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Messages - Badger

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From BP:

actor or region trigger --> eventlink which trigger --> actors or misc

you can set them to not be invisible at the start by changing their flags. And they can be triggered with the auto trigger flag and then if the player enters the enemies touch radius they will be triggered. But 95% of the time you want to trigger them with eventlinks.

Pretty much the key ingredient to actors in T2, which is a big difference in how T1 actors are handled.

Personally, I couldn't help because I didn't know the answer. If you don't know the answer, you simply keep your mouth shut. Also, maybe people were not aware because generally not everyone checks these forums or even posts on this forum anymore, it's riddled with spam, most of the posts have been necro'ed, so it's hard to navigate and find stuff now.

I did ask BP for an answer, but didn't get a reply back yet.


Turok Dinosaur Hunter Modding/Mapping / Sprite and Model Test Map
« on: March 19, 2020, 08:22:16 PM »

This is a modder's resource I made in an hour last night.

I basically made this map in order to make it easier to make sprites and stuff like that. The fog has been colored pink and extended to the point where you cannot see it anymore. The area is basically a large box of grass meshes, all one would have to do would be to add another .kpf to their mods folder replacing "tex0988_00.png" to a solid color image, making sprite sheets 10x easier.

Special thanks to Raffine for inspiring me to do this.

Some useful commands:

"g_drawweapon 0" to hide weapons being held
"hidedrawfx" to hide particles effects, including anything fired from weapons

Download on Sanctum:

Turok 2 Seeds of Evil Modding/Mapping / Re: Turok 2: Enhanced Weaponry
« on: February 28, 2020, 12:14:36 AM »
I appreciate the fact that Turok 2 is getting more custom weaponry  :oblivion:

Turok 2 Seeds of Evil Modding/Mapping / Harbor 5 - Remastered
« on: February 22, 2020, 06:27:21 PM »

Old Turok 2 Multiplayer’s popular Harbor 5 map has returned to the remaster! I have set weapons, teleporters, and spawns to be in the same locations as the original would have had. Have fun!

Big round of applause to Doommarine23! He helped investigate old mp’s version of the map to make all the above mentioned placements more accurate!

Turok 2 Seeds of Evil Modding/Mapping / Re: Fixed Deadmen Textures
« on: February 12, 2020, 06:11:09 PM »
Made a page on Sanctum for you. Welcome to our community!  :raptoid:

The T1 and T2 editors are only good for editing maps, the other features are unfinished (and probably wont ever be finished).

To edit the non-map files, you need to go to your root folder, rename "game.kpf" to "" and extract those files. From there you can modify the game. Unsure what exactly you're trying to edit. If it's the sprites for explosions and such, it's pretty straightforward. Actual particles in the particles folder, im unsure.

Heck yeah lemee see dis!

If you've been surfing around Youtube recently, you might have noticed that the ToS is changing on December 10th of this year, and that COPPA is taking effect January 1st of next year. I was VERY hesitant to make this thread, as I would love to think nothing will happen to Turok videos (or any type of video) on Youtube would be in jeopardy. But, obviously this is the case, and while absolutely no Turok videos could be affected next year, we have NO idea what really