Hey all, back again for retexture round two. I am much more excited about this version due to the advanced(for the time) model deformation and stretching that goes on, making the characters looks much more believable. There are over 3500 textures in T2, so it is going to take awhile. I intend on staying within lore and style of the original, however updating with the highest resolution version sampled from real life that I can. If i cannot find a suitable reference, I will make one from parts.
Typical resolution for T2 textures tends to be from 32x32 to 128x128... Mine never goes below 1000x1000. Even higher in most cases. It is meant to be viewed/played on resolution higher than HD 1920x1080 to avoid jaggies, since there is so much detail.
I will update this thread with new batches of pics from Imgur once or twice a week. Once I finish Port of Adia, I will release a publicly available mod so that anyone can give it a go.
Please, tell me what you think. I do want feedback. Not only does it help me create accurate images, but it also feeds my soul, and powers me to keep on going.
Thanks alot for checking it out! I love you Turok community...
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The following is a what I have completed thus far, started 2 days after release...
http://imgur.com/a/ZWpJZhttp://imgur.com/a/1nj7uhttp://imgur.com/a/wAgIchttp://imgur.com/a/zUIhw