So, what sort of assets are we looking at here?
Yeah its fine to talk or showcase about it but just don't share a link to download it here (thanks for that). Yep Id'e like to keep the forum away from giving access to downloads of it, if it was an official release (not a leak) then we could go all out but as forum we wont be contributing to spreading that around. Still its exciting I know.
Record a video playing it on n64 just like this pic since you dont have capture for it.
Man, I am so glad to see the progress so far around here! Lots of stuff happened ever since the first day and I am so happy about it. Lets keep it up guys!That is so awesome you could rip all those off Duke64. It's sad to see that the tomahawk was cut out, even though the weapon is pretty much functional. Also, how well did it fare on the everdrive and n64? I wish I had an everdrive but it's so expensive.I am trying to find over the patch notes on how far this is from Turok's final release, I really thought that, once I found this beauty, it was the source code over the latest build. I am trying to gather images around the internet with early build Turok screenshots which were shown in magazines and what not. If anyone have some to share, that would be very appreciated!
It ran better on N64 everdrive v3 for me, its pretty bad on emulator on my end. Ran just about as perfect as Turok can be on N64. Everdrive v3 because it can bypass the "bad crc" and just play the game anyway by skipping that. Yeah the Tomahawk is great I can't figure why it was cut other than 'just to not have an extra melee weapon'.Something about sounds, SubDrag told me he also heard football sound effects in this lmao and my guess is NFL Quarterback Club xD
Auto shotgun here sounds almost like Shadow Mans shadow gun sometimes it has a ring to the shot. Not as much but its cool I can feel similarity when fired multiple times like at 0:44 in the video.