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Messages - thebestmlTBM

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1
Here's the idea I have.

Burnt Enemies (Poachers and Raptor so far)

Sorry that this is the best I tried.

Anyways, when they get killed by the Flamethrower (or other weapons that have the Fire DamageType), they get burned in an agonizing pain.

2
TurokDoom
Legacy of the Fireseeds
Standalone Weapons/Enemies
by Raffine52
Current Version: V1.1
These mod are the Separate version of DrDoctor's Original Mod that was a tribute update to Murden64's TurokDooM. One of them being the Standalone Weapon Mod, the other being the Standalone Enemy Mod (including some extra enemies of course to complete the Monster Placements)

Standalone Weapons
Download Link
https://www.mediafire.com/file/zwrpg0brb2h30si/TurokDooM-LotFWeaponsStandAlone.pk3

Edited Build Version (+Simpson Hands)
https://www.mediafire.com/file/n1pjeqokawg0xse/TurokDooM-LotFWeaponsStandAlone_EB%2BSimpsonHands.rar

Screenshot Preview



Standalone Enemies
https://www.mediafire.com/file/c8i8pnttgy1evja/TurokDooM-LotFEnemiesStandAlone.pk3/file

Screenshot Preview



Related Topic
TurokDooM: Legacy of the Fireseeds demo by DrDoctor
https://turokforums.com/user-mods-maps-and-content/release-gzdoom-turokdoom-legacy-of-the-fireseeds-demo/

3
Edited Build Version is released
Including the Simpson Hands Add-On (For Ultimate Simpson Doom compatibility which is Highly Recommended)
https://www.mediafire.com/file/3bonf2qegqn5veo/Turok2GunsinDoomV1.4B%252BExtraHands.rar/file

4
             
by Raffine52
Current Version: OVERHAUL V1.3
This mod by him is a Followup-Update of Turok 2 Singleplayer Guns in Doom!

Joshua Fireseed is summoned by Adon, the Speaker of Forever Light. She explains that Joshua has been called by the Elders of the Lost Land, the Lazarus Concordance, to stop the Demons from Hell from Destroying his Home Land. Joshua's task is thus clear: he must locate the Demons, destroy all forces mobilized to attack them, and then destroy Hell itself to end the threat that he poses to the Lost Land once and for all. In the process, he must defeat Hell's armies and acquire powerful weapons. But He's not alone: He's joined by Tal-Set, The Turok from Turok 1, to Aid in his quest.

TRAILER


Enemy Mod Teaser


Download Link
https://app.mediafire.com/e0lr31tzynrir

Edited Build Version
Coming Soon

=Add-ons Included=
Adon's German Voice
Adon's Japanese Voice
Auto Taunts
Goldeneye Mode
Guest Character
Intro (GZDoom Exclusive)
MP Weapon Box Models
MP Weapon Set
Music Pack
PC Sound
Remastered Icon
SP and MP Weapon Set

Screenshot Preview


Related Topic
Turok 2 Multiplayer Guns in DooM (Old)
https://www.turokforums.com/index.php?topic=550.0

5

by Raffine52
Current Version: 2.3

Turok 3: Shadow of Oblivion Guns in Doom is a Doom Mod that he started on November 12, 2017, But No Work was done on it Until November 18, 2017 Is where he started Working on it. Free from a Game where you can beat it in 3 Hours and full of Bugs, The TK3 Guns comes to Doom, Where they can Enjoy Kicking Ass without the Glitches Ruining their Fun.

The Reason why he started it is because Turok 3: SOO Had the 2nd Best Choice of Weapons, Only Behind Turok 2: SOE, But he was upset when he couldn't find any Doom Mods that has Turok 3 Weapons Ported in, Because The Game Was so Short that he Beaten it in Three Hours While he was having fun with The RPG, Fireswarm and Others, And Because Turok 3's MP looked like crap in terms of graphics since the Weapons Keep their Low-Res Models even in Single Player Mode with Bots (Which had no excuse when even Turok: Rage Wars didn't do this And even with 2-4 Players Playing, The Weapons keep their High-Res Models but with Simple Animations and No Hands). So That's why he is planning to Fix that and Port over Almost all of Turok 3's Arsenal into Doom, Of course!

The Goal of this Mod is to Port over much Of Turok 3: Shadow of Oblivion into Doom, Which Includes Weapons, Items and Health Packs. However, Just like Turok 2 MP Guns in Doom Mod that he is still working on, A few Weapons will not be like the Original in terms of it's Firing Modes. Unlike that Mod, There will be some Weapons that would not be added into the Mod, So The Razor Wind and PSG Will not be added. The Sniper Rifle will also use it's own Ammo due to how powerful it was in TK3 (Uses AR Ammo, and If you make your Shots count, You can destroy pretty much any Enemy in the Game), But However he will release a Addon that Changes it back to Use Rifle Ammo Again.

Joseph and Danielle's Gameplay from Turok 3 Will not be ported over, So Joshua Fireseed's Gameplay Will be used. So the Player Sounds will be like:

Also Unlike Turok 2 MP Guns to Doom Mod, he will Release The Mod With Half of the Weapons Missing, And In the Later Updates, The Missing Weapons will be Re-added back in. Here's the Think List.

Trailer


Download
https://app.mediafire.com/e0hitvvp1s0oq
(Including Zan Version)

Edited Build Version (Extra Hands Add-ons Included)
https://www.mediafire.com/file/6zc0ewp8j92pb2y/Turok3GunsinDoomV2.3B%252BExtraHands.rar/file
Doom Hands
Simpson Hands (For Ultimate Simpsons Doom)

=Add-ons Included=
Intro (GZDoom Exclusive)
MP Weapons
Music Pack
Pistol Start
HD Icons
HD Textures
HD Danielle Hands
HD Joseph Hands
HD Raptor Hands

6
 :primagen: Turok 2 Guns in Doom Version 1.3 has been released :primagen:


Edited Build version will be coming soon.

7
The new Teaser video is here, and it's getting a major update.

9
Edited Build Released

Core Edited Build
===========
https://www.mediafire.com/file/th0b5d5o7sdhzhs/Turok2GunsinDoomV1.2B.pk3

-Weapon Bobbing added (Made it perfect for 4:3 Ratio to prevent sprite cut-off. ...sorta)
-Flamethrower Nerfed (Ammunition Consumption Reduced)
-Added the DamageType for some of the weapons for compatibilities
-Added "Dynamic Effects" for the AEoD Enemies Standalone Mod
-Weapon amd Ammo Pickup Size reduced to an Actual Size

(Singleplayer Version of MP Weapons Add-On Edited Build)
===========
https://www.mediafire.com/file/q0vqtjfle49rx7c/Turok2GunsinDoomAddon_SPWeaponsofMPVersion_EB.pk3

-Weapon Bobbing added (Made it perfect for 4:3 Ratio to prevent sprite cut-off. ...sorta)
-Crossbow now using SP Arrows and Tek Arrows
-Added the DamageType for Rocket Launcher for compatibilities
-Added "Dynamic Effects" for the AEoD Enemies Standalone Mod

10
Turok Dinosaur Hunter / Re: Favorite weapon?
« on: July 19, 2021, 08:33:17 PM »
Y'know, out of all the weapons I like in the Turok Games, my most favorite is the Emaciator from Turok: Rage Wars.

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