenal Mod  (Read 30058 times)

Offline sankarsana

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Turok 2 Arsenal Mod
« on: August 28, 2022, 07:56:59 PM »
Hello Turok Community - i worked on a weapon mod for the remastered version of Turok 2, i would be glad if anyone would care to test it (.kpf file) -> https://files.fm/u/tx3zan9je

Changes:

-Changed Raptoids into Raptors
-Adon's Bust^^
-Hunter Talon: Added Hunter Cannon, strong explosive damage, 90sec reload
-Tek Bow: Changed Textures, turned Tek Arrow into explosion on impact
-Pistol: Changed particle, added secondary fire mode
-Mag 60: Changed model slightly, full auto fire, secondary ammo - bouncing grenade
-Tranquilizer: Turned into Assault Rifle, uses 200 rounds of new ammo type, and has scope
-Charge Dart: Primary shoots powerful tesla discharge, secondary charge dart
-Shotgun: Improoved projectiles, can fire 2 shells at once (secondary mode, right mouse)
-Shredder: Shoots 4 blue projectiles like a shotgun, which ricochet multiple times. Secondary Ammo Sabot Round, Shoots Shrapnel Projectile
-Plasmarifle: Shoots fast green plasmabolts, in sniper mode shoots one big blue bolt in slow RPM
-Firestorm: 3 Firemodi, shoots either slow powerful bullets, a fast firemode with the original firestorm bullet (both same FMJ ammo as assaultrifle), or uses plasma to shoot blue bolts
-Bore: Shoots a cerebral bore grenade, similar in strength to explosive shotgun
-PFM: Primary shot disc launcher, secondary shot PFM mine
-Grenadelauncher: High impact grenade, secondary explosive sticky mine with blue explosion, tertiary shot railgun (same Alt ammo as shredder)
-Alien Rifle: includes turok 1 alienrifle pickup. Skinnedmesh from flaregun, with changed textures, fires a green railgun shot, in sniper mode fires a bluish shot. Uses chargedarts
-Flamethrower: Secondary firemode Napalm Flamethrower (blue stream)
-Scorpion Missile: changed optics and added secondary mode: single missile
-Razorwind: Rotating disc in firemode 1, secondary throwing

Some particles (many unused) are still from ascension mod when i started to mod - this is only a beta so we will see how well it fares. Tell me what you think
Havent been in any forums for  along time, so im not sure if i should post this here or in turok 2 - so depending on where it belongs just delete one of these please, so that there is only 1 post. Or are they invisible because they need to be checked? Anyway, thanks

Cheers

EDIT:

Hello Turok Community - i worked on a weapon mod for the remastered version of Turok 2, i would be glad if anyone would care to test it - tell me how i can upload or link the kpf file. Here is a video ->

Changes:

-Changed Raptoids into Raptors
-Adon's Bust^^
-Hunter Talon: Added Hunter Cannon, strong explosive damage, 90sec reload
-Tek Bow: Changed Textures, turned Tek Arrow into explosion on impact
-Pistol: Changed particle, added secondary fire mode
-Mag 60: Changed model slightly, full auto fire, secondary ammo - bouncing grenade
-Tranquilizer: Turned into Assault Rifle, uses 200 rounds of new ammo type, and has scope
-Charge Dart: Primary shoots powerful tesla discharge, secondary charge dart
-Shotgun: Improoved projectiles, can fire 2 shells at once (secondary mode, right mouse)
-Shredder: Shoots 4 blue projectiles like a shotgun, which ricochet multiple times. Secondary Ammo Sabot Round, Shoots Shrapnel Projectile
-Plasmarifle: Shoots fast green plasmabolts, in sniper mode shoots one big blue bolt in slow RPM
-Firestorm: 3 Firemodi, shoots either slow powerful bullets, a fast firemode with the original firestorm bullet (both same FMJ ammo as assaultrifle), or uses plasma to shoot blue bolts
-Bore: Shoots a cerebral bore grenade, similar in strength to explosive shotgun
-PFM: Primary shot disc launcher, secondary shot PFM mine
-Grenadelauncher: High impact grenade, secondary explosive sticky mine with blue explosion, tertiary shot railgun (same Alt ammo as shredder)
-Alien Rifle: includes turok 1 alienrifle pickup. Skinnedmesh from flaregun, with changed textures, fires a green railgun shot, in sniper mode fires a bluish shot. Uses chargedarts
-Flamethrower: Secondary firemode Napalm Flamethrower (blue stream)
-Scorpion Missile: changed optics and added secondary mode: single missile
-Razorwind: Rotating disc in firemode 1, secondary throwing

Some particles (many unused) are still from ascension mod when i started to mod - this is only a beta so we will see how well it fares. Tell me what you think
Havent been in any forums for  along time, so im not sure if i should post this here or in turok 2 - so depending on where it belongs just delete one of these please, so that there is only 1 post. Or are they invisible because they need to be checked? Anyway, thanks

Cheers
« Last Edit: December 11, 2022, 08:45:35 AM by Dinomite »

Offline Dinomite

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Re: Turok 2 Arsenal Mod
« Reply #1 on: December 11, 2022, 08:46:05 AM »
Hello there! The forums topic / thread system was broken for months on end but has finally been fixed. Welcome to the forums!

 

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