Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Raffine52

Pages: [1] 2
Turok 3 Shadow of Oblivion / Raffine52's Turok 3 EX Mods
« on: December 02, 2023, 04:24:01 PM »
This is a collection of mods I made for Turok 3 Remaster that don't need a page of their own. This will be updated over time.

Current Version: V1.1.1

This mod replaces the Weapons, Ammo and a few items with their Multiplayer counterparts (That were included in the Remaster, But unused). It also includes the Fan-Made Remaster Icons for the GL/Shotgun/Bore Upgrades, As well as custom MP Versions of Bore Burst and Possessor (Credits goes to thebestmlTBM for making them for me). Note that this mod is still a work in progress but in a playable state as there are still some things that I have to take care of later.

What's currently in:

- Nearly all Weapons and Pickups are replaced with their Multiplayer Counterparts (The ones that don't appear in MP remain untouched)
- Nearly All of the Pickups now use their MP Models, Including the Weapon Upgrades which didn't originally had them in the original game


- Find a way to get rid of the 2nd Spear
- Remove the Napalm Cannon's Extra Sound Effect when firing it
- HD Icon Textures Addon


Weapon Upgrades are really useful and can break the game wide open. So what if they are taken out of the game? 'No Weapon Upgrades for you!' does just that.

This mod gets rid of all the Weapon Upgrades found throughout the game and replaces them with Normal Weapon Pickups (And Arrow Ammo in Bow's case). HP Drainer, Razor Wind and PSG Pickups remain unaffected since they don't count as upgrades. Without them, The Player has to do with the Normal Weapons as best as they can, Without the Upgrades to back them up, Making it for a really fun challenge run.


Current Version: V1.0

This Music Pack replaces most of the tracks from Castlevania: Lament of Innocence, But also includes tracks from Turok 3 GBC, Castlevania: Symphony of the Night, and Castlevania: Harmony of Despair.

Make sure to backup your Music Folder before applying this Music Pack.


Turok 2 Seeds of Evil Modding/Mapping / Turok 2 MP Map Collection
« on: October 18, 2023, 04:45:02 AM »

by Raffine52
Current Version: V1.1

Turok 2 MP Map Collection is a mod for Turok 2 Remaster that aims to unofficially extend the Multiplayer Mode with some new content, like adding in new maps (Some of which were made from members of the Turok community and others that were unused in the Remaster, Although starting in V1.1 I decided to make new maps by myself to the mix), to adding in new character skins for some of the base game's cast and new characters. Think of it as the first big mod I have done for Turok 2 EX.

Currently, 43 Maps and 43 Character Skins are included. Since the maps are all packed in within one file, this makes it possible to switch to any custom maps without the need to quit out any Multiplayer sessions. It also currently comes packaged with Patches for Turok 1 Weapon Port, Arsenal and Rebalanced MP Vanilla Weapons (Choose one at a time!) so they can be played with the mod.


Install Guide:

For players who are looking forward to playing this mod, I made a guide on how to install it!

And now for the content...


The Originals:
(PC) Turok 2 - City4
(PC) Turok 2 - City5
(PC) Turok 2 - Marshes5
(PC) Turok 2 - Harbor9
(N64) Turok 2 - Experimentata
(N64) Turok 2 - Moonlit Mayhem
(N64) Turok 2 - Close Quartered (Originally called Endangered Species)
(N64) Turok 2 - Vulcan's Forge
(N64) Turok 2 - H2 Whoa!
(N64) Turok 2 - Escheria
(N64) Turok 2 - Mosh Crypt
(N64) Turok 2 - Crazy Eight
(N64) Turok 2 - Bullseye
(Remaster) Turok 2 - Caverns
(Remaster) Turok 2 - Lair of Oblivion

Original Creators: Iguana Entertainment, Night Dive Studios

The Original maps that were packaged within Turok 2 EX. The only changes to them was adding the 'Remaster' tag to two new maps that were not in the original versions, 'Turok 2' in all of them due to maps from other games being in, And one of the N64 Maps getting a name change. Aside from these changes, They are untouched.

The Leftovers:
(N64) Turok 2 - MirrororriM (Unused)
(N64) Turok 2 - Fish in a Barrel (Unused)
(N64) Turok 2 - Squares Cubed (Unused)
(N64) Turok 2 - Close Quartered (MP Weapons, Unused) (Originally called Madhouse!)

