Author Topic: Turok Level Editor  (Read 149836 times)

Offline The_EyeofTurok

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Re: Turok ATR viewer/exporter
« Reply #140 on: February 12, 2016, 04:01:17 PM »
Still hoping your in gear or at least still motivated buddy. Made so much progress here.

Me to dude
They are watching

Offline Froglegs

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Re: Turok ATR viewer/exporter
« Reply #141 on: February 14, 2016, 04:26:46 AM »
I hope this is still a thing as well! Let us know how things are going. :)

Offline Stinkee2

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Re: Turok ATR viewer/exporter
« Reply #142 on: April 25, 2016, 09:34:53 PM »
Hello everyone, I am alive. For a while after my last update I was kind of worn out from programming too much. Then I got a job so I've been kind of busy during the week. I'm sorry for not posting in so long. I'm glad to see that there has been developments in other areas. The future of T:E mods looks positive.

I plan to continue work on my editor, though I'll be a bit slower than I was previously. I'm going to create a github repository or two for my code so that other people here can use it.

Before I address the bugs that I left off with I want to write a more straightforward and intuitive interface for loading/editing the Turok formats so that other people here can easily use it for whatever they want to do. I want to create a separate library and repository for this.

Offline djdduty

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Re: Turok ATR viewer/exporter
« Reply #143 on: April 25, 2016, 11:02:42 PM »
Hello everyone, I am alive. For a while after my last update I was kind of worn out from programming too much. Then I got a job so I've been kind of busy during the week. I'm sorry for not posting in so long. I'm glad to see that there has been developments in other areas. The future of T:E mods looks positive.

I plan to continue work on my editor, though I'll be a bit slower than I was previously. I'm going to create a github repository or two for my code so that other people here can use it.

Before I address the bugs that I left off with I want to write a more straightforward and intuitive interface for loading/editing the Turok formats so that other people here can easily use it for whatever they want to do. I want to create a separate library and repository for this.

Maybe try porting the graphics rendering away from silk, there seems to be a good amount of performance issues in that engine. I would say use Bearclaw2 but I haven't open sourced that... It should be simple to make a renderer for that though, there's nothing special going on really.

Edit: Silk isn't open source either, no licenses setup, so you can't share that yet anyway, My bad. If you would like me to open source it so that you can share the editor let me know, you did most of the work in silk anyway.
« Last Edit: April 25, 2016, 11:04:14 PM by djdduty »

Offline Stinkee2

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Re: Turok ATR viewer/exporter
« Reply #144 on: April 25, 2016, 11:49:30 PM »
Maybe try porting the graphics rendering away from silk, there seems to be a good amount of performance issues in that engine. I would say use Bearclaw2 but I haven't open sourced that... It should be simple to make a renderer for that though, there's nothing special going on really.

Edit: Silk isn't open source either, no licenses setup, so you can't share that yet anyway, My bad. If you would like me to open source it so that you can share the editor let me know, you did most of the work in silk anyway.

If I don't rewrite the rendering I'll keep the Silk part closed source and only have the non-rendering code accessible. Unless you don't mind having it open source, but it doesn't really make a difference for me. I'll just write some kind of a wrapper class that hides the Silk functionality.

Offline PNill

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Re: Turok ATR viewer/exporter
« Reply #145 on: April 26, 2016, 07:00:14 AM »
I can understand being worn out man it happens to the best of us I myself was inactive for some time around here and was working on other mods which I'm now taking a break from doing to work on this, besides that I had a lot of personal shit going on and I also was working a 9-5 when I started this (now I'm contracting).

It also doesn't help when there's no actual team working on something luckily you've got djduty haha I'm sure it helps sometimes to have someone else to talk to who fully understands the stuff you're doing.

Offline Rok

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Re: Turok ATR viewer/exporter
« Reply #146 on: April 26, 2016, 01:34:50 PM »
Hey guys nice to see you its its been awhile hope all is well. Great to see you guys are still interested in working on Turok Evo :)
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Offline Duke64

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Re: Turok ATR viewer/exporter
« Reply #147 on: April 27, 2016, 07:08:34 PM »
Hello everyone, I am alive. For a while after my last update I was kind of worn out from programming too much. Then I got a job so I've been kind of busy during the week. I'm sorry for not posting in so long. I'm glad to see that there has been developments in other areas. The future of T:E mods looks positive.

I plan to continue work on my editor, though I'll be a bit slower than I was previously. I'm going to create a github repository or two for my code so that other people here can use it.

Before I address the bugs that I left off with I want to write a more straightforward and intuitive interface for loading/editing the Turok formats so that other people here can easily use it for whatever they want to do. I want to create a separate library and repository for this.

Sounds great and its good to know this project is still in mind here, glad to hear from you again guys. I'm still interested in this no matter how long it takes. It really hasn't been that long though so just keep it up :)
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline djdduty

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Re: Turok ATR viewer/exporter
« Reply #148 on: April 27, 2016, 07:46:37 PM »
Sounds great and its good to know this project is still in mind here, glad to hear from you again guys. I'm still interested in this no matter how long it takes. It really hasn't been that long though so just keep it up :)

I might try to talk stinkee into making the Turok file serialization code into a separate library for use instead, so that other projects can be done using the Turok assets, and also so that the code will be a bit cleaner.

That would also make it independent from any library, like silk currently, so that it's easier to share and also easier to use by other programmers if there are any here who want to make use of the files.

Offline Duke64

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Re: Turok ATR viewer/exporter
« Reply #149 on: April 28, 2016, 03:04:25 AM »
I really hope to see a Turok evolution map even I wish to make one and if there was a working mp the two would collide perfectly also. But of course i'm also interested in SP levels but even simple mp maps would be awesome. But again I wish to say something about time, to put things in mind. Some fan made projects like this take years and years and years but it seems were almost on a brink here. This hasn't been to long yet at all my friends, but its awesome when your at work and you have done great.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

 

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