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April 27, 2024, 08:40:39 AM
Turok: Dinosaur Hunter Forums!
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Turok Dinosaur Hunter
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Dinosaur Hunter Screens
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Topic: Dinosaur Hunter Screens (Read 30238 times)
Revenant32
Raptor
Posts: 67
T:REP 138
Re: Dinosaur Hunter Screens
«
Reply #20 on:
January 16, 2017, 01:19:07 AM »
Quote from: Duke64 on January 15, 2017, 06:33:14 PM
Raptor calls?? hehh
Reminds me of Jurassic Park
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Rok
Global Moderator
Posts: 633
T:REP 1968
Re: Dinosaur Hunter Screens
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Reply #21 on:
January 16, 2017, 10:01:30 AM »
Fucking awesome!
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Raptor Rok is metal.
Duke64
Administrator
Posts: 1684
T:REP 6523
Sixty Four
Re: Dinosaur Hunter Screens
«
Reply #22 on:
January 16, 2017, 09:45:06 PM »
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Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"
Rok
Global Moderator
Posts: 633
T:REP 1968
Re: Dinosaur Hunter Screens
«
Reply #23 on:
January 17, 2017, 03:08:09 AM »
Quote from: Duke64 on January 12, 2017, 10:03:23 PM
Hi!
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Raptor Rok is metal.
Gazer
Raptor
Posts: 137
T:REP 484
Re: Dinosaur Hunter Screens
«
Reply #24 on:
January 26, 2017, 08:14:12 AM »
https://drive.google.com/open?id=0B6mLr-Dr8Vf3cnhQQUdEOVdBVkE
https://drive.google.com/file/d/0B6mLr-Dr8Vf3Y2FOQXdIZmhJcE0/view?usp=sharing
I created a couple of Log textures for Turok for my pwn use and I thought I'd share them here.
It takes a little effort to put them in your game.kpf file. As it took me a little effort to make them. If you need help post a message here but I think the few guys here that will try them already know how to replace the files in the texture folder. If a lot of people don't know what to do with these I can write a white paper to explain it.
Best to all - Gazer
Whitepaper -->
https://drive.google.com/file/d/0B6mLr-Dr8Vf3a2FBUG5DblhfTXc/view?usp=sharing
There are only .png files in this zip file. If you find anything else, don't touch it 'cause it is not from me.
https://drive.google.com/open?id=0B6mLr-Dr8Vf3cmRweDhnOVVjNmM
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Last Edit: January 26, 2017, 11:37:49 AM by Gazer
»
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No Ciggi
Smoke39
Endtrail
Posts: 202
T:REP 597
Re: Dinosaur Hunter Screens
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Reply #25 on:
January 26, 2017, 02:29:10 PM »
Quote from: Gazer on January 26, 2017, 08:14:12 AM
It takes a little effort to put them in your game.kpf file.
You really shouldn't be modifying game.kpf:
https://smoke39.github.io/turok/getting_started.html
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Turok+
Turok EX Modding Guide
Gazer
Raptor
Posts: 137
T:REP 484
Re: Dinosaur Hunter Screens
«
Reply #26 on:
January 26, 2017, 05:27:59 PM »
Wow hey n1ce link, thank you that's the first time I've seen that.
What I'd really like to see is some information on how to add new textures to the game. Not replace textures like I have shown here. If anybody has had success with adding new assets to the game such as a texture, could you link that here? I understand that Plissken has added some assets, I'd like to know how. I feebly tried to add new texture into 'texturesetinfo.txt' but was unsuccessful.
of course if I had figured it out then my post with the textures would have been different.
gg-Gazer
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No Ciggi
Smoke39
Endtrail
Posts: 202
T:REP 597
Re: Dinosaur Hunter Screens
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Reply #27 on:
January 26, 2017, 06:45:10 PM »
I dunno if you've explored my guide any further, but you can indeed add new texture variants in
textureSetInfo
, which can then be applied
via script
or in the level editor, depending on what you're trying to apply it to.
If you're talking about adding a new model to the game with its own textures, you have to do some arcane bullshit only a few people seem to really have a handle on.
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Turok+
Turok EX Modding Guide
Gazer
Raptor
Posts: 137
T:REP 484
Re: Dinosaur Hunter Screens
«
Reply #28 on:
January 27, 2017, 09:08:23 AM »
-
-
-
-
rotflmao n1ce
So hell I went ahead and did it. I added a new asset to the game in the form of a rock with a custom texture. Standing alone with it's pwn shader and everything. So it can be done! you see I'm new to Turok on PC. I bought the original N64 game on the third day of it's initial release and paid above retail at best buy to get it. It was like $75 USD!
So I was able to convert an existing model, to my grimey little paws using exportobj and then retexture it and importobj with new texture applied. So It's a cave_rock from the game with a new file directory and separate texture and shader file. So both rocks could be used side by side in the same map. If applied to the logs textures that I made you could have different colored logs together and not be limited to only one texture at a time.
Thanks for the kick in the pants Smoke, and thanks Duke for the tutorials on import / exportobj. Sometimes it's better to be late to the party!
check the screens below
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Last Edit: January 27, 2017, 09:12:04 AM by Gazer
»
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No Ciggi
Duke64
Administrator
Posts: 1684
T:REP 6523
Sixty Four
Re: Dinosaur Hunter Screens
«
Reply #29 on:
January 27, 2017, 08:14:35 PM »
Nice job man pretty awesome you got it, nice getting the rock model in game
I remember first time I did it, I was very proud of myself xD congrats. Turok on N64 was how I started also you're really not late if you are talking about Turok remaster its just a year old.
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Last Edit: January 27, 2017, 08:15:54 PM by Duke64
»
Logged
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"
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