Original Creators: Iguana Entertainment

These maps were used in the original N64 Version, But not in the remaster. They were, however, included in the Remaster's files, although unused. However, This mod brings these four unused maps back to the spotlight, ready to be played on. For the first three maps, They have a missing background model in one of the areas, but they are still playable. Unlike the used N64 MP Maps, they keep the original MP Pickups, which means MP Weapons and the MP Full Health Pickup. All of these maps lack music (Because when I try to edit them, the game crashes when I save them).

The Custom Maps:

(PC) Turok 2 - Caves1
Original Creator: Duke64

This map is a remake of the same map from the Original PC's MP, Although the pickups and layout are nearly 1:1 to the original map.

(PC) Turok 2 - Harbor5
Original Creator: Badger

One of the most played maps of Original PC MP, Brought over to T2 EX thanks to Badger. Needs little to say, It is a classic.

(PC) Turok 2 - Twong's Spire
Original Creator: Badger

One of the arena maps from Original PC MP. The pickup placement makes it really easy to have Plasma Rifle duels (Or Alien Weapon Duels if you are playing it with T1 Weapons)

(Custom) Turok 2 - Harbor-10
Original Creator: Badger

This is one of the biggest MP maps from the Turok 2 Lineup, Thanks to being based off of the final segment of Port of Adia. Although, it's loads of fun if you can bring in a lot of players here, and the size makes it a fun house.

Turok Rage Wars Pack:
(N64) Turok Rage Wars - Starlight
(N64) Turok Rage Wars - Proving Grounds
(N64) Turok Rage Wars - Crypt
(N64) Turok Rage Wars - Mystic
(N64) Turok Rage Wars - Crossroads
(N64) Turok Rage Wars - Bomb Shelter
(N64) Turok Rage Wars - The Pit
(N64) Turok Rage Wars - Stronghold
(N64) Turok Rage Wars - Water Temple
Original Creators: Badger, Snake Plissken

A selection of maps from Turok Rage Wars that were ported by Snake Plissken, Sectored by Badger and packed as part of Turok 2: Rage Wars Mod originally. I only edited them to add in the pickups and removed the unneeded models out of a few maps to make them playable for other game modes. These maps are pretty much spot-on recreations of the maps found in the original game, with added music from the GBC Game for two maps. These maps however are big, to fit in the size of Turok 2 EX's players, Otherwise they will be too small if the maps were original size.

(N64) Turok 3 - Catwalks
Original Creators: Badger, Snake Plissken

Small Map that plays well with 2-4 Players, But anything bigger and it can get chaotic.

(N64) Perfect Dark - Villa
Original Creators: Badger, Snake Plissken

Battle in one of DataDyne's Arenas!

(PC) Dwango5 - Not Dwango
Original Creators: ilgm, Rockt

Originally part of Ilgm's Dodgeball mod, now part of the Collection, Allowing this map to be played with normal weapons, or any weapon mod of your choice.

Turok 3 Pack:
(N64) Turok 3 - Where are You?
(N64) Turok 3 - Giblet
(N64) Turok 3 - Pop the Weasel
Original Creator: Raffine52

With Turok 3 Remaster including all the Multiplayer maps and being left unused thanks to the removal of that game's Multiplayer Mode, I ported these maps to Turok 2 EX as part of the collection (Although if this reaches 10 Maps, I will release the maps in a standalone package). Due to my sector skill limitations, Changes are made to the maps, Although not too much.

Unreal 1995 Tech Demo Pack:
(PC) Unreal 1995 Tech Demo - Cliff
(PC) Unreal 1995 Tech Demo - John
(PC) Unreal 1995 Tech Demo - James
Original Creator: Raffine52

Set in the world of fantasy from a realm that is long forgotten in it's home land, The Turok Warriors fight in these abandoned places from many many years ago, Which before, Only one entered and wandered around just staring at them and remembering what these places really are. Either way, The maps were ported to T2 EX thanks to the use of T3D to OBJ tool and Leo being the one to port the maps to the final version of Unreal, Which allowed it to be possible. They have pickups placed in since the original maps lacked them (The original Tech Demo only had the player explore the levels and the only 'weapon' was a 2D Eyeball projectile), The lighting was redone, And due to the way the maps in Unreal handle the skybox, The outside areas were blocked off.


FleshEater, PurrLin, Endtrail and Fireborn now use RW Voices instead of using their Enemy counterpart sounds. Campaigner uses the RW Death sound instead of reusing the Pain sound, and Tal-Set has three death sounds instead of having just one.

