1
Turok 2 Seeds of Evil Modding/Mapping / Re: A list of plan mods i plan to do
« on: March 21, 2021, 05:56:31 AM »
Have some images of some of the levels
RUINED WETLANDS
THROUGH THE JUNGLE
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages: [1] 2
1
Turok 2 Seeds of Evil Modding/Mapping / Re: A list of plan mods i plan to do« on: March 21, 2021, 05:56:31 AM »
Have some images of some of the levels
RUINED WETLANDS THROUGH THE JUNGLE 2
Turok 2 Seeds of Evil Modding/Mapping / Re: A list of plan mods i plan to do« on: March 15, 2021, 10:06:50 PM »
They are imported but using some assets from turok 1 and 2 as well as other games that came around bwtween 1997 - 2002
3
Turok 2 Seeds of Evil Modding/Mapping / A list of plan mods i plan to do« on: March 13, 2021, 02:05:23 AM »
Hello, its been a while, almost a year. Yes I am back to doing Turok mods and i have a LOT of things planned! Im pretty excited about them....so i wanted to share some things i plan on doing and that im currently working on.
TUROK 1 IMPORTS Level 1 - 0% Level 2 - 0% Level 3 - 0% Level 4 - 0% Level 5 - IN PROGRESS (Map 1 is about 20% done) Level 6 - 0% Level 7 - 0% (Plan on doing this one next after level 5) Level 8 - 0% TUROK EVOLUTION INPORTS Chapter 1 - 99.9% Chapter 2 - 15 % Chapter 3 - 5% Chapter 4 - 1% LEVELS BASED OFF EVOLUTIONS MULTIPLAYER MAPS Mahinnwost - https://www.turokforums.com/index.php?topic=758.0 ORGINAL LEVELS Ruined Wetlands - IN PROGRESS (Map one about 25% done) I will periodically update this as more stuff gets finished so stay tuned! 4
Turok 2 Seeds of Evil Modding/Mapping / Re: The Catacombs (WIP) (Turok 1 Import)« on: March 02, 2021, 08:30:15 AM »
Hey, i jsut wanted to say that i will continue on this soon, i am going to get back into modding but i think ill do a couple of new maps to get myself back into action. I still plan on finishing this
5
Turok 2 Seeds of Evil Modding/Mapping / Re: The Catacombs (WIP) (Turok 1 Import)« on: June 04, 2020, 06:34:13 PM »&feature=youtu.be some video As far as the textures, outside of a few turok 1 textures, most of the textures are from level 2's Graveyard spots, so a lot of it is gonna be similarly textured. It was the closest thing I could get to a catacomb like vibe so it's gonna have that tile vibe for a lot of it. But i will keep that in mind for the furture and see if i can use some more texture that might fit I do plan on doing the rest of the levels as well when I get a chance so look forward to that 6
Turok 2 Seeds of Evil Modding/Mapping / The Catacombs (WIP) (Turok 1 Import)« on: May 30, 2020, 06:04:56 PM »
What's going on! I'm already on work on my next project, an import of the 5th level of Turok 1, The Catacombs! It features textures from both Turok 1 and 2, similarly placed enemies and ammo placements, the secret portal rooms and much more, including zombie enemies!! This is still a WIP as i am still working on the first room but I am able to show a few pictures on how things are coming along. Once the maps are all finished, I will either delete this post and start a new one, or just archive this one and post a new thread. But for now, enjoy the work in progress
7
Turok 2 Seeds of Evil Modding/Mapping / Re: Mahinnwost (A New 9 map Single Player Campaign) V1.1« on: April 25, 2020, 09:38:15 PM »
Change Log V 1.2
*Added marks for the last two secret areas. 8
Turok 2 Seeds of Evil Modding/Mapping / Re: Mahinnwost (A New 9 map Single Player Campaign) V1.1« on: April 24, 2020, 01:53:03 PM »
CHANGE LOG V1.1
* Fixed a crash that happened when exiting Map 7 * Added a trail of lifeforce in Map 3 * Added more Health in Map 3 9
Turok 2 Seeds of Evil Modding/Mapping / Re: Mahinnwost (A New 9 map Single Player Campaign) V1.0« on: April 24, 2020, 11:37:10 AM »
There seems to be a crash that is happening on the exit of the 7th map. Trying to fix this atm
10
