Author Topic: Turok 2 EX Turok 2 remaster 2017  (Read 299804 times)

Offline Drahsid

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Re: Your opinion on the remaster for Turok 2: Seeds of Evil?
« Reply #110 on: March 17, 2017, 01:15:34 AM »
I have some small issues with it but overall it's decent. Haven't seen any MP though.
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Offline Duke64

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #111 on: March 17, 2017, 02:59:26 AM »
I'd read about the beta skin being in the game. Nice to actually see it. Is it for all of the raptors or just some of them?

It does not replace them its set to do some random factoring.

xD just want to post some pics















« Last Edit: March 17, 2017, 03:02:29 AM by Duke64 »
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"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
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Offline Gazer

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #112 on: March 17, 2017, 03:29:04 AM »
L! 1st post welcome to Hell  :o

hahahaha, take me to jail, in the depths of hell.

So hey I'm on a break from playing right now since I just got it today. When I fired it up first time I played on Hardcore mode and made it through the first part of the first level. Hardcore skill is difficult. So I restarted from the beginning on Hard difficulty, and I've played through levels 1, 2, 4, and a little bit of level 3. The first two levels were not too difficult. I've recently played through them on the old PC version so I have some recent experience on these levels. Level 4 got tough, and I was considering restarting the game on normal setting. Level 4 has a easy boss thingy, giant eyeball at the end and that was easy, so go figure. I had to save the game often near the end of the level, in order to make it through. I was killed about 20 to 30 times in places were the game has you push through some enemies with low health and then rewards you after that with full health and ammo pickups being plentiful.

With that in mind, I am happy with the campaign. The new graphics rendering is working great for me and breaths new life into the low polygon world and character meshes. They appear better looking than I had expected and they have been adjusted for gameplay to be more difficult than the older version. In the old game, aiming at your attacker was off somewhat, targeting was jacked up and that made the game more difficult. With this one, targeting is more accurate and the enemies are harder to kill -- and -- they deal more damage than the old version. So that's a major upgrade from the original. The 'leapers' move faster and deal some serious damage. I don't think there are any (leapers) in the original PC version. I just played it and I don't remember them being in the game. Another thing is the levels have some minor level design changes. Overall they work great and if you didn't know the original layout, you will not be able to tell the difference as these changes are woven almost seamlessly into the original material. There's some minor climbing grapple thing that is new so Turok climbs up some edges of rocks. It's so subtle not like in Doom 2016 where he hangs off the edge of ledges and climbs up. But similar to that and not from the original Turok game.

I'll just end this note at this point because a lot of people here can add in their comments and observations. I'm happy with the purchase. The game is fun. For being more than 15 year old game, it still is very good example of what a first person shooter is supposed to be. But it is an old game and I do not think it should be considered in comparison to current releases, that have just way more actual content in the way of texture assets and direct X polish and engine special effects and such. It's fun and it's hard, and you can 'take the gun from my cold dead hand when I'm finished'.  ;D

There are bugs, and especially in the multiplayer network code. Nightdive will fix it, soon (I hope). I'm happy that Turok has been re-mastered and happy to have this game.

-Gazer
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Offline Gazer

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #113 on: March 17, 2017, 05:26:33 AM »
Quote
Dinomite!
Hahahahaha the old mp was shit and new one is too? They really made a faithful remaster.

lol, I like it and can't wait to get my hands on the damn MP editor assets. But they did FU the network code.
« Last Edit: March 17, 2017, 05:30:45 AM by Gazer »
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Offline AbyssalDragon86

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #114 on: March 17, 2017, 08:46:59 AM »
I won a multiplayer match, but I don't know how because I always have a hard time on multiplayers with a lack of skill and having people with lag armor because they're not all from my region. Scorpion Missile and Firestorm Cannon spam in closed in places! >:D



I did manage to pick up the Nuke and blast someone with it. It was fun, though extremely laggy. I was getting 1-6 FPS at some points and there were also times when my guns weren't firing anything. Hopefully that gets fixed soon and I might play more tomorrow. Give my PS4 a rest. xD

In Port of Adia, I didn't expect an Endtrail to be there at the first beacon switch. Being able to change the soundtrack between N64 and PC is pretty cool, too. I still prefer the N64 version, but I like the PC Port of Adia theme.
« Last Edit: March 17, 2017, 08:50:16 AM by AbyssalDragon86 »

Offline Duke64

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #115 on: March 17, 2017, 10:15:27 AM »
Huge photo I made hehh just click the image a pretty big resolution.

Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Snake Plissken

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #116 on: March 17, 2017, 04:05:10 PM »

Offline Gazer

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #117 on: March 17, 2017, 04:55:13 PM »
Hi Snake,
how are you? That's a n1ce screenshot you got there. Do you have the MP editor that I can get from you?  ;D

Yo AbyssalDragon, great win! was fun playin' with you and sorry if I banged your bad ping, I was banged too.
« Last Edit: March 17, 2017, 05:00:38 PM by Gazer »
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Offline L!

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #118 on: March 17, 2017, 05:12:15 PM »
L! 1st post welcome to Hell  :o

hahahaha, take me to jail, in the depths of hell.

So hey I'm on a break from playing right now since I just got it today. When I fired it up first time I played on Hardcore mode and made it through the first part of the first level. Hardcore skill is difficult. So I restarted from the beginning on Hard difficulty, and I've played through levels 1, 2, 4, and a little bit of level 3. The first two levels were not too difficult. I've recently played through them on the old PC version so I have some recent experience on these levels. Level 4 got tough, and I was considering restarting the game on normal setting. Level 4 has a easy boss thingy, giant eyeball at the end and that was easy, so go figure. I had to save the game often near the end of the level, in order to make it through. I was killed about 20 to 30 times in places were the game has you push through some enemies with low health and then rewards you after that with full health and ammo pickups being plentiful.

With that in mind, I am happy with the campaign. The new graphics rendering is working great for me and breaths new life into the low polygon world and character meshes. They appear better looking than I had expected and they have been adjusted for gameplay to be more difficult than the older version. In the old game, aiming at your attacker was off somewhat, targeting was jacked up and that made the game more difficult. With this one, targeting is more accurate and the enemies are harder to kill -- and -- they deal more damage than the old version. So that's a major upgrade from the original. The 'leapers' move faster and deal some serious damage. I don't think there are any (leapers) in the original PC version. I just played it and I don't remember them being in the game. Another thing is the levels have some minor level design changes. Overall they work great and if you didn't know the original layout, you will not be able to tell the difference as these changes are woven almost seamlessly into the original material. There's some minor climbing grapple thing that is new so Turok climbs up some edges of rocks. It's so subtle not like in Doom 2016 where he hangs off the edge of ledges and climbs up. But similar to that and not from the original Turok game.

I'll just end this note at this point because a lot of people here can add in their comments and observations. I'm happy with the purchase. The game is fun. For being more than 15 year old game, it still is very good example of what a first person shooter is supposed to be. But it is an old game and I do not think it should be considered in comparison to current releases, that have just way more actual content in the way of texture assets and direct X polish and engine special effects and such. It's fun and it's hard, and you can 'take the gun from my cold dead hand when I'm finished'.  ;D

There are bugs, and especially in the multiplayer network code. Nightdive will fix it, soon (I hope). I'm happy that Turok has been re-mastered and happy to have this game.

-Gazer

Lol, thanks. I really enjoyed it too and so far have beaten level 1-3. I'm excited to see more from Nightdive  :).
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Offline Snake Plissken

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #119 on: March 17, 2017, 07:22:29 PM »
Hi Snake,
how are you? That's a n1ce screenshot you got there. Do you have the MP editor that I can get from you?  ;D

Yo AbyssalDragon, great win! was fun playin' with you and sorry if I banged your bad ping, I was banged too.

I may be establishing a private communication network between just he brutal Turok Devs. This is like the 4th time something happened and I'm obligated not to share so in all I have to say for a record, there's a lot of things I can and can not do. Terms pretty much state if I'm aware enough to have assessed it I'm aware enough to have read hundreds of lines of terms of agreements. Jus wanna play my p and q right. Makeing sure I'm zigging and not zaggin.

now somewhere someone went incorrect I must read over a few things again, becuse what I see here is full multiplayer support. I have forwarded a port on a device and have it on stand by, already tested, I can spawn and create, host a game and there's even a ability to automatically reject connecting players if they don't have content that's defined by the sever.

Before I can shed more light I think it's best  that perhaps the developers open there mouths when the time is right.
But I must admit, I see everything here to help me enable my rage wars mod. And there's more control here now it seems en what we currently have with Turok 1 and it's so buggy a lot of things to be taken into account.  I'm going to think of my next step before I say to much only becuse I'm super exsasuted right now and, well I, not fully aware of the outcome of his yet so will see what's doing, here give me a few mins to make a real reply lol, just out and about ATM.

 

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