Original MP PC Turok/Tal-Set: Original MP PC Models of both Tal-Set and Turok That were used in Original PC MP. They are included within the remaster's files, But are left unused originally.

TurokAlt: N64 Turok with different colors.

HeavyWeaponsRok: Originally, I was going to make him have a ammo-belt and a load of ammo on him, But that didn't happen for the first release: instead being a simple reskin of N64 Turok.

TurokPCAlt: PC Turok with different textures.

Warrior/Master: Turok's RW Skins, imported on the N64 Turok 2 Model.

TurokWithRWTextures: Turok 2 N64 Model, But using RW Textures.

AdonAlt: Adon with different textures.

PurrLinAlt: Purr-Linn with Diffenr- You should know this by now.

Sloth: Purr-Lin RW Skin, imported on the T2 Model.

Icelord: A simple recolor of Fireborn that happens to look like the RW Skin.

BlackMaskedWarrior: Uses Hexen II's Archer Sounds. It's unknown who he came from, But with the fact he's totally unknown but has the skills of all the Turok Warriors, He is the one that strike fear in.

Turok 3 Skin Package: All of the character skins from Turok 3 imported into T2 Thanks to 'a cow that likes cookies'. Nearly all of them use the T2 Animations but the High-Poly Versions use the T3 Animations still.

Snake Plissken
a cow that likes cookies
ID Software
Raven Software
Epic Games
And any play-testers who play-tested the mod during development

Coming soon

Download Links

Download (Main Mod/Patches only):

Screenshot Preview

Turok 2 Seeds of Evil Modding/Mapping / Raffine52's Misc Mods
« on: September 22, 2023, 03:42:51 AM »
This is a collection of mods I made for Turok 2 Remaster that don't need a page of their own. This will be updated over time.

Cow's Turok 1 Pickups Raffine52's Replacement Ver.: You need Cow's T1 Weapon Ports for T2 Remaster for these to work: Otherwise they won't do anything.

SP Version: Same as the Cow's Version, But only replacing the weapons that had a T1 Counterpart: Weapons that lack one remain unreplaced.

MP Version: Suited for Multiplayer, Includes both Original Icons and MP Underwater Weapon Restoration Mods alongside it.

Fixed Weapon Wheel: Makes the Weapon Wheel be more like the Original Versions of Turok 2 (N64 and Original PC). This can be freely used for other mods.

Arsenal MP Patch: Makes some small changes to make this weapon mod suitable for Multiplayer. You need Fortuna Inc's Arsenal Weapon Mod for this to work.

Rebalanced MP Vanilla Weapons: Rebalanced MP Vanilla Weapons is a mod that aims to change and rebalance some of the weapons for Turok 2 Remaster's Multiplayer to my own tastes, and fix some of the balance issues that Remaster MP has.

MP Harpoon Gun and Torpedo Launcher Restoration (This was made back in 2019): This Small Mod Restores the MP Versions of the Harpoon Gun and Torpedo Launcher back into the Remastered Turok 2. Night Dive Studios must have Removed the MP Versions of the Harpoon Gun and Torpedo Launcher while working on the Remaster, But they left the Data for these Two Weapons, making them unused. This Mod makes them usable once again, And it can be used for other Mods.

MP Map Collection Skins for BP's Coop Mod: Allows the New Skins from my MP Map Collection mod to be used in BP's Co-Op Mod. Load this after Co-Op Mod!

General User Mods, Maps, and Content / Rafffine52's Remastered/Other Mods
« on: December 17, 2022, 04:54:43 AM »
This selection of mods lists all of the Remastered/Others Mods I made that don't need a page of their own.

SKMega: Re;Birth: SKMega: Re;Birth is a updated version of SKMega X, One of my old unreleased edited mods, It is based off of SKMega X V2.0 (The Zan Version), Although with some content removed and some Quality of Life Changes to suit my current modding quality standards.

Current Version: Beta 2


Weapons Resource WAD - ReBirth: The Weapons Resource WAD (or WRW) is a collection of new DECORATE weapons created for editors to use in their own projects. And then ReBirth fixes some issues with the weapons while keeping the spirit of the Original Mod alive (This means original effects, sprites and all).

Current Version: 1.0


Doomreal (RTNP Weapons Addon): Adds in the Weapons from Unreal Mission Pack: Return to Na Pali to Doomreal. Needs Doomreal for it to work.


