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Turok 2 Seeds of Evil Modding/Mapping / Re: Coop Mod v0.6
« on: May 29, 2018, 01:56:22 AM »
Yeah, can't believe they skipped it. I guess they weren't familiar with T2 and the carrot of co-op being dangled infront of owners for years, even the box art and review copies had that broken co-op which we would of gladly had.
few years ago we actually got as far as primagen's lightship using the n64 co-op gameshark code and emulators.
we were determined lol.
I hope nightdive helps you out, they'll be selling more copies cause of your mod. I can guarantee it.
yeah n/p about the patreon, sorry it's such a stingy amount, hopefully you get more support from others. I'm sure many people will want the mod completed.
I found the call help command already, few interesting ones in there, that display damage is cool too.
So you say lives were disabled because you can't change level... but does that mean lives are actually functional apart from that? could a player be forced to spectate if they ran out of lives? perhaps just make it like 2 lives per stage.. if everyone dies, the host just manually restarts the map.
Best of luck!
few years ago we actually got as far as primagen's lightship using the n64 co-op gameshark code and emulators.
we were determined lol.
I hope nightdive helps you out, they'll be selling more copies cause of your mod. I can guarantee it.
yeah n/p about the patreon, sorry it's such a stingy amount, hopefully you get more support from others. I'm sure many people will want the mod completed.
I found the call help command already, few interesting ones in there, that display damage is cool too.
So you say lives were disabled because you can't change level... but does that mean lives are actually functional apart from that? could a player be forced to spectate if they ran out of lives? perhaps just make it like 2 lives per stage.. if everyone dies, the host just manually restarts the map.
Best of luck!