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Turok Dinosaur Hunter Modding/Mapping / Re: My improvement of some Turok maps
« on: January 06, 2024, 09:13:53 PM »
Download link no longer works, unfortunately
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Turok Dinosaur Hunter Modding/Mapping / Re: My improvement of some Turok maps« on: January 06, 2024, 09:13:53 PM »
Download link no longer works, unfortunately
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Turok General Discussion / Re: Acclaim Entertainment Marketing Assets« on: January 06, 2024, 09:10:37 PM »
Looks amazing
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Turok 2 Seeds of Evil / Re: Turok 2 Pc 2017 version« on: September 08, 2023, 04:57:46 PM »
Hi, most players play the original PC version, but there might be 1 or 2 people willing to play the Remaster T2. This forum is a bit inactive, it's best to look on Steam or on the Turok Discord channel.
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Turok General Discussion / Turok Spirit« on: February 27, 2022, 06:22:35 PM »
https://turoksanctum.com/turok-spirit/
I am happy to announce that a new section of the Turok Sanctum website is online. Introducing Turok Spirit! I want people to think of this as a lore expansion alongside the Acclaim games. I was mostly inspired by the Warhammer 40k wiki and the SCP wiki when making this. However, it has it's own twists: it has solid character and item statistics to gauge everything, and that can go alongside the stories within. With the increased functionality Wordpress has over Wikia, I like this choice and I am eager to add more to it as time goes on. Please add and message me if you have ideas, suggestions, or articles you want to add to it yourself, DoomMarine23 made that Ruby Beetle article a while ago and was overjoyed to see what he came up with. Special Thank You to Sixty Four for setting up this space. 5
Turok Dinosaur Hunter Modding/Mapping / Re: My improvement of some Turok maps« on: January 16, 2022, 11:21:59 PM »
I should test this out right now
Alright, so I like the added vegetation, it looks more alive and more like a jungle than before. I would add extra ammo and health next update, because the extra enemies make it hard, I can't imagine beating this on hardcore mode (unless I somehow zipped past the hoards). Besides that, this definitely is a map edit that shouldn't be overlooked. 6
Turok Dinosaur Hunter Modding/Mapping / HD Ammo Pickup Textures« on: January 16, 2022, 04:42:21 PM »
Turok Sanctum Download Page: https://turoksanctum.com/hd-ammo-pickup-textures/
An HD ammo texture mod that I've made to closely match the original textures. It all started a month or so ago after finding the HD version of the pistol/assault rifle ammo box I created 3 years ago that I thought had been lost forever. One thing led to another and edited every single ammo pickup (except the energy and fusion ammo since those borrow a metal reflection texture that is used on surfaces other than the ammo). The .kpf file has a few bonus and joke textures that are unused. Compatibility: Is compatible with most mods, even other texture packs. 7
Turok Dinosaur Hunter Modding/Mapping / Hallorok 2021« on: November 07, 2021, 11:03:17 AM »Turok Sanctum Download: https://turoksanctum.com/hallorok-2021-turok-patch/ Steam Workshop Download: https://steamcommunity.com/sharedfiles/filedetails/?id=2642355330 As Tal'Set begins to rest on this Hallow's Eve from collecting candy for various villages, a darkness begins to drag his spirit down to a twisted realm taking the form of his past battles smattered with festive décor and candy galore. Can Turok reach the 8 graves of the First Person Saints before its too late? And will his sweet tooth guide him to the bundles of delicious high quality candy corn hidden away? Experience a remixed version of Turok's first level complete with a total visual overhaul with custom assets for Halloween. Face heavy opposition as you hunt down the 8 graves of heroes of a bygone era to unlock the final boss. Finally, hunt down delicious candies to increase your maximum health! This Halloween, get ready to ROK. IMPORTANT LINKS Light Burden - Turok Mod Launcher Turok Sanctum - for mods and a dedicated community FUTURE PLANS: Fix all known issues Additional props and décor Compatibility patches for mods such as Turok+ KNOWN ISSUES: Enemy AI may require adjustment for combat ranges Final teleporter is a bit finicky to enter, try entering directly into its center No collision for graves, skeletons, and pumpkins. May stay this way for sake of gameplay COMPATIBILITY: Compatible with mods that do not edit the following: scripts/main.txt defs/fileLookup.txt defs/mapInfo.txt defs/textureSetinfo.txt - Non-Critical models/misc_mortal_wound01.bin - Non-Critical models/dyn_human_campaigner.bin - Non-Critical gfx/hud/h_lifeforce.tga - Non-Critical sounds/shaders/campaigner_death.ksnd - Non-Critical sounds/shaders/campaigner_rage.ksnd - Non-Critical sounds/shaders/campaigner_shorting_out.ksnd - Non-Critical sounds/shaders/campaigner_taunt_2.ksnd - Non-Critical sounds/shaders/generic_171.ksnd - Non-Critical sounds/shaders/genenric_172.ksnd - Non-Critical CREDITS Badger - Main Creator DoomMarine23 - Main Creator Dreadful - Special Thank you for pointing out a duplicate grave model. Smoke39 - Special Thank you for the Turok modding guide & fixing the issue with the Exhumed/Powerslave skull. 8
Turok General Discussion / What qualities make a good Turok?« on: April 28, 2021, 08:41:13 PM »
In your own words, describe what makes someone a good Turok (in general, I know there have been exceptions to others)?
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Turok 2 Seeds of Evil Modding/Mapping / Re: A list of plan mods i plan to do« on: March 24, 2021, 11:23:07 PM »
You are a treasure for real. I remember when we were troubleshooting Mahinnwost a year ago and that got released through trial and error, I thought it kind of discouraged you from trying another map again. I'm glad i was proven wrong. Now you've gone on to importing the levels. I wish you and "a cow that likes cookies" on discord could team up to put Turok 1 and evolution levels and enemies into one game! I know that would be a very long and tedious process, but one can dream lol.
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Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2 Music Remastered« on: January 03, 2021, 01:21:21 PM »
Thanks
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