1.5.5 Patch Notes===========Renderer / Graphics====================Instanced rendering for particles (Direct X optimization)Shadow map optimizations (batched actor shadow casters)Uniform buffer optimizations (Direct X)Fixed cloaking effect not renderingFixed explosions changing color when making contact with 'alien flesh' surface typesParticles and trails can now be occluded by geometry (optimizations)Single-Player Gameplay======================Destructibles now flash red when shotFix turrets in River of Souls not firing at playerSome components of the AI is now multi-threaded (optimizations)Local and Network Multiplayer=============================Dedicated server support (self hosted with included binary, server list browser built in)New InstaRok ("Instagib") game modeNew Raptor-Fest (survival co-op/competitive) game modeImproved handling of large amounts of object synchronizationRestored 3 N64 maps; Escheria, Endangered species and Moonlit MayhemStability updatesAdded 'playername' cvar to act as the local player name in case no social service (Steam/GOG Galaxy) is availableUser Interface==============New quick weapon select featureMisc==============Optimized collision detection with static meshesFixed floating blood splats from shotgun bullets
Tnx, ed and to rest of dev crow. Wanna to say: original T2 mp, pc ver, stays best choice for player vs player, true competitive play, but with raptor fest, we getting best player vs ai experience, in remaster! That mod have best lag tolerance (ping less maters) and is extreme fun! So i would ask, others, members of forum, who are semi active or active players in Mp, what you think, guys and girls, about making tournament, in remaster, and playing raptor fest, on indirect competitive way, in near future? Who wanna kill some monsters? I'm for it!
Hi Edward great job guys. Hey was there an update on T2 yesterday? Anything specific there?