Awesome man. I'm going to check your map out asap. Looks cool. I seen someone already said it but the bridge is really cool flipping it upside down to make it seem like a bridge with a roof.
Thanks

, I thought it would look a little bit more homely.
Do you have a download of your map not on steam? I dont use steam. Cool looking level.
Open world is now open:
http://www.mediafire.com/file/nzdpcg02gpx3o9k/openworld.kpfI would like to hear what are your plans for this mod before I can give any toughts at all.
I plan to make the world a series of full size maps. It may take several months to do, but i find it addicting and i plan to add onto it as if you are building your own town, along with a little backstory over time. The maps will vary different environments such as swamps, lava wastelands, and *
maybe* even a snow land eventually, with different objectives that ill lay out in a story guide. You'll eventually be able to upgrade your house with different rooms, you'll gain pets and other things by finding hidden secrets, which i plan to make hard to find.
The mindset I have making this is in between a modded tes:morrowind and half life 2. I want the player to be able to relax and enjoy exploring the scenery while gaining some sort of achievement out of it. To me, that's why turok was fun. Remember level 4 in the main game? There's that pillar with a grenade launcher on it. When you first play the game you are kinda taunted by it until just by mistake you discover a secret path to it. A similar thing is that fake lava in level 7. Heck, I discovered recently that level 5 had a shockwave cannon because I didn't bother jumping into a pond infested with leapers before. That and the scenery made the game fun imo, and I want to help bring it back in a new twist.

Looks nice I will try it out after I post this note. Can you tell me any information about sector properties values Arg 1 -> 6? I posted a note here. http://www.turokforums.com/t1-moddinguser-content/turok-dinosaur-hunter-mapping-guides/30/
Thanks - Gazer
I like the concept, Turok will probably reach a limit of how many of those plants you can put on the ground. I like the effect it gives though. Did you know that you can use shortcut 'shift + g' on keyboard to align your meshes? It looks like you have teleport pads but they didn't take me anywhere. I'm having trouble with that myself. went for a swim in the lake too. n1ce fishes. Gollum luvs fishes. 
Arg 1 and 2 deal with warping with teleporters, which is more in depth in the guide. Arg 4 deals with triggers, and it can be used for moving floors, snapping enemies to the floor, and even making items appear. Don't know about the other args, the kex guide does not go into much detail and even some of the stuff is irrelevant (counter clockwise sector creating is not possible, at least with v. 1.03). I would love it if someone more educated than me made a guide on args, keys, and enemy drops for example, it'd help me and others out a bunch.

Teleporters are working for me, I'm not sure why it would be broke..