Author Topic: Turok EX  (Read 188401 times)

Offline DarkShadowRage

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Re: Turok EX
« Reply #140 on: December 19, 2015, 07:22:29 AM »
I have fixed the Chronoceptor and Alien Weapon Sound effects, this will be in the new patch!
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Offline Rok

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Re: Turok EX
« Reply #141 on: December 19, 2015, 01:49:49 PM »
Niice, a little fine tuning :) it does sound better to
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Offline Duke64

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Re: Turok EX
« Reply #142 on: December 19, 2015, 03:13:54 PM »
It does sound better with your tweaked sounds good job Shadow
« Last Edit: December 19, 2015, 03:47:04 PM by Duke64 »
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Offline Jay Doomed

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Re: Turok EX
« Reply #143 on: December 19, 2015, 03:45:42 PM »
Going to beat the game today I am on level 6 in the start :) game is great to me so far and haven't had problems yet. I think 30$ would be pushing it but 15-20 sounds like an okay range for Turok to me. Most ppl just complain the game is way better. If they have problem then just play the old one. There is a big difference to me.
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Offline Cyriu

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Re: Turok EX
« Reply #144 on: December 19, 2015, 11:00:11 PM »
So far I am half-way level 6. I am starting to appreciate how corrected the enemy speed is on hard mode and how they fixed the spiritual invisibility/enemy speed glitch from the N64 version. I am struggling with ammunition now so it''s all slashy slashy with raptors, ancient warriors, poachers, and campaigner soldiers. And dang, are leapers even more of a annoyance.

Offline AbyssalDragon86

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Re: Turok EX
« Reply #145 on: December 20, 2015, 11:35:32 AM »
I haven't actually started a proper game yet, but I have played a bit of all the levels (using cheats) to see the improvements. I like how some areas are completely different looking and there's extra things added. It's nice to hear the original music.

Yeah, I'm having issues with the Light Scatter and I had to turn it off. I mentioned it in the bugs thread. It's no big deal, although I'd like to appreciate the light beams through the fog. As much as I love the graphical improvements, I think I still prefer the draw distance turned off and happy there's that option. It gives more of that ambiance of the original version and not quite knowing what's lurking in the fog/shadows ahead.

This beats playing it on the emulator and I was happy to spend a little money on it. The only thing I wish I had seen was the endless bouncing of dead bodies (with Grenades or Alien Weapon) and still hearing them scream. I know that defies logic with a big fat middle finger, but it was funny! xD

When I start a proper play-through, I'll take my time because I like to enjoy it.

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« Last Edit: December 20, 2015, 11:36:32 AM by Dragon of Hades »

Offline Mon-Ark

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Re: Turok EX
« Reply #146 on: December 20, 2015, 09:09:12 PM »
It gives more of that ambiance of the original version and not quite knowing what's lurking in the fog/shadows ahead.

For sure, specially in the catacombs. It also kinda helped melee enemies have a chance at hitting you, but now that the ai is more aggresive thats probably useless now.

Offline Adon

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Re: Turok EX
« Reply #147 on: December 21, 2015, 11:01:45 AM »
Been super busy but I got the game on saturday played for about 2 hours its been a long time since I played but it was worth it for this. I haven't noticed any bugs and light scatter is really pretty :) The game feels really good in mechanics and performance.

but now that the ai is more aggresive thats probably useless now.

The ai is smarter now right? I thought so to the enemies are much harder and fire more shots to. On hard mode wow, there so fast its actually really hard so I played on normal. But still on normal there tougher then the original :)
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Offline MaxMan

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Re: Turok EX
« Reply #148 on: December 21, 2015, 11:40:47 AM »
the enemy ai is surely smarter these guys don't mess around anymore :) I like it though makes the game a bit tougher. I bought it on gog and it comes with a nice wallpaper guys :) I noticed some areas are different really liked the look of the first level change up. I'm glad they kept it more close to the original though rather then changing it up to much. Night Dive did us fans good here.

I saw people trippin over the price also but to me it is worth it guys the price is okay did you guys know we can mod the game already? I'm not so good with doing it but you really can mod it now :) And I saw Kaiser talking about the level editor so we still have that to look forward to! Anyways, game is nice really smooth feel on the mouse feels free to move I love it.

Only bad thing I can say is the shotgun comes of screen while reloading if you look at the butt of the gun while pumping the shotgun you can see it come of screen. But that's no big deal :) great game!
« Last Edit: December 21, 2015, 11:57:20 AM by MaxMan »

Offline Mon-Ark

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Re: Turok EX
« Reply #149 on: December 21, 2015, 11:48:18 AM »
So the enemies moves faster in hard mode by default? they only used to when you picked up a spirit token.

I heard sometime later they might plan to release the stages in its original versions.

As for modding, im wondering if besides a stage creator there will be possible to modify the models (enemies, guns)

Quote
Only bad thing I can say is the shotgun comes of screen while reloading if you look at the butt of the gun while pumping the shotgun you can see it come of screen. But that's no big deal :) great game!

It might have been possible that this already happened on the N64/old PC version
« Last Edit: December 21, 2015, 11:49:37 AM by Mon-Ark »

 

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