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Messages - L!

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Turok General Discussion / Re: Turok Jungle in UDK
« on: June 27, 2017, 11:33:40 AM »
Good work! I always thought jungles in FPS games or any kind of game really deserves more attention because of all the hard work and effort put into them and how nice it looks as an environment in the game. Part of the reason I fell in love with Turok.

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Turok 2 Seeds of Evil Modding/Mapping / Re: Brutal Turok 2
« on: April 05, 2017, 09:57:38 PM »
It's looking really good so far! I can't wait until it's fully completed. Keep doing a good job :)

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Other Games / Re: Armorines Remaster
« on: April 01, 2017, 03:39:34 AM »
Whats Armorines?

It's not necessarily a Turok game but it was still made by Akklaim and it had a lot of elements from Turok 2 that it can practically be a spinoff of it.

https://en.wikipedia.org/wiki/Armorines:_Project_S.W.A.R.M.

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Other Games / Re: Armorines Remaster
« on: March 30, 2017, 02:10:42 PM »
I never played it but I've always wanted to try it. Remastering it would bring some possible more attention to the Turok franchise and make it more playable to newcomers to the game like myself.

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Turok 2 Seeds of Evil / Re: Turok 2 EX Turok 2 remaster 2017
« on: March 30, 2017, 01:59:47 PM »
My least favorite would have to likely be the Hive of the Mantids, I always found it to be a huge labyrinth and everywhere looked almost the same at least for me.

Primagens Lightship was pretty cool to see all the technology and what true power the Primagen has. His robotic minions were intimidating to look at and it ensured that the Primagen doesn't have much access to the outside world except for his lightship. It did use a lot of the same color most of the time but I liked it.

River of Souls introduced us to the awesome rideable dinosaur with the attached guns, but we only got to use it for a few minutes until we were sent back on foot, which kinda disappointed me but that was still a cool thing. But running through the city itself, I found it rather dull to look at with the only two colors I could see were the obvious Gold and Silver tones. But I liked it with it's architecture and the interesting River of Souls itself. The palace section is really cool to play through as well.

I don't remember that much of the Lair of the Blind Ones that much but I do remember being the same sort of labyrinth that the Hive of the Mantids was on. I did really like the enemies and the environments you encountered in them though, so I feel it was good.

The Death Marshes to me weren't anything that really struck me. It was a nicely designed level with badass enemies and an interesting sort of swampish city with unique designs which I've never seen that much of in gaming. But it was pretty short in terms of length of actual playtime. I dunno if it's just me that found this to be an extremely short level compared to the others, but nonetheless I believe it's a good level.

The Port of Adia like Old One Eye said is my favorite, likely due to nostalgia clouding my senses but I feel it deserves the praise it gets, especially since this is the very first level we see in Turok 2. It had an interesting city to explore in, the dinos were scary the first time you looked at them in that first hallway, and a lot more. You could say Adia had the same Gold and Silver which I thought made the city slightly less interesting to look at which I can agree. Unlike River of Souls, Adia had a lot more buildings and yes Souls did have buildings but you didn't see that much of them.


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Turok Dinosaur Hunter Modding/Mapping / Re: (Idea) Turok randomized
« on: March 25, 2017, 01:22:25 PM »
It would be funny to see certain enemies like Primagen or the Pur-Lin get their textures swapped so they would look extremely weird :).

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Turok 2 Seeds of Evil / Re: Night Dive Q & A (have your say)
« on: March 21, 2017, 08:19:12 PM »
Hi everyone first of all thank you for all the replies to this thread, it was very helpful for me.
I am sad to say I received an email from Stephen Kick (CEO of Night Dive) shortly after sending the questions.

"due to the complexity of our licensing agreement we may not be able to answer your questions. If we do, we have to submit them for approval with the licensor which can be an arduous and time consuming task."

It's such a shame becasue he agreed to the answer the questions but changed his mind.
I guess if enough people request answers he might do something about it.
This is his twitter account https://twitter.com/pripyatbeast

Man that's a real shame. I was hoping Nightdive would reach out towards the community and discuss the problems upon release and talk about improving the game in how the fans want it and etc.

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Turok 2 Seeds of Evil / Re: Night Dive Q & A (have your say)
« on: March 18, 2017, 05:31:49 PM »
It would be cool if Nightdive released any sort of dlc or expansion to the remaster, although that's likely not going to happen.

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Turok 2 Seeds of Evil / Re: Night Dive Q & A (have your say)
« on: March 18, 2017, 12:17:18 PM »
about the pultiplayer and differents options to host a server, 
- put a ping limit to keep a good gameplay,
- choose weapons on and off ,
- select the map,
- select the type team rock match/ rock match/ arena
- choose the team color
- choose the players color
- put a frag limit and or  time limit, 
- and create a match
- put on or off the 10points/2points blue/gray cross
- observer option
- possibly to repop or not repop weapons

is it possible to add more players skins, and play with more turok 2 characters?


i play turok2 pc multiplayer since around more than 10 years, and we are a small community like me, lot of us were waiting  and are happy to see  for this remaster version, but it s very different and there is less options than the original one for the moment.
i try to make the old players come here to tell you all they are waiting for, about the multiplayer game.
i ve keep  some programs to host servers made by the community during all those years that i can share for the dev if it can help them just contact me here or on my turok forum.

I agree. I'd be willing to bet that none of the people at Nightdive even looked at the original small community of people who play the PC's multiplayer to see what they like and dislike. They just sort've put it in at last minute without looking at the problems it arises with fair balance with the weapons *cough cough* the nuke *cough cough*.

But like I said before in my original post, maybe Nightdive will update the game with new content or fixes and maybe then multiplayer will be improved.  :)

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Turok 2 Seeds of Evil / Re: Night Dive Q & A (have your say)
« on: March 17, 2017, 06:32:14 PM »
What I meant for workshop is perhaps something like the construction set that we saw in the remaster for Turok 1. With all the new mechanics of the second game it would be cool to see the creations by the community :D.

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