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Messages - Deathsphere

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Turok Dinosaur Hunter Modding/Mapping / Re: Demon Village map Turok User Map
« on: September 12, 2018, 02:38:56 PM »
I'm pretty sure I like vanilla new levels too. Been awhile since I checked the forum though. Have a good one.

Turok Dinosaur Hunter Modding/Mapping / Re: Demon Village map Turok User Map
« on: September 12, 2018, 02:20:53 PM »
Played it again. Again, great job short but nice. Will you make more levels or?

Other Games / Re: Blood: One Unit Whole Blood & Blood 2
« on: March 02, 2018, 10:26:47 AM »
Don't think I forgot to spam a Blood video xD Well I get lucky here! 3 player match on new map Pussyout.

You really should make some Bloodbath mp focused maps man.

I have already started on one ;) I will show you but my focus is still on the sp map that I have also started.

Nice man can't wait to see the bloodbath maps. Hey I love you Blood videos :) not spam please share more. Most people are recording blood gdx sp. While you are mostly getting dosbox mp! Not many have videos of that.

Turok Dinosaur Hunter / Re: Turok: Dinosaur Hunter on Xbox One
« on: March 02, 2018, 10:18:03 AM »
Well most of us are not new to this series and we mostly just adore the fact that Turok is back. Since some short time ago Turok was kind of lost. I would say its a good price because this game is really old and has never had a port so its unique and it runs great both Turok 1 and 2. But welcome to the forum its really up to you if you want to get them.


Other Games / Re: Duke Nukem
« on: March 02, 2018, 10:14:50 AM »
Shit man I never played the playstation version before isn't there a new episode plug and pray or something. I'm downloading now  :treasure:

Thanks for that review dude its actually pretty damn good review. I'm working on making an even better map than that. This time spending a little more time on it than the first map. Its level 2 of the episode coming soon.

I got a video of playing this co op with a buddy and we tie scores xD

Thanks no problem it was easy to write because the map was good :)

Damnit I wanted to be in that video too.. okay I will maybe get to do it in your 2nd level! I seen the post on your site nice progress.

Info/Help / Re: Happy Birthday Turok Forums
« on: February 15, 2018, 03:43:21 PM »
Cool! glad to see it getting stronger too. HBD  ;D

Turok General Discussion / Re: Turok on Gameboy
« on: February 14, 2018, 03:35:35 PM »
I agree I liked all of the GB games also Evolution. Its also really cool how each game pretty much got a Gameboy version with it. I'm not sure how many games can say the same.

My Review

This map provides vanilla Blood gameplay with a little extra touch on design. Progression is great so ammo, health, and enemies are well placed. There's a few different types of enemies. The level is very non linear with many ways and routes to take and as you progress the level opens even more with exploding walls and unlocked key doors. There's nice secrets in the map and one super secret to get which will help put you above your foes. Architecture is very smooth and well done not over the top madness and not square. Some more shading could help bring the level out more but shading was pretty consistently placed and not over the top. The mapper included many effects like room over room, exploding walls, rising and lowering pillars that give you access. Overall this felt just like the first level of a Blood episode. And is one of my favorite blood maps.


The map starts in a silent yet eerie zone. You look around and you seem to be trapped with no doors that you can open. There is a door that requires a key there. There's a pillar in the room that actually has a concave that you go into. There is a switch located in there and it morphs the entire room after you hit the switch dead zombies start to spawn and the room now has 3 exits. The mapper did a great job of making the map non linear because you can take each of these doors to continue. Each route one way or the other leads to the other routes. So each route offers slightly different approaches to the map and controls what pick ups you will get first. Its best to go into the swing door first from the first room. Because there is some ammo, some health, and tommy gun ammo. However its not nessacary for the player to go there first. The first outdoor area is very well crafted it also has many entrances and exits back to the other routes. Including an underwater area that takes you back inside which just means more routes! So the best thing is so many routes to go and each one is the same yet brings different approaches in a great non linear layout. That's called classic classy mapping!

Progression is great with ammo, health, and enemies. It felt official there's alot of shotgun ammo so this will be your main weapon through out the level. The level felt like it was building up and opening up more at the same time. It leads up to a pretty nice battle in the end there's no boss fight however. Since this is the first map in the episode it seems to take it lightly. But that doesn't mean you should tread softly. There's cultist's and fanatics around corners ready to light you up with there shotguns and tommyguns, Gargoyles in crowds ready to ambush you, Phantasms creeeping, hell hounds rushing, and many zombies that will spawn from the ground.

In the outdoor area there is a super secret that doesn't really look like you can reach but you can but strafe jumping it. Its very hard to make it back but its worth it as you will get a life seed bonus health and the life leech weapon. Again you don't need these to complete the map but it will help you a lot.

We need to see more Blood maps from you keep up the great work!

Other Games / Re: Blood: One Unit Whole Blood & Blood 2
« on: February 14, 2018, 10:56:48 AM »
Holy its literally map after map after map for you and in different games. As always nice job look forward to it.

Hi Rok do you have Meltdown? Want to play some co op or bloodbath sometime?

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