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V2.5 has been released! AKA 'I can rip N64 Models without having to use a emulator from years ago' Edition. This update brings in some content that was cut from later builds of the Original game into the main mod, like the Spear Gun and Plasma Rifle. This was originally going to be a hot-fix update, But since it adds in a lot of new stuff, It is turned into something different. I also made SD Hand Addons to go along with the SD Textures, too.

Weapons:

Storm Bow: Buffed the damage of the Arrows from 15 to 18.
Assault Rifle: Fixed a hole that was there in the model.
Firestorm Cannon: Redid the barrel spinning animation on the model.

Added the Plasma Rifle and Spear Gun, Both Weapons that were cut from Turok 3. I brought both weapons back in the past as a addon for the Sprite Version, Although the latter uses the T2 Appearance and The former uses the appearance from Rage Wars in one of the screenshots. Here, Thanks to the May 8 Prototype, The Spear Gun now has it's own appearance, although the Plasma Rifle still reuses it's RW Appearance, and they are now part of the base mod, and in 3D Models to boot (Even if animations had to be redone, Although the animations are currently placeholders and will be refined later, And the Pickup Model/HUD Icon for the Spear Gun uses the Harpoon Gun as a placeholder).

Spear Gun: It works the same as the Harpoon Gun from Turok 2: Although It does a little bit more damage than it.
Plasma Rifle: The model now has T3 Hands instead of Joshua's, Although it's unchanged combat wise as the firing modes are the same as Rage Wars (It was only shown in preview screenshots and none of the builds leaked has it unless it is found left-over in the files). The Effects were also improved from it's appearance from Rage Wars.

Slot 8, Instead of housing the Razor Wind, now houses the Spear Gun and Plasma Rifle while the Razor Wind is moved to Slot 9 and PSG is now on Slot 0.
Changed up the weapon offsets on most of the weapons.

Items:

Ammo Box, All Arrow Pickups and Small Grenade Pickups now use their pick up sounds from the Early Turok 3 Betas.
The Crystal Keys now use a different sound effect upon being picked up.
Night Vision, Golden Arrow, All Map, Anti Radiation, and Unlimited Ammo now use their own pick up sound effects (With the first two being from the edited build while the rest use the Power up sound from the Early Turok 3 Betas), And if playing as Joseph, He will say 'Cool! Night Vision Goggles!' upon picking them up.
Toned down how many Napalm Bombs you get in the bigger ammo pickup to 5.
Fixed the Yellow/Red Crystal Keys using the wrong HUD Sprites.
Made a SD Texture for the Firestorm's Ammo Pickup (I forgot about it before in past versions, So it was in HD, even without the HD Textures Addon installed).
Made the Bullets on the Sniper Rifle's Pickup SD Texture be black and white instead of being colored.
With the Plasma Rifle now in, The Cell/Cell Pack Spawners no longer spawn Grenade Ammo (And Bore Ammo in the case for Cell Pack Spawners).

Misc:

Brought over most of the sounds from the Edited Build.

Addons:

Most Hand Addons: Updated them to support the Plasma Rifle's Hands.

Download: https://www.mediafire.com/folder/e0hitvvp1s0oq/Turok_3_Guns_in_Doom
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V2.4 Has been released! AKA The Refinement update. After getting the 3D Model Update out as early as possible, There are some rough edges I was going to fix, But I decided to take a long break from it before after releasing it. Now it's the time to smooth these rough edges out with this mini-update.

Main Mod:

Added Animated Texture support for models that were made for them that lacked them originally, So they are no longer stuck in just one texture.

Characters:

For James Bond 007, He now has his PP7 instead of starting with T1's Pistol. It works the same as the Pistol, With the only change being the model and sound.

Weapons:

Knife: Fixed the berserk state still calling for sprites that were removed that causes the Model to Disappear.
Assault Rifle: Buffed the damage a little bit.
Quad Missile Launcher: Moved the Viewmodel to be closer to the Original Game.
Particle Accelerator: The Shots now have Blast Damage, Based off of how Cow's T1 Weapon Port for T2 did. Also, the Lights on the Weapon continue to animate even when it's charging up, and it charges up much faster.

