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Turok 2 Seeds of Evil Modding/Mapping / Re: Can't add weapon to turok (Programming help)
« on: November 14, 2017, 05:26:14 PM »
Good news, the weapon now appears on the carousel! Thanks for your help I went through my steps and it turns out I accidently modified one of the files in the "export" folder instead of my unpackaged dev folders. There is now another problem however, that my weapon model is not loading and there is an error. At the moment the weapon has been converted from an ".obj" to a ".staticmesh" file (I don't know a way to convert to a ".skinnedmesh" or do rigging) and I am trying to use the "kexStaticMeshComponent" to render it, however I get this error:
I have now attached my .kpf file and also an extra zip file containing the models.
I have now attached my .kpf file and also an extra zip file containing the models.