Author Topic: Brutal Turok 0.3.1 (SteamWorkshop support)  (Read 49063 times)

Offline jmmreview

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Re: Brutal Turok 0.3c
« Reply #40 on: March 06, 2016, 06:07:57 AM »
Could this mod be applied to the recent enhancement by Night Dive?!

Offline Nfsfan83

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Re: Brutal Turok 0.3c
« Reply #41 on: March 06, 2016, 06:52:29 AM »
Snake Plissken I wait for some new video with new mod changes :)

Offline Mon-Ark

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Re: Brutal Turok 0.3c
« Reply #42 on: June 14, 2016, 08:16:34 PM »
So I guess this is on hold until the editor come sout, right?

Offline Snake Plissken

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Re: Brutal Turok 0.3c
« Reply #43 on: September 11, 2016, 09:30:21 AM »
Could this mod be applied to the recent enhancement by Night Dive?!

Yes, it's strictly/specifcly developed for night dives version of the game.

Offline Snake Plissken

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Re: Brutal Turok 0.3c
« Reply #44 on: September 11, 2016, 09:33:58 AM »
So I guess this is on hold until the editor come sout, right?

I'll make my own editor for the game, for use in the development of my mods, also will be released to the public, planning on a level editing interface, a noob script tool for incorporating basic functions to be put together then used within the level editor. A basic kfx editor, and model import.

Offline Snake Plissken

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Re: Brutal Turok 0.3c
« Reply #45 on: September 11, 2016, 09:35:13 AM »
I hope so. I Wanted to see if I could lend a hand and try to make some models for it.

I will keep this in mind and I thank you. If your still willing and able, we will prob most def end up talking and working on brutal Turok together. :)

Offline Snake Plissken

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Re: Brutal Turok 0.3c
« Reply #46 on: September 11, 2016, 09:37:16 AM »
Does anyone know how to make it work with newer Turok patches?

If brutal Turok no longer works with current updated versions of Turok and the kex engine hen I will see to it that first thing I do is fix it and re release a working version. May end up being a rerelease or may end up being applyed to the next updated version

Offline Jay Doomed

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Re: Brutal Turok 0.3.1 (SteamWorkshop support)
« Reply #47 on: January 05, 2017, 01:35:00 PM »
Hope to hear updates. Hey guys shouldn't this mod move to the modding board also??
"Whatever it is, it doesn't belong in this world."

Offline Gazer

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Re: Brutal Turok 0.3.1 (SteamWorkshop support)
« Reply #48 on: January 23, 2017, 01:21:50 AM »
I understand that nightdive wants the return on their investment. Why shouldn't they be responsible when updating the game that the mods on steam workshop operate as before the update patch? It's a bit of a letdown really. I bought the game with the intention of building levels as the editor is a major advertisement for the sale of the game. I probably would have paid the full $20 had I heard about it when it was released. Good thing I only paid $5. I'd like to try this mod but alas Plissken, nightdive and steam wont let me! It's a conspiracy!  :o
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Offline Mon-Ark

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Re: Brutal Turok 0.3.1 (SteamWorkshop support)
« Reply #49 on: January 23, 2017, 12:46:01 PM »
Last time I tried it worked as intended.

 

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