Made the moving parts on the Minigun's Barrels/Auto Shotgun's Drum move again.
For Weapons that have Two Ammo Types, they can now be switched instead of having both be usable at the same time.

Items:

Made the Large Cell and Fusion Charge Pickups Larger.
Added a Ammo Pickup for the Chronoscepter.

Also, I made a new addon: Zan Patch, Which makes some small changes (Shockwave having it's viewmodel be closer, and the Fusion Cannon being removed)

Download: https://www.mediafire.com/folder/60i94zzv30f1f/Turok_1_Guns_in_Doom
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Back from a 4 month work contract. This new update has an overhaul to the raptors appearance and behaviors. Map SP01 and 02 have been expanded more and some secrets in 01 have been shifted around. 3 new NPCs and some refinement of existing assets. Check the MEGA link in the initial post.

-9/11/2024
-Huge overhaul of Raptor NPCS with expanded animations and behaviors
-Huge overhaul of Attack Robot NPCS with expanded animations, behaviors and a new black variant
-Blade of Plasma Pistol now has dynamic lights, turning it into a very deadly glowstick
-Added Mantid Worker NPC (Also known as the Mite from Turok 2)
-Added Venus Mantrap NPC from Dinosaur Hunter(found in SP03)
-Expanded SP01 more.
-Expanded SP02 more.
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Turok 3 Shadow of Oblivion / Re: Raffine52's Turok 3 Original/EX Mods
« Last post by DJustice on September 07, 2024, 08:05:27 AM »
Hey, I'm trying out the MP stuff mod and it looks pretty good so far. The new weapons all seem to work fine. Tried out the give all cheat just to have a look at the whole arsenal.
Only problem is I can't pick up any of the health pickups. I'm playing on Oblivion difficulty and I tried both Joshua and Danielle and neither of them can pick them up.

Any idea what's up with that?

The reason for this is due to the Health Models being tied to Pickup IDs, and one of them happens to be a ID that does not do anything. Either way, It is fixed, So redownload it (I also replaced the 10 Health Pickup with the MP 2 Health Pickup Model, Although it still gives you 10 health for balancing reasons). Thanks for reporting the issue to me though!

I kind of figured that was the issue. Thanks for fixing it. Gave it a go and now it's all fine. Not being able to pick up any medkits made the game extra challenging but yeah, not something I'd like to go for more than one level.
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Turok 3 Shadow of Oblivion / Re: Raffine52's Turok 3 Original/EX Mods
« Last post by Raffine52 on August 18, 2024, 02:57:23 AM »
Hey, I'm trying out the MP stuff mod and it looks pretty good so far. The new weapons all seem to work fine. Tried out the give all cheat just to have a look at the whole arsenal.
Only problem is I can't pick up any of the health pickups. I'm playing on Oblivion difficulty and I tried both Joshua and Danielle and neither of them can pick them up.

Any idea what's up with that?

The reason for this is due to the Health Models being tied to Pickup IDs, and one of them happens to be a ID that does not do anything. Either way, It is fixed, So redownload it (I also replaced the 10 Health Pickup with the MP 2 Health Pickup Model, Although it still gives you 10 health for balancing reasons). Thanks for reporting the issue to me though!
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Turok 3 Shadow of Oblivion / Re: Raffine52's Turok 3 Original/EX Mods
« Last post by DJustice on July 28, 2024, 02:41:35 AM »
Hey, I'm trying out the MP stuff mod and it looks pretty good so far. The new weapons all seem to work fine. Tried out the give all cheat just to have a look at the whole arsenal.
Only problem is I can't pick up any of the health pickups. I'm playing on Oblivion difficulty and I tried both Joshua and Danielle and neither of them can pick them up.

Any idea what's up with that?
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After about 4 Years, I finally decided to give it a new life with a planned overhaul update as I wrote a Class List of the Turok Warriors that will be in the mod, including two new Warriors (And two new more down the line):

Turok: Dinosaur Hunter (Tal-Set):

The Original Turok. Little is known about Tal'Set's childhood, or his life in general. What is known is that he was born into the Saquin Nation. Tal'Set grew up to be a brave warrior, willing and able to defend his tribe with his life.

