Author Topic: Turok 2 EX Turok 2 remaster 2017  (Read 300151 times)

Offline RozeDuke

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #160 on: March 19, 2017, 08:16:42 PM »
I can't remember the name he has a Duke Nukem as a Pic on his Steam thing  I really don't care now since I no longer use Steam anymore

Offline RozeDuke

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« Last Edit: March 19, 2017, 08:52:17 PM by Demon Turok »

Offline Smoke39

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #162 on: March 19, 2017, 10:09:13 PM »
Just finished the campaign for the first time ever.  I'm kinda underwhelmed.

The graphics are great, but there are way too many samey corridors.  There are reasonably distinctive locations, but they're all tangled up in loads of indistinguishable connective tissue.

The weapons are cool, but combat seemed to mostly amount to shooting something in the head and then proceeding to the next corridor.

To be honest, overall it kinda felt like a poor man's Unreal.

Offline Duke64

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #163 on: March 19, 2017, 11:30:19 PM »
Will this help me play Turok 2 Seeds of Evil on Steam? http://www.bestbuy.com/site/pny-nvidia-geforce-gtx-950-2gb-gddr5-pci-express-3-0-graphics-card-black-blue/4457400.p?skuId=4457400

or

http://www.bestbuy.com/site/evga-nvidia-geforce-gtx-1050-ti-4gb-gddr5-pci-express-3-0-graphics-card/5668600.p?skuId=5668600

I can't fully answer that because I don't know your pc hehe and I'm certainly not the best with specs. I will tell you one thing both of those are higher than what I have. I have Nvidia gtx870 and it works just fine.

Just finished the campaign for the first time ever.  I'm kinda underwhelmed.

The graphics are great, but there are way too many samey corridors.  There are reasonably distinctive locations, but they're all tangled up in loads of indistinguishable connective tissue.

The weapons are cool, but combat seemed to mostly amount to shooting something in the head and then proceeding to the next corridor.

To be honest, overall it kinda felt like a poor man's Unreal.

Would you be able to pin point a favorite level?
« Last Edit: March 19, 2017, 11:32:03 PM by Duke64 »
Dinosaur Hunter
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"Boo, No soup for you"
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Offline Smoke39

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #164 on: March 19, 2017, 11:56:23 PM »
Just finished the campaign for the first time ever.  I'm kinda underwhelmed.

The graphics are great, but there are way too many samey corridors.  There are reasonably distinctive locations, but they're all tangled up in loads of indistinguishable connective tissue.

The weapons are cool, but combat seemed to mostly amount to shooting something in the head and then proceeding to the next corridor.

To be honest, overall it kinda felt like a poor man's Unreal.

Would you be able to pin point a favorite level?

Pur-linville.

Offline Duke64

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #165 on: March 20, 2017, 02:15:43 AM »
Pur-linville.
Ahh the Death Marshes great level.

Got a lot done today did a lot of digging in files. Random pic lol warning there will be lots of these.

Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Gazer

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #166 on: March 20, 2017, 02:30:38 AM »
Hi Smoke you've been rather quiet through all this opening day chaos. Did you load T2 and play it on a Linux build? I thought you asked about that sometime last week. I liked the open feel of the death marshes too. And it's the least confusing of the levels. Thing is that back in the 90's when gaming was new to me, there seemed to be more of a challenge to finish a game, like this one. It was harder because I had so little experience with these games. I was having fun on the n64 controller and it was much more difficult with that and soo confusing.

Now days I'm a bit spoiled and over entitled with all the games I have played and am enjoying now one on top of another. I take for granted all the effort involved in someone making this game. Not as much as most people but still, I do take it for granted. Turok certainly challenges a persons memory perception and that's no lie. I've been using you tube to help me back track through the levels. In '98 when I had T1 on n64 I didn't even have a computer. bwaaaaa!

Great Game I love it. Good to catch ya - Gazer
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Offline Smoke39

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #167 on: March 20, 2017, 03:30:07 AM »
Like I said, this is the first time I've really played the game seriously, so I haven't had a lot to say before now.  Also a lot of the conversation seemed to be dominated by bickering over MP, which I haven't played, and am less interested in anyway.

I got it working well enough on Linux with a newer version of Wine, so I gave up on trying to get Windows to behave itself.  Still hoping for a proper Linux version one day, though.

edit: I think the marshes may be the most linear level, but more importantly I think it has the least of that "indistinguishable connective tissue" I was talking about.  Instead of identical hallways all over the place, you have stuff like:
- a broken bridge submerged in sludge
- rocks to jump across
- ledges to traverse
- overhead walkways that you can look down from and see an area you were just in
Stuff like that.  I think pretty much everything in the level is recognizable, instead of just hallway #1234987 and hallway #98453.  Which one goes where?  Better check the map -- whee, it's like I'm playing a top-down shooter instead of an FPS.  Whoops, there's a teleporter, who knows where the fuck that goes.

Okay I'm just ranting at this point I'm going to bed.
« Last Edit: March 20, 2017, 03:52:48 AM by Smoke39 »

Offline Rok

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #168 on: March 20, 2017, 09:30:40 AM »

Got a lot done today did a lot of digging in files. Random pic lol warning there will be lots of these.



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Offline Jay Doomed

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #169 on: March 20, 2017, 11:21:12 AM »


You wanted to know what I think of the mp map caverns here. Well I wanted to say it here even know I kind of told you already. The level is amazing man the colors are epic af and the layout is very good and well connected. It feels like a real area and its structured well as usual from you. I love how you have holes in the cave in multiple spots that you can see the sky from the cavern. Good vegetation with different sized plants and trees. Adding the pillars from the Death Marshes into you Blind Lair style map somehow really fit together. The area that's in the thumbnail of your video is my absolute favorite area in the map because it just looks so realistic and the colors make it stand out. I also like the other part where the sky is near the rocket launcher. Amazing stuff and very detailed yet soft touched for dm. The entire map is interesting and unique.

Congrats man happy for you. I know this means a lot to you on a personal level and that's a pro quality made level. Its well deserved after you make over 40 maps and work that hard. I wonder what map number this one was?

Anyways, I'm really liking the game myself its very very good this is from a SP standpoint mostly. I can understand the mp complaints from old school players though. Probably just needs some time to update the mp but I didn't think it was that bad maybe because I just played with two friends. I do know the weapon damages are different but its not so bad plus we have the ability to mod. All those numbers can be self adjusted. I discovered that there is basically one guy working on the netcode and the mp that's a lot of work for one guy good job keep it up don't be discouraged you can make it better.
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