Author Topic: Turok 3 Guns in Doom by Raffine52 [Doom Mod] (UPDATED V2.1 & Scraped Weapon)  (Read 25109 times)

Offline thebestmlTBM

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by Raffine52
Current Version: 2.1

Turok 3: Shadow of Oblivion Guns in Doom is a Doom Mod that he started on November 12, 2017, But No Work was done on it Until November 18, 2017 Is where he started Working on it. Free from a Game where you can beat it in 3 Hours and full of Bugs, The TK3 Guns comes to Doom, Where they can Enjoy Kicking Ass without the Glitches Ruining their Fun.

The Reason why he started it is because Turok 3: SOO Had the 2nd Best Choice of Weapons, Only Behind Turok 2: SOE, But he was upset when he couldn't find any Doom Mods that has Turok 3 Weapons Ported in, Because The Game Was so Short that he Beaten it in Three Hours While he was having fun with The RPG, Fireswarm and Others, And Because Turok 3's MP looked like crap in terms of graphics since the Weapons Keep their Low-Res Models even in Single Player Mode with Bots (Which had no excuse when even Turok: Rage Wars didn't do this And even with 2-4 Players Playing, The Weapons keep their High-Res Models but with Simple Animations and No Hands). So That's why he is planning to Fix that and Port over Almost all of Turok 3's Arsenal into Doom, Of course!

The Goal of this Mod is to Port over much Of Turok 3: Shadow of Oblivion into Doom, Which Includes Weapons, Items and Health Packs. However, Just like Turok 2 MP Guns in Doom Mod that he is still working on, A few Weapons will not be like the Original in terms of it's Firing Modes. Unlike that Mod, There will be some Weapons that would not be added into the Mod, So The Razor Wind and PSG Will not be added. The Sniper Rifle will also use it's own Ammo due to how powerful it was in TK3 (Uses AR Ammo, and If you make your Shots count, You can destroy pretty much any Enemy in the Game), But However he will release a Addon that Changes it back to Use Rifle Ammo Again.

Joseph and Danielle's Gameplay from Turok 3 Will not be ported over, So Joshua Fireseed's Gameplay Will be used. So the Player Sounds will be like:

Also Unlike Turok 2 MP Guns to Doom Mod, he will Release The Mod With Half of the Weapons Missing, And In the Later Updates, The Missing Weapons will be Re-added back in. Here's the Think List.

Trailer


Download
https://mega.nz/#!LYkCxSYa!lRt1r0WiakwkHg8BFrCP-aY6hRppVVJVk0t4Us54G_8

Edited Build Version
http://www.mediafire.com/file/zdaw1tcxcf4pryk/Turok3GunsinDoomV2.1B.pk3
Puts in few tweeks that makes it (almost) feel like in an actual game and added Damage type Compatibilities listed here

Explosive (Brutal Doom) - Tek Bow, Grenade Launcher, Napalm Cannon, RPG, Cerebral Bore, Burst, Possessor
Plasma (Brutal Doom) - PSG
Saw (Brutal Doom) - Razor Wind
Fire - Fireswarm
Lightning - Shredder



=The Add-ons=
As for the Two Weapons that are Removed from the Final Version of Turok 3, Which are the Harpoon Gun and Plasma Rifle, They will be in a Addon Called 'Turok3RemovedGunsRestored.pk3'. Here are the Plans for these Two.



Harpoon Gun: Can hold 50 Harpoons, Uses the Turok 2 SP Model, and Acts the same as Before.
Plasma Rifle: Also the same as before (Uses the Rage Wars Model that was Seen in Beta Screenshots of the game) But Fires Blue Lasers instead of Green. However, There will be a Addon for that as well that Gives it a Different Appearance that was seen in a Beta Screenshot.

Both of the Weapons Use their own Ammo.
https://mega.nz/#!Wd1QySQQ!g2RJemN9fSPAJexBzexbxV31b7dHQG2lvtdfsIjzYSA
Damage Type Edit Version
The Plasma Rifle give a DamageType Plasma (Brutal Doom)
http://www.mediafire.com/file/si68a9afmrelypm/Turok3RemovedGunsRestoredV1.0B.pk3

MP Weapons Addon
This Addon Replaces all of the Weapon Sprites that are used in T3 Guns In Doom with their Multiplayer Counterparts. It also makes some changes into the
Mod as well: Only the Multiplayer Health And Ammo Pickups will spawn, Ammo Limits are Like Turok 3 Multiplayer, Guns will come in MP Style Weapon Pickup Models, And You start with the Pistol
instead of the Bow, with No Mag 60 or Silenced Pistol with you. It also Changes the Firing Rate of the weapons as well: Sniper Rifle and RPG Are the
ones you can note the Most.