While lacking in Unique Weapon Types (Like a Bore, Mine Layer or a true sniping weapon), It makes up for it with it's simple and easy to use weapon loadout, As well as having two Super Weapons, On top of dealing some really good damage with them.

TRAITS:
My ancestors have taught me well: Tal-set is the Class who has the most simple yet damaging weapons. From the Alien Weapon, to the Auto Shotgun, He can cause a lot of damage to enemies with them. The drawback? He has no true sniping weapon (The Tek-Bow is the closest one but not quite), So he will have a little bit of a problem if he's fighting at long range.
Only the strong survive: Tal-Set is the most unchanged in his function and his abilities. Playing with him is just like playing Turok: Dinosaur Hunter, so show these newcomers who they better call granddaddy.

Turok 2: Seeds of Evil (Joshua):

The 2nd Turok. Joshua is a Native American who was chosen to become the next Turok after the death of his uncle, Carl Fireseed. He is the older brother of Joseph Fireseed and the younger brother of Danielle Fireseed, both serving as his successors. After becoming Turok, Joshua would continue to live on Earth but would still defend the Lost Land with his life if it would ever be in need of his assistance.

The most prepared of the Turok Warriors, Joshua is unique that It has loads of weapons to choose from, allowing him to take on any combat scenario.

TRAITS:
Heavily Prepared: He is the Turok Warrior with the most unique weapons out of all the Turok Warriors. From Shotguns to Launchers to Pistols, He's gotten them all. The only drawback is that some of his weapons deal low damage, and unless you have a weapon menu mod installed, you have to switch between a lot of weapons just to get to the one you want to use.
Alt Ammo/fire Usage: He is one of the only Turok Warriors with him having Alt Fires/Ammo on most of the weapons and can make good use of them. He can Load up Explosion Shells in his Shotgun and Shredder, From Sniping Enemies with his Plasma Rifle, to Charging up his Dart Rifle, Joshua can make good use of the Alt Fire/Alt Ammo than other Turok Warriors, Which only has a few weapons use them.

Turok 2: Seeds of Evil N64 MP:

The other non-canon 2nd Turok.

While having less weapons than all the other Turok Warriors (About 10 Weapons, less than Turok 1), On the other hand, It has the firepower as almost all weapons fire and strike fast due to the weapons being based off of their simple models.

TRAITS:
Who Needs Weapons?: This Warrior is the one with the least total selection of Weapons, as he has no Shotguns, No Super Weapon outside of the Bore, no Pistol, Just the Mid-tier weapons, But on the other hand, Due to his weapons fire and reload fast, He can strike in enemies with such firepower without them having a huge fire cooldown on most of them. He also lacks a Melee Weapon either, unless you are playing as the Raptor, So don't have your target get too close to you!
Limitless Arrows: All the Turok Warriors, If they are out of ammo for their weapons, Are stuck with just their Melee Weapon or a Razor Wind if they have one. But for this Turok Warrior? His Crossbow will never run out of ammo, Allowing it to work as a backup weapon for saving ammo or a sidearm to make up for a lack of a melee weapon.

Turok 3: Shadow of Oblivion (Danielle):

The 3rd Turok. Very little is known about Danielle's past, other than the fact that she grew up to be very close with her brothers, Joseph and Joshua. She excelled in both academic and physical pursuits, graduating from college with one of the highest GPAs that her university had ever seen. Shortly after her graduation, she would marry her long-time boyfriend, Brian, and would maintain their relationship. She would get a job working for the Game and Parks Commission, studying indigenous birds of prey. Danielle is described as being protective and nurturing by heart and acts as a motherly figure towards Joseph, although her caring personality would not stop her from becoming a fierce warrior.

While Tal-Set focuses on Raw Damage, Joshua with his huge arsenal and Turok 2 MP with it's rapid firepower, Danielle focuses on tactical and situational combat strategy. While lacking Alt Fires or Alt Ammo types compaired to the other Turok Warriors, her unique Fire modes for her weapons give her a different way to take on enemies. Also, due to my coding limitations, Danielle has both Joseph and Dani's arsenals, Like how Joshua does in the Original game.

