Took a few comparison pics. Looks mostly the same, but a few models seems to have different surface normals (resulting in different shading),
and particle rendering seems pretty different (back to normal in the latest update).
I'm gonna have to check and rework so many particle effects for Turok+.
Edit: just noticed shadows now blend with fog and water properly. So that's kinda nice.
Edit 2: particle colors are back to normal now.
Still wish we could get ambient occlusion and mip mapping/anisotropic filtering. Oh well. :/