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Turok 3 Shadow of Oblivion / Re: N4TKER10 June 6 2000 Prototype-HELP!
« Last post by martinklay09 on May 23, 2024, 02:16:40 AM »
I've been struggling with getting this build to work as well. The other two prototypes run perfectly fine, but this one has been a challenge. I've tried various emulator versions without any success. Has anyone else managed to get it running? I haven't seen any videos of this build, just the one screenshot. By the way, if you also need help with chemistry homework, feel free to reach out. Any tips or advice on getting this build operational would be greatly appreciated!
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Finally, After about two weeks of work (With breaks between), The enemy only mod of TurokDoom Legacy of the Fireseeds has finally been released! Instead of the weapons, featured only are the enemies themselves, alongside some custom enemies thrown in, for use for other weapon replacement mods/level packs. It isn't without some changes, though. You played with the Turok Weapons from that mod before, now get ready to face the enemies for your chosen weapon mod! Due to so many custom enemies I have to work with, I have to leave out a few of them by V1.0 (With a few placeholders in it's place), Alongside some planned things (Like Gibbing), Alongside some placeholder stuff, as this is pretty much a huge Doom Mod I worked on this month.

Changes:

- Old Poachers and Leapers are included alongside the new ones.

- Added a ton of new custom enemies, mostly from TBM, and some from me, all of which are not in the Original Mod. There's a lot of them, So much that a few of them are not in V1.0. So here's the list:

TBM:
Nazi Poacher (Old and New) - Same as the Rifle Poachers but with different voices
Mantid Slave - Unseeable to the clear eye
Mantid Grunt with the Pulse Rifle
Mantid Pyromaniac (Mancubus Placement) - Roasts enemies in sight
Blue Robot Mech with Plasma Cannon and has the Energy Axe
Green Sentry Drone
Green Robot Mech with Grenades and PFM Mines (Like Turok Doom's Mancubus)
Giant Black Robot Mech (Boss - Spider Mastermind) - Fires Fusion Cannon and Shoulder Cannon
Cyborg Raptor - Fires an Arm Cannon (Like Mech Raptors)
Cyborg T-Rex (Boss - Cyberdemon Placement) - A T-Rex with eye lasers (NOT IMPORTED YET)
Huntress (NOT IMPORTED YET)
Cyborg Leaper (Old and New)
Campaigner and Gant (NOT IMPORTED YET)
Cyborg T-Rex MK.II (NOT IMPORTED YET)
Mauler
Purlin Juggernaut - Retextured the gun to make it fire bullet instead of grenades (Baron of Hell Placement)
Purlin Sloth - Fires Shredder Projectile (Arch-Vile Placement)
Purlin Mauler

Raffine52:
Shotgun Poacher with Explosion Shells
Undead Poacher
Undead Raptor (Both it and the Poacher one's textures were made by TBM for the burned enemies of both, But I decided to turn them into enemies)

- Poachers have Doom styled Item Drops.

- New Poachers have Different voices.

- Changed up the Height and Radius for some of the enemies so they don't get stuck on top of each other.

- The Long Death Animations of the Poachers are now very rare.

Download: https://www.mediafire.com/folder/tpqj9v902qr31/TurokDoom_LOTF

Credits:

Murden64: For the Original TurokDoom Mod
Dr.Doctor: For the Original Mod
Raffine52: For the Edits done to make it standalone, Alongside coding the Custom Enemies
thebestmlTBM: For the custom enemy ideas and textures
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And a Hotfix release days after this was made.

Main Mod:
Readded the Smoke Effects.

Weapons:
Bruckner Sixer now has a Alt Fire of firing all six bullets at once. This is based off of how the weapon's Alt Fire worked in the current version, Only this time It does it without any aiming or anything, Just a slower cooldown.
Fusion Cannon is now offset to the right like any other weapon.
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I'm here to say that I love your mods. That being said, this mod and the Turok 3 weapons 3D models don't respond correctly if that makes any sense.

Like when I fire the Firestorm Cannon it doesn't rotate like in the games.

Thank you. And as for the Firestorm not rotating, I will fix that in the next versions of both.

And Both T2 and T3 Weapon Mods can't be loaded together since both use the same names for the effects, which is why.
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Managed to squeeze in one final update before hiatus

 

-5/19/2024
-released demo ver. 5.19.24
-Huge overhaul of all Slot 3 weapons (pistols) with new meshes and alternate attack functions
-Refined the Flying Sentry Bot NPC with a proper death state, different projectiles, and even a kamikaze divebomb.
-Expanded SP02 a bit.
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Anyways, when they get killed by the Flamethrower (or other weapons that have the Fire DamageType), they get burned in an agonizing pain.

Yeah I was planning something like that far down the line as well as other damagetype deaths and Turok 2 levels of gore
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Here's the idea I have.

Burnt Enemies (Poachers and Raptor so far)

Sorry that this is the best I tried.

Anyways, when they get killed by the Flamethrower (or other weapons that have the Fire DamageType), they get burned in an agonizing pain.
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TurokDoom
Legacy of the Fireseeds
Standalone Weapons/Enemies
by Raffine52
Current Version: V1.1
These mod are the Separate version of DrDoctor's Original Mod that was a tribute update to Murden64's TurokDooM. One of them being the Standalone Weapon Mod, the other being the Standalone Enemy Mod (including some extra enemies of course to complete the Monster Placements)

Standalone Weapons
Download Link
https://www.mediafire.com/file/zwrpg0brb2h30si/TurokDooM-LotFWeaponsStandAlone.pk3

Edited Build Version (+Simpson Hands)
https://www.mediafire.com/file/n1pjeqokawg0xse/TurokDooM-LotFWeaponsStandAlone_EB%2BSimpsonHands.rar

Screenshot Preview



Standalone Enemies
https://www.mediafire.com/file/c8i8pnttgy1evja/TurokDooM-LotFEnemiesStandAlone.pk3/file

Screenshot Preview



Related Topic
TurokDooM: Legacy of the Fireseeds demo by DrDoctor
https://turokforums.com/user-mods-maps-and-content/release-gzdoom-turokdoom-legacy-of-the-fireseeds-demo/
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-5/13/2024
-released demo ver. 5.13.24
-New NPC: Pur-lin War Boss. Has been implemented as the mid-boss of Map SP03
-fixed some TUROKfont identifiers 
-fixed some sound playback issues
-Wasp now has a rushing attack
-improved code for NPCs with sidejumping states
-Revamped the Raptor Temple segment of SP01
-new content in the Unused categories in the workfiles



This will probably be the last update I'll upload in good long while as I have 4-month work contract starting soon. If anyone wants to pick up the project, please get in touch with me.
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I'm here to say that I love your mods. That being said, this mod and the Turok 3 weapons 3D models don't respond correctly if that makes any sense.

Like when I fire the Firestorm Cannon it doesn't rotate like in the games.
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