TRAITS:
Great, I love a job with perks: Her Weapons work a different way compaired to the other Turok Warriors. While she has some of the mainstays, Like the Bore, Mag 60 and Shredder, Her Weapons all work in different combat tactics: From the Napalm Launcher able to use the Time Bomb Mode to stick to enemies with a quiet sound until it's too late, to the Mine Mode able to press mines and then blow them up when other warrior tries to get pass them without seeing them, to the Storm Bow able to snipe enemies from a far in a quiet way, to her Fast firing GL when things get heated, She has many ways to take on enemies like Joshua can, But due to the Streamlined arsenal, She does not have to deal with having to switch between many weapons at once.
Limited choices: Danielle, Unlike the past Turok Warriors before her, Does not have as much Alt Fires or any Alt Ammo Types, So her choices of ammo usage are limited.

Shadow Man (Michael LeRoi):

The First non-turok. Michael LeRoi, 32 years old, was a former English literature student. He dropped out of his English Literature classes and started gambling, which exhausted his funds. Mike was then forced to work as a taxi driver in Chicago, keeping his failure from his family in New Orleans. During a night routine, Mike's passenger was killed in a drive-by shooting, leaving $20,000 in a briefcase. Mike took this money home and spend it with his family, using some of it to pay for his brother Luke's operation. Unfortunately, the gang that shot his passenger tracked Mike down and threatened him and his family. Desperate, Michael sought a bokor to give him protection against the gang. Meanwhile, one day when Mike and family were driving out to dinner their car was being followed until they came up to a red light. Inside of the following car were the thugs that originally owned the $20,000. They opened fire on the vehicle killing everyone inside, except for Michael. The bokors protection worked far too great for Mike, but it was never intended to protect his family.
One night in 1999, Nettie had a prophetic dream in which five serial killers (known as "The Five") under the direction of Legion, are attempting to bring the Apocalypse onto Earth by transporting an immense army of immortal monsters (Trueforms) through an enormous construction in Deadside known as the Asylum, built by Jack the Ripper, a member of "The Five". After Mike wakes up, Nettie tells him to travel to Deadside, using his strong attachment to Luke's teddy bear as a spiritual and dimensional conduit, so he can meet with Jaunty, a skull-headed snake, acting as the eyes and ears of Nettie in Deadside.

Due to him not being a Turok Warrior, This Character is unique that while he only has a few weapons, It makes up for it with it's own unique weapon (The Shadowgun), and able to hold two weapons at once.

TRAITS:
Your Dark Souls are mine: Michael LeRoi can find the Shadow Gun, a Deadside representation of Mike's handgun, Which acts as his Super Weapon. Although similar in appearance, its difference lies in the fact that Shadow Man has the power to channel the power of his Mask through it. Rather than firing normal bullets, the Shadowgun literally focuses the power of Death itself from the Mask and unleashes spectacular destruction in the form of shrieking wraiths, ripping through its victims before leaving their souls behind. The Shadowgun does not use any bullets because of it being channeled through the Mask. The more Dark Souls Shadow Man obtains, the stronger his life force meter becomes, which also makes the Shadowgun stronger. Most of the standard enemies in the game die in two fully charged (120 Dark Souls) gun shots.
Akimbo Goodness: Michael can hold two guns at once, Being the only character in this mod to able to do so. Akimbo MP909s, Mike's Handguns, Shotguns and Violators: He can double the firepower with them. He can't hold two Shadow Guns though, due to balancing issues.

TurokDooM: Legacy of the Fireseeds (Master):

The non-canon 4th Turok. Coming from a Fan-Made Doom Mod that has it take place between all of the Turok Games, He is a mix between Tal-Set and Joshua's Gameplay styles as he has some of the weapons from both.

