Good day fellas. I've been spending some time looking into upscaling algorithms and have been using the textures in Turok 2 to mess around with.
Inevitably, I have scaled the textures up by 6 whole. These textures are
absolutely lore friendly. The source of these textures are the original textures, so there will be no negative effect on the atmosphere. What can you expect from this?
-Textures that generally look better
-Masked and transparent textures have no aliasing, there are no longer any jagged edges
-The lot of the grass textures have been completely replaced with a set of color (palette) matched grass textures
-The blood splatter textures are now color matched to the blood and are thereby now lore friendly
-An attempt to emulate texture density (detail) with noise and some other tricks (This works particularly well on things like Joshua's textures)
-Longer loading times
-Greater performance impact
-The effect of the algorithm can be seen on some textures
Upscaled Textures ExampleOriginalHDHD Icons ExampleOriginalHDGreat! Where can I get it?Textures 1.4GB OR 1GBVersion 1 (Less appealing)
1.4GBMediafireVersion 2 (Better alpha and masking, better textures)
1GBUpload coming soon...Mediafire Turok Sanctum
HD Original Icons 20MBBased off of Raffine52's Original Icons modMediafire Turok Sanctum