Download: https://mega.nz/#!DE9CiY5D!_brxWX3ZV8L9RnMCeIl1se-wuhiwYfio2k5zKfaIBcw

MP Friendly, SP Weapons Addon
https://mega.nz/#!3RlmBCgI!DW6GR-XraJ181iYwniFtPvyZa_wfB2pKQ4afv-NKEdI

MP Friendly, MP Weapons Addon
https://mega.nz/#!OF92UAIa!8ie1lAnyCQ72olHFa4CjVn-SFMAKoIZVoTufmITMJZ4

Music Pack Addon
https://mega.nz/#!WckiGSDY!h2xROiaTEKdLksEkn6hzpUaiMkZxUqnlapS3e2C0cb8
« Last Edit: April 13, 2020, 03:44:17 PM by thebestmlTBM »

Offline Raffine52

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Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (V1.2)
« Reply #1 on: November 24, 2017, 12:08:41 AM »
V1.2 Is Released.

Moved the Bow and Tek Bow's FPS Sprites.
Buffed the Mag 60 so It does more Damage, and Made the Fire Rate go a Little Faster.
Made the Tek Bow's Pulling Animation Faster.
Fixed the Firestorm's Firing Sound Playing Forever (Not Forever as when you Get Ammo for it again,
You can Fire it and the Sound will stop) when Running out of Ammo with it.
Added in Storm Bow, Silenced Pistol, Shredder, Sniper Rifle, Napalm Cannon and Cerebral Possessor.
Fixed a Bug where Jumping while Using Turok 2's Voice Set while Firing any of the Weapons will cause the Jumping Sound to Stop the Weapon's Firing Sound.
Made the Bore Burst Use Two Bores instead of One.
Changed the Chance Rates Of some Spawners, Which fixes a Bug where the Fireswarm never spawns.
Buffed the Firestorm so it does more Damage.

Download it here:
https://mega.nz/#!OAUTnYDT!J8afRILsXf517Zut6ojqpVFWZwXYiY7re7zBoaShPkw

Mediafire Link: http://www.mediafire.com/file/uzqt6l58jwoyd3e/Turok3GunsinDoomV1.2.pk3
« Last Edit: November 24, 2017, 12:08:56 AM by Raffine52 »

Offline Duke64

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Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (V1.2 Danielle Update)
« Reply #2 on: November 24, 2017, 03:06:51 AM »
I played the first version earlier today and that was pretty awesome keep it up.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline thebestmlTBM

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Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (V1.2 Joseph Update)
« Reply #3 on: November 24, 2017, 04:08:04 AM »
The Joseph Update has been Released!

Offline Jay Doomed

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Just played and that was pretty awesome! Nice work. I'll have to show this to some of my Doom buddies.
"Whatever it is, it doesn't belong in this world."

Offline Deathsphere

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Pretty cool stuff I like the Turok 3 tomahawk now that is awesome. 

:treasure:
« Last Edit: November 27, 2017, 01:20:59 PM by Deathsphere »

Offline Badger

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You've done a nice job on this :P, just wish there was a quick map made for all those weapons, dont know much about the doom console :P

Offline Duke64

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You've done a nice job on this :P, just wish there was a quick map made for all those weapons, dont know much about the doom console :P

Badger you could while in a level (don't press pause and don't open console) Just type in live game:

IDKFA =  Give all weapons 


IDDQD = God Mode

 :raptoid:


Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Raffine52

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Re: Turok 3 Weapons in Doom by Raffine52 [Doom Mod] (UPDATED V1.3)
« Reply #8 on: December 02, 2017, 08:09:45 PM »
V1.3 is Released.

Changed the Random Spawner Rates Again.
Fixed an Issue where using Weapons that launches Projectiles (But not Bows and Fireswarm)
while near a Wall will cause the Projectile To Explode in your Face, Causing Health Drops and Deaths due to no fault of your Own.

Download it in my DA Page: http://fav.me/dbtlzsa

Offline thebestmlTBM

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The Topic has been updated!

 

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