TRAITS:
Old Friends, but built different: Master has weapons from both Tal-Set and Joshua, but mostly the latter. However, They have alt fires that the original owners lack, Like a Deathblow Attack for the Melees, to the Dum-Dum Rounds for the Pistol, to the Blade Attachment for the Assault Rifle.
A relic from the past, But revived: Since Legacy of the Fireseeds is based off of Turok Doom, Master plays mostly like TurokDoom, But upgraded for the Legacy of the Fireseeds and suited for Doom's Gameplay. As a result, He can use both Tal-Set and Joshua's combat tactics at once due to him having some of the weapons from both with a mix of his own.

PLANNED:

Turok 2008 (Joseph Turok):

The 5th Turok, AKA The Turok from the future. Little is known about Joseph Turok's early life. Flashbacks of his life before Whiskey Company suggest that he was quite disobedient and disrespectful. At some point in his life he joined the Army and was arrested for an unknown crime, presumably going AWOL. While being sent to a military prison along with other military criminals, Turok's vehicle was stopped by Roland Kane, a general and leader of Wolf Pack who offered the group a second chance by joining Wolf Pack. Turok chose to join Wolf Pack. It is unknown if the other prisoners decided to do so as well.
After joining Wolf Pack, Turok was trained by Kane on various combat techniques. During his training, Roland Kane taught Turok how to use the ORO C9 Perforator Bow and ORO P23 Combat Knife.

TRAITS:
Modern Training: Joseph Turok is the most modern out of all the Turok Warriors. With him having mostly present day weapons with only a few unique ones of his own (Like the ORO L66 pulse rifle) And able to throw ORO FG8 Frag Grenades when holding a one handed weapon, He plays like a Modern day soldier on the battlefield with a few Turok Traits thrown in. He even has a few cut weapons restored for him to use: Triple-barreled Shotgun, Taser and Unidentified assault rifle all being usable. He is the only Turok Warrior to have to deal with reloading with most of his weapons, So don't get caught in the middle of the firefight when reloading your weapons!
Slient Kills: The ORO P23 combat knife and ORO C9 Perforator compound bow are all quiet like the other Turok Warrior's Bows. However, He can use them to great effect as the Knife's Alt Fire, When landed, can one-hit-kill any target at the cost of a long animation, While the Bow can use the Tek Arrows which can explode like Turok 3's Tek Bow, But without needing to switch to that weapon itself.

Turok: Escape from Lost Valley (Mandan Turok):

The 6th Turok, And the oldest of them. Turok is a Mandan warrior from pre-colonial North America. That's it. Not much is known about this Turok Warrior (I have never readed the comics)

TRAITS:
The Stone Age: Since he comes from Turok Son of Stone, A series that takes place in a different universe many many years ago before the Turok games were a thing, He is the most limited combat wise out of every other Turok Warrior due to him having a knife and Bow as his only weapons, since Mandan Turok is pretty much a throw-back to the Turoks from the Comics where they only have these two weapons to fight off what comes to them.
With this only weapon I have...: Turok: Escape from Lost Valley, Aside from the Knife, Only had the Bow with Normal Arrows. Since it would be impossible for him to survive at what stuff from future throws at him, He is given New Arrow Types to match the other Turok Warriors. He can get Poison, Fire, Ice, Explosion, Plasma, and BIG Plasma Blast Arrows with them all using the same Arrow count aside from the Explosion, Plasma and BIG Plasma Blast Arrows using Tek Arrow Ammo.
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Turok Evolution / Re: Display problems
« Last post by Noseos on July 19, 2024, 09:58:11 AM »
are you using a legit copy?
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Turok Evolution / Pain O Soma 500- The most ideal way to Relax the Muscles
« Last post by alisawilson on July 15, 2024, 12:56:29 AM »
Pain O Soma 500 is a muscle relaxer that blocks pain sensations between the nerves and the brain.

Pain O Soma 500 mg is a medicine taken orally when you have severe pain due to any type of skeletal muscle conditions injury. The medicinal intake is just to provide you with relief from the excruciating pain.
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Turok Evolution / Display problems
« Last post by aleksius1992 on July 03, 2024, 05:13:00 AM »
hi everybody the game is working, but there is a problem with the texture. The introductory videos are not displayed, there is no main menu in the game and no interface in the gameplay itself. There are no textures in the background of the pillars in the menu. how to fix it?
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