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Topics - marchhill

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1
 :turok:

I am trying to add a custom weapon called "blaster" to turok 2, however, the weapon is not showing up in the weapon selection carousel or anywhere else ingame. I set up developer mode and the filesystem then made these changes:

  • Added the converted models to char/ and materials to material/
  • Added an icon in gfx/hud/weapons/
  • Added this code to defs/common.txt:
Code: [Select]
#define kActor_Wpn_Blaster              1525
#define kActor_Item_WpnBlaster          2113
#define kWpn_Blaster            33
#define kWpnChar_Blaster        18
  • Added this code to defs/weaponInfo.txt
Code: [Select]
Weapon kWpn_Blaster
{
    offset                  "6 7 10"
    actor                   kActor_Wpn_Blaster
    defaultWeapon           FALSE
    owned                   TRUE
    allowUnderwater         FALSE
    allowLand               TRUE
    allowMultiplayer        TRUE
    icon                    "gfx/hud/weapons/h_w_blaster.png"
    ammo                    "Ammo_Bullet"
initialAmmoAmount       100
    ammoConsumption         1
    projectileParticle      kParticle_PlasmaShot
    charMeshIndex           kWpnChar_Blaster
    priority                9000
    slot                    3
    pickupTypeID            kActor_Item_WpnBlaster
    quickslot               2
}
  • Added this code to defs/actors/weapons.txt
Code: [Select]
Blaster kActor_Wpn_Blaster
{
    className                   "kexPlayerWeapon"
    initialScale                "1 1 1"
   
    Begin_Component "kexRenderMeshComponent"
        mesh                    "char/blaster.skinnedmesh"
        anim                    "anims/Weapon_Magnum_Pistol.anim"
        bRenderAsWeapon         TRUE
    End_Component
   
    Begin_Component "kexAnimTrackComponent"
    End_Component
   
    Begin_Component "kexScriptComponent"
        scriptClass             "TurokWeapon"
    End_Component
}

    Any help would be greatly appreciated I would love to start making mods for this great game!

    Pages: [1]
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