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May 16, 2024, 01:25:40 PM
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Open World Alpha official discussion thread
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Topic: Open World Alpha official discussion thread (Read 64746 times)
Jay Doomed
Global Moderator
Posts: 803
T:REP 2632
Re: Open World Alpha official discussion thread
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Reply #50 on:
November 29, 2017, 09:57:46 AM »
The water looks nice man real cool
New and Old water lmao still safe to drink
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Last Edit: November 29, 2017, 10:02:19 AM by Jay Doomed
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"Whatever it is, it doesn't belong in this world."
Duke64
Administrator
Posts: 1684
T:REP 6523
Sixty Four
Re: Open World Alpha official discussion thread
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Reply #51 on:
November 29, 2017, 07:30:23 PM »
Wants to take a dive, it is very similar to the Atlantic Ocean water.
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Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"
Badger
Endtrail
Posts: 219
T:REP 772
Re: Open World Alpha official discussion thread
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Reply #52 on:
December 11, 2017, 01:44:08 PM »
Openworld 0.44 is live, will edit main post to add GoG links.
Edit:....and posted
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Last Edit: December 11, 2017, 03:24:02 PM by Badger
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Dinosoid
Iguana
Posts: 42
T:REP 680
Re: Open World Alpha official discussion thread
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Reply #53 on:
December 11, 2017, 02:11:38 PM »
.
«
Last Edit: September 11, 2019, 02:04:29 PM by Dinosoid
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Duke64
Administrator
Posts: 1684
T:REP 6523
Sixty Four
Re: Open World Alpha official discussion thread
«
Reply #54 on:
December 30, 2017, 12:00:00 AM »
Hey I was pretty busy with my own but this one and Iced Lost Land inspired me to make something winter real fast xD, my favorite though is xmas cave.. nice job.
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Last Edit: December 30, 2017, 12:01:03 AM by Duke64
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Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"
Badger
Endtrail
Posts: 219
T:REP 772
Re: Open World Alpha official discussion thread
«
Reply #55 on:
February 03, 2018, 05:27:44 PM »
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Last Edit: February 03, 2018, 05:30:21 PM by Badger
»
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Badger
Endtrail
Posts: 219
T:REP 772
Re: Open World Alpha official discussion thread
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Reply #56 on:
February 17, 2018, 05:40:16 PM »
Updated Openworld to 0.45 (yay)!!
Still tinkering with the turok+ patch, so thats broke. Ill update this message if it's working again.
UPDATE 2/18/18: Patch is working, all thanks to Smoke!
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Last Edit: February 18, 2018, 10:24:30 AM by Badger
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BehemothProgrammer
Endtrail
Posts: 224
T:REP 791
Re: Open World Alpha official discussion thread
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Reply #57 on:
February 18, 2018, 11:52:45 PM »
Another huge map lol. I liked all the treetop stuff and the attention to the ground heights under the water. I used that tree branch that comes out of the tree top platform as a walkway too in my mod, and I thought I was being clever
. I especially liked that slanted treetop hut, that was a nice touch.
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Turok 2 Co-Op Mod
QTurok
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Turok: Mountain of the Sun
| WolfenTurok 3D | and more...
Badger
Endtrail
Posts: 219
T:REP 772
Re: Open World Alpha official discussion thread
«
Reply #58 on:
April 06, 2018, 06:52:08 PM »
Hows everyone doing?
I'm giving a roadmap update of where I'm going with modding Turok, including Openworld:
So right now i'm working on getting Greenworth Snowfields to be up and running! I'm not releasing any pictures until release time, but this is going to be one of the more unique maps of Openworld, gameplay-wise.
After Snowfields is released, I've volunteered to help Behemoth Programmer make more Turok 2 coop maps. Really pumped to do these 2 projects going forward this year. I had a lot of delays and demotivation in 2017 concerning Turok, some of which was related to me not being focused, so I didn't make as much content as I hoped I would.
That and juggling my real life goals is whats kept Openworld from being comprehensible, I see a real path forward for Openworld in the future.
I'll keep ya'll posted.
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Badger
Endtrail
Posts: 219
T:REP 772
Re: Open World Alpha official discussion thread
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Reply #59 on:
May 30, 2018, 07:54:02 PM »
Updated to 0.46!
-Changelog-
All:
-fixed some checkpoints
-lowered resolution of images to save major amounts of space while keeping texture clarity intact as much as possible
Openworld:
-added pets
-random storage boxes in unused building
Whiskey Everglades:
-added ladder back to main road
-added totem pole
Skriniya Canyon (formerly Greenworth Snowfields):
-initial release
«
Last Edit: May 30, 2018, 07:55:32 PM by Badger
»
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Open World Alpha official discussion thread
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