45 minutes of more work that equals to an hour:Message of mine: Its not necessary to build huge crazy detailed maps for a good time. Gameplay is better than graphics and design. I'm not saying completely disregard design but you know I really like vanilla like maps with just the right amount of extra flavor on them. Anyways, that's just food for thought. Made a map in 1 hour here it is. Almost done Its much better when you're not stressing how the architecture will be just build baby build for fun as you go.
Quote from: Jay Doomed on July 07, 2017, 12:13:50 PM45 minutes of more work that equals to an hour:Message of mine: Its not necessary to build huge crazy detailed maps for a good time. Gameplay is better than graphics and design. I'm not saying completely disregard design but you know I really like vanilla like maps with just the right amount of extra flavor on them. Anyways, that's just food for thought. Made a map in 1 hour here it is. Almost done Its much better when you're not stressing how the architecture will be just build baby build for fun as you go.As requested here in Turok 2 heheSorry for not answering much lately at all. Even on othere things. Here I added a few structures for the t2 version enjoy its in your PM. Might want to revise it a little just in case.https://duke64nukem.com/2017/07/08/doom-map-to-turok-pt-1/
I have to try something simple because design can be tedious, but that's me as an artist... I don't know how to make things easier for myself. xDIf I can get this one done and then start new, I think it would be best to start out simple and then add the aesthetics towards the end. Also, not conforming the map to the shape of a symbol because it's more time spent trying to make it all fit.Do you plan to make some more Doom 64 ones soon, Jay?