Author Topic: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.8) +EP 1&2  (Read 154401 times)


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Offline Raffine52

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After about 5 Months since Release, Turok 2 MP Guns in Doom comes back for V1.7! Known as the Re;Birth Update, This is pretty much the Largest update for TK2MP Guns in Doom that brings the Mod on upon line with the Later Mods that I have Made, This Update Changes a lot of things, So This Mod does not show it's age:

Re-Recorded Almost all of the Sounds.
All of the Weapons now has the Weapon Switching And Weapon Up Animations.
Made the Torpedo Launcher Use One Ammo instead of Two.
Changed the AR's Accuracy and Fire Rate Again.
Plasma Rifle's Alt Fire now makes a Sound when it Hits Something.
Rocket Launcher now has More Animation Frames.
Bore Now Acts just like in the TK2SP Guns in Doom Mod.
Added in Weapon and HUD Icons from the PC Version of Turok 2 to Replace the old N64 Ammo Icons.
The Charge Dart Rifle now has the Shotgun Spawner Role, With the Assault Rifle taking the SSG Spawner Role. The Assault Rifle can still spawn in the
Shotgun Spawner Though with a 20 Chance.
Given the Claws It's Obituary Kill Message.
Updated the Taunt Button to be upon Line with the TK2SP Guns in Doom.
Renamed some of the Sprites. The Weapon Sprites are now in the Folders, just like how the Later Mods did.
Added 'Re;Birth' To the Title Screen.

Download: https://mega.nz/#!zRFVgTxD!g3fwT-HBcfLjoz7ToAKAgLRfF-TckeiqsJD76tCrMtw

BTW: Player Classes are Coming Soon!

EDIT:

Released a Hotfix for the TL Where it can't fire.

https://mega.nz/#!HNkhWZTS!3E7P5gdd5cI_HQyLA3XGyjcialpWgRrYiSmqt64qEOk

EDIT2:

Hotfix time.

Added the Win and Lose Screens from the T2 SP Guns Mod.
Claws no longer go into parts of the Ready Animation After firing it.

https://mega.nz/#!PB1WzSYR!Y01hJ22OkZh4CcN22Yxa_hvDl-sDJ8zu0X_s1pP42Mg

EDIT3:

More Hot-Fixes.

Fixed the Charge Dart's Shots not making a Sprite after it hits.
Crossbow's Shots now make a Bullet Puff upon hitting something.

EDIT4:

Hot-Fixes Released:

Plasma Rifle's Shots now has Fastprojectile for Improved Aiming.
Firestorm's Shots Now has Fastprojectile for Improved Aiming.
Fixed Charge Dart and Firestorm Shot's Offsets.

Download: https://mega.nz/#!PAlWHIJQ!Lj4EaZXTUK5BW0ZFCWe7zqMwbKCS4m6XjmjVDTTDvmE

EDIT5:

V1.8 Is Released.

Added In 2 New Grunt Sounds, 5 New Death Sounds (Two are the same as the Original ones), 13 New Hurt Sounds (Four are the Same as the Original Ones), And 11 New Taunts, All Ripped from Turok 2's Kiosk ROM.
Rockets now has Smoke coming out of it.
Unlimited Ammo Now works for the Torpedo Launcher.
Harpoon Gun's Spears now Disappear upon Hitting Something.
Fixed the Taunt Button Not working.

Download: https://mega.nz/#!bUklwJyC!HsRhBIlB222AzEu4ldN7BUFqG93ng9MFSsuwC_UZ3sQ
« Last Edit: July 27, 2018, 02:29:34 PM by Raffine52 »

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Offline Raffine52

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Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.9)
« Reply #34 on: October 19, 2019, 08:26:16 PM »
It's Back. After about half a year without any updates, V1.9 is out.

The Weapon Spawner Roles have been changed: The Plasma Rifle now takes the Super Shotgun Spawner spot: Firestorm takes the Plasma Rifle Spawner Spot, and Assault Rifle the Chaingun Spawner Spot.
Plasma Rifle's Shots can now do Blast Damage, And the Alt Fire Damage has been nerfed. Also, The Explosion Sprite is made smaller.
Nearly All the Weapons no longer get Cutted off when Playing in 4:3 Screen.
Bore moves slower, And can no longer Rip Enemies.
Some weapons has Blood come out of enemies when using them.
Fixed some bugs.
Backported a lot of the Stuff from Turok 2 SP Weapons's Latest Update: Player Characters, Items, Keys, and some improvements.
Replaced the Credits Screen with the one from Turok 2 SP Weapons.

Download (Original): https://mega.nz/#!jM9ERIbA!DBr1jAwu4AePUQOXHg6DhrB1bHcESMYQEXgURR5fC8E
Download (Edited): https://mega.nz/#!SNlwyIwI!pkwbceikfJdfAMwZFM1GsinkcflMfOgOLuvgnEdM1J0

 

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