Turok 2 Seeds of Evil Modding/Mapping / Mahinnwost (A New 9 map Single Player Campaign) V1.2« on: April 24, 2020, 03:36:45 AM »WELCOME TO A PROJECT I AM VERY PROUD TO UNLEASH TO YOU ALL A new single player mod for you all to play and enjoy! Behold, the land known as Mahinnwost, a location that is based on a multiplayer map in Turok Evolution named "Swampy Abodes" that was located on an island named Mahinnwost. Mahinnowst is presumably a heavily swampy area, much like the Death Marshes, where ever that location may be at! This mod contains 9 Turok 1 inspired maps for you all to explore, starting from the swampy landscapes, to foggy forests, to undead crypts! This mod is also VERY HARD!!! Enemies health's have been boosted quite a bit, no more one-shotting enemies with just one explosive shell anymore! (Most enemies, to be exact). I recommend playing this on normal because YOU WILL DIE A LOT on hard. Ammo may be plentiful but health is not common. With that being said, lets take a look at each map, shall we? Map 1 - "The Bog" (Time - Midnight) You start off in the dead of night, searching a nearby house for supplies! Watch out for Raptors, Deadman and those Swampy Worms! A small location for you to start off in! Map 2 - "The Swampy Cliffs" (Time - 4:00 AM) As you continue on, you find yourself in a narrow and cramped up cliffside. Watch out fro Leapers and more worms! Keep an eye out for those Purrlin Gunners and WarClubs! Map 3 - "The Bayou" (Time - 4:30 AM) ZOMBIE ALERT, THERE ARE SO MANY DEADMAN HERE! If you thought the last map was cramped and overwhelming, you have no seen anything yet! There are close to almost 100 Deadman in this map, as well as a few Lord of the Dead limping around! You will also find your first secret in this map! Can you find the Hidden Scorpion Missile Launch and Razor Wind in this map? Head south of where you start and you can find the Firestorm Cannon and start mowing down the undead! Map 4 - "Swampy Abodes" (Time - 5:00 AM) As day starts to break you see a familiar sight? It should since this the famed multiplayer map I based my whole mod on, remade for Turok 2! It's also crawling with Gunners! Find the Grenade Launch and take em out! A 2nd secret is also found here! Map 5 - "The Forest" (Time - 6:00 AM) Take a breather with some much-needed health, raid the nearby homes of weapons, ammo and some health and then head off into the cave and into the foggy forest! Watch out for all the Leapers that fill the forest and head over towards the lakeside mansion! Map 6 - "The Moor" (Time - 11:00 AM) It's a change of scenery and it's also A MINIBOSS TIME! One of 3 Sisters of Despair is located here and they are no pushover! Find some new weapons and take her out! Watch out for some stray Lord of the Dead's and a sneaky Gunner! Map 7 - "The Cliffside Village" (Time - 2:00 PM) This is where it starts to get quite a bit harder! Tougher enemies such as Lord of the Dead and Oblivion have replaced all the weaker enemies! Explore the houses before making way towards the 2nd Sister of Despair! Map 8 - "The Crypt" (Time - 6:30 PM) As the sun starts to set, make your way down the path of blood and into the crypt! Watch out for more zombies and oblivion! The last 2 secrets are located on this map, one of them holding the Nuke weapon! If you are really feeling evil, you can find it and head back to map 3 and blast all those undead that harassed you! The last Sister of Despair is located here and this one is no pushover, being larger and stronger than the last one! Take her out and head onto the last location! Map 9 - "The End" (Time - 8:00 PM) As dusk approaches. you will find that there are no enemies in this location, just a nice place to relax and stare off into the sea! Take a moment to relax, grab the full health and enter the location that loops back to map 1! Congratulations! You just beat the mod! The link to the goods: https://mega.nz/file/nZQCzACI#C7YeIRVUSOvw7tWrQVAaZe_wEptO63WcElUQVcw-2vYo Credits! Behemoth - For helping me out with how everything works in Kexstudio and how to mod all of this in. Badger - For additional help!
Pages: [1] 2
|