Author Topic: Turok 2 SoE SP user map/mod - Fossil Cavern  (Read 30763 times)

Offline Jay Doomed

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #50 on: July 21, 2017, 02:54:17 PM »


Going to also be able to play them as mp characters? That looks cool :)
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Offline Duke64

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #51 on: July 21, 2017, 06:19:35 PM »
Very nice map, i enjoyed it lot  ;D
I always felt that Turok 2 lacked a level that was focused more on the Fireborns, my favourite creatures there, and here it is.

It feels well build too, the gameplay and graphics are solid, it only was a bit short for me.

Played it with my Ultra64 mod, looks amazing together :D

Thanks mate yes my exact thought- there wasn't enough Fireborn in the game at all. So lets change that add some variants and make something based off them haha. Favorite Turok enemy! Yeah there will be more levels updates later, lots of work right. But it won't update quite yet since there are other mods I wish to release first before retracing and adding a new level.

Looks gorgeous I'm going to have to try it and play on your mod too :) keep it up the textures are looking good there.

« Last Edit: July 21, 2017, 06:24:02 PM by Duke64 »
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Offline Duke64

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #52 on: September 04, 2017, 01:12:45 AM »
Acid burns







« Last Edit: September 04, 2017, 01:17:42 AM by Duke64 »
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Offline Rok

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #53 on: September 04, 2017, 01:34:09 PM »
Acid burns


Very cool looking can't wait to kill him :D
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Offline AbyssalDragon86

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #54 on: September 10, 2017, 12:49:39 AM »
Acid burns









I'm late to seeing this, but I see you've done it.

Do they have acid AoE attacks, yet?

Offline Duke64

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #55 on: September 14, 2017, 12:56:41 AM »
Well they basically throw acid when they swipe and when running they kind of splash acid heh. That's what he does so far. I plan to have more in the next update as well. Plans are just plans till they're done, but I would like to add a second level to go along with the Acidborn and to continue this one. Well it will happen soon. I'm just having fun on other quick and fun mods heh :)
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Offline AbyssalDragon86

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #56 on: September 14, 2017, 01:02:18 PM »
It should be good to see, when it's done. I have to remember to take the other mod out, whenever I decide to check the multiplayer because it's been some time since I played it.

I like my idea that I gave you but I still like the Iceborn, too because of the colour and the AoE effects that had. You could even do a Radioactive version, if that idea hasn't been thought of?
« Last Edit: September 14, 2017, 01:04:46 PM by AbyssalDragon86 »

Offline Duke64

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #57 on: September 14, 2017, 01:20:22 PM »
It should be good to see, when it's done. I have to remember to take the other mod out, whenever I decide to check the multiplayer because it's been some time since I played it.

I like my idea that I gave you but I still like the Iceborn, too because of the colour and the AoE effects that had. You could even do a Radioactive version, if that idea hasn't been thought of?

Acidborn is very similar to the Iceborn right now just think the iceborn with green acid effects instead :D Ahh ahh it burns it burns ahh ahhhhh! xD
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Offline AbyssalDragon86

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #58 on: September 14, 2017, 01:32:22 PM »
Should make an area that has that real Yellowstone National Park feel, when introducing them.

Do the Bloodborn ones have blood projectiles like the zombies, yet?

Offline Mon-Ark

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #59 on: September 14, 2017, 02:23:54 PM »
You should use the Rage war's icelord face texture for the frostborn.

 

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