Author Topic: Turok 2 SoE SP user map/mod - Fossil Cavern  (Read 30885 times)

Offline Jay Doomed

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #40 on: July 05, 2017, 03:12:46 PM »
It all started with the icelord/iceborn he is in Rage Wars but definitely different here, attacking you in sp lol. But I also did think about the doom 64 baron of hell and hell knight may have inspired more colors but I forget it, kind of just happened by interest. When these are done they should have a few more features then now. But idk about doing any model changes yet since these are not fully done yet :) played project brutality in mp not to long ago now pretty nice though.
 
The Baron of hell flashes red, throws red fireballs, and is more powerful and hell knight is green! but they are nearly the same.
Boo


I see you are talking about two of my favorite enemies here lol. I think they mostly did it to save some room on the rom. But this hell knight is way better than the new hell knights imo.

The bloodborn i think has a lot of potential! Can't wait to see its updates. Hey I actually saw the Fireborn boss test a few weeks back. You were headed in the right direction with it for a start.


Yeah most likely it will just be them just so its different sounds okay to me. There will be a little twist to it ;)

I have quite a few mods in progress everyone so I need some time because lord knows these turok mods take some time especially including maps :D This isn't the only project there's more. But this is my main project here. Updates will come over time so just enjoy this atm. Thanks :)

Sounds good let me know if you need testing for the mp stuff I'm going to try and be around just pm me on here I got it set to high priority on my email. Nice to hear you have other projects nice.. but still hope you make some progress on this one soon. Want to see all new maps from scratch like this one.
« Last Edit: July 05, 2017, 03:13:23 PM by Jay Doomed »
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Offline Revenant32

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #41 on: July 05, 2017, 03:39:06 PM »


Hey that's a neat photo with the color matching. I was away on vacation just got back after the 4th.. and i got to check this level out now. You made a really cool level here im trying to find the purple feather I see it but cant get it yet. Really cool new monsters so far i like the yellow shockborn most :) Lol can you make a revenantborn? jk

Great map so far my bad for playing it late....

Found the purple feather!! Holy shit the part of the level it unlocks is great it has open space. Awesome finish very good level.
« Last Edit: July 05, 2017, 03:48:26 PM by Revenant32 »

Offline Duke64

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #42 on: July 05, 2017, 04:41:23 PM »
Thanks, it worked.

I changed all those door textures to CDOR4BB and did both H & V Mirror.

It was right there in front of me all along and I didn't think of trying it... It looks much better.

Yeah np haha it happens a lot when the answers are right in front of us, it happens to me a lot at least :) I can't count the amount of times that happens to me xD

Hey that's a neat photo with the color matching. I was away on vacation just got back after the 4th.. and i got to check this level out now. You made a really cool level here im trying to find the purple feather I see it but cant get it yet. Really cool new monsters so far i like the yellow shockborn most :) Lol can you make a revenantborn? jk

Great map so far my bad for playing it late....

Found the purple feather!! Holy shit the part of the level it unlocks is great it has open space. Awesome finish very good level.
Nice and thanks hope you had good vacation I thought you already played hehh. Well thanks buddy.

I see you are talking about two of my favorite enemies here lol. I think they mostly did it to save some room on the rom. But this hell knight is way better than the new hell knights imo.

The bloodborn i think has a lot of potential! Can't wait to see its updates. Hey I actually saw the Fireborn boss test a few weeks back. You were headed in the right direction with it for a start.
Sounds good let me know if you need testing for the mp stuff I'm going to try and be around just pm me on here I got it set to high priority on my email. Nice to hear you have other projects nice.. but still hope you make some progress on this one soon. Want to see all new maps from scratch like this one.

My other projects will go into beta before I update this one to v2 (exception of the mp version). But don't worry the other mods will release really soon sure you can help :)
« Last Edit: July 05, 2017, 04:44:24 PM by Duke64 »
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Offline Jay Doomed

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #43 on: July 06, 2017, 11:24:47 AM »
I was looking at your map in the editor and I just saw your signature on this map. That's nice man bones signature sixty four  8)
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Offline Duke64

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #44 on: July 08, 2017, 02:23:14 AM »
I was looking at your map in the editor and I just saw your signature on this map. That's nice man bones signature sixty four  8)

I'm not surprised that you found it hehe. For anyone who doesn't feel like opening the map in the editor:



For anyone who does: Its by the raptoid area.
« Last Edit: July 08, 2017, 02:24:20 AM by Duke64 »
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Offline Turok Fireseed

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #45 on: July 12, 2017, 08:20:31 PM »
It's pretty cool, and the new fireborn types are interesting.

Only thing that i found frustrating is that there are times where the enemies will just insta kill me at around 87 HP, or take me from 100 to 9 HP in one hit. Was that intentional? Or is it that the balance needs tweaking?

Other than that, keep up the good work.

Offline BehemothProgrammer

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #46 on: July 16, 2017, 09:16:29 PM »
Too easy 8)
Turok 2 Co-Op Mod

QTurok | Turok: Mountain of the Sun | WolfenTurok 3D | and more...

Offline Jay Doomed

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #47 on: July 17, 2017, 10:25:09 AM »
Too easy 8)


Haha shared the video to some buddies :) Nice job damn that was close at the end. Doing this isn't as easy as you made it seem. I tried, you have to keep alert if you get trapped once by enemies it could be fatal.
« Last Edit: July 17, 2017, 10:25:34 AM by Jay Doomed »
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Offline Duke64

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #48 on: July 19, 2017, 10:35:53 PM »
It's pretty cool, and the new fireborn types are interesting.

Only thing that i found frustrating is that there are times where the enemies will just insta kill me at around 87 HP, or take me from 100 to 9 HP in one hit. Was that intentional? Or is it that the balance needs tweaking?

Other than that, keep up the good work.

No I didn't change there damage factors at all on any of them not sure I will mess around and try to make that happen but its just a normal enemy I didn't increase there damage scales there's just a lot of them and thnks!

Too easy 8)


Thanks for recording you did good I don't know if I could beat it that fast hehh.

« Last Edit: July 19, 2017, 10:37:23 PM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline wakey

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #49 on: July 21, 2017, 04:50:10 AM »
Very nice map, i enjoyed it lot  ;D
I always felt that Turok 2 lacked a level that was focused more on the Fireborns, my favourite creatures there, and here it is.

It feels well build too, the gameplay and graphics are solid, it only was a bit short for me.

Played it with my Ultra64 mod, looks amazing together :D


 

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