General User Mods, Maps, and Content / TimeSplitters Guns in Doom (V1.1)
« on: February 27, 2022, 09:25:41 PM »

by Raffine52
Current Version: V1.1

"It's time to split!"

TimeSplitters Guns in Doom is a Doom Mod that aims to port weapons from the 2000 PlayStation 2 Game, TimeSplitters. While Doom Mods that add in content from TimeSplitters has been done before (Like DoomSplitters), Most of them are not finished or are not released yet, This mod is pretty much not only the first Weapon Port of GZDoom/Zan that is finished that focuses on TimeSplitters, But also adds in the Rest of the Weapons from the 1st Game.

It is the first mod that is done in Widescreen (Not Counting Unreal Weapons: Raffine52 Edition), Which means it is 16:9 Friendly. It is also the First PS2 Weapon Rip that is done by me, Which is a break from the N64 Rips I been doing for years, and also my first Weapon Mod to be done in 2022, after 2021 went through without any new Weapon Mods being done.

While the mod includes all of the weapons from TimeSplitters, It has two new weapons not found in the Original Game: The Golden Gun, Based off of the James Bond 007 Videogames having that sort of weapon, And the Sci-Fi Beam Rifle, A Weapon that fires beams that can rip through enemies, does a lot of damage, and can shred enemy squads in only a few well-placed shots.

NOTE: Due to the motion blur getting in the way of rips, Some Workarounds had to be done. All Weapons use Custom Animations, and the Weapon Pickup Sprites look a little bit messy (thebestmlTBM tried his best at fixing them). That is, Until a way is found to disable it, then I can improve these two things.



Download Link

Add-Ons Included
Auto Taunts (GZDoom only)
Zandronum Patch
Music Pack
Special Guest Add-On
Humorous Weapons Noises

Edited Build Version

Screenshot Preview

Cybermind's Jedi Knight Mod was great. It brings in a lot of Stuff from Jedi Knight: Dark Forces 2, But the problem lies is that
it reused Sprite Resources from Dark Forces 1 (Which has been done to death already) and some design choices can be lazy. So what I did to make
this good mod even better? take it and give it an update, adding in some things and fixing up some issues with the mod. This is Jedi Knight: Reborn.

This mod is in BETA, since I am releasing it so I can give feedback of how things can be improved.


- All Weapons now use Sprites taken from Dark Forces 2, And some fire rates has been changed up.
- The JK Fists and Bowcaster are added. The Former is because in the Original Mod, Doom's Fist is reused, which screams laziness right there.
So I decided to port over the JK Version of the Weapon. The latter is because no sprites were made for it, and it was left out as a result.
- All force powers are removed.
- Multiplayer Classes from MOTS are added.


Turok Dinosaur Hunter Modding/Mapping / Different Music in Credits
« on: September 07, 2020, 01:51:30 AM »
This Mod makes the Credits play a Different Track instead of continuing the Final Boss music. By default, It's the 'Underwater' Theme, But you can replace it with any track if you want.

Credits goes to Smoke39 for helping me with the script that changes the music when the credits start (I am not good at scripting, lol).


This Topic contains some Announcer packs I made for Zandronum.

Super Smash Bros. Ultimate Announcer

This Announcer pack adds in the Announcer from Super Smash Bros. 4/Ultimate.


Credits goes to ( ) which I used to make many lines that he didn't said in the Original game, and Nintendo/Xander Mobus for making SSBU.

Grand Theft Auto: San Andreas, voted Best Action Adventure Game in 2004. GZDoom/Zandronum, two of the ongoing Doom Source Ports. What would happened if you were to merge both of these?

Simple, you would have a mod with Doom's gameplay with GTA SA's weapons and hence, GTA SA Weapons in Doom is born.

Very Basic Story:

CJ: Ah shit, here we go again. Worst place in the world. Hell. I ain't represented Grove Street in five years, but the Demons won't give a shit.




This Music Pack for Turok 1 replaces the PC Soundtrack With Music from Akumajou Dracula X: Gekka no Yasoukyoku/Castlevania: Symphony of the Night. Not only it has Music from the Original Game, It also has tracks from MIDI Power Pro 6 ~Akumajo Dracula X Gekka no Nocturne~ (1998) Album, and in one track, Super Smash Bros. Ultimate.

How To install

Just copy the 'pc' Folder to your music folder. Make sure you make a backup before you do this, just in case you wanna go back to the Original Soundtrack.


Pages: [1] 2
SimplePortal 2.3.6 © 2008-2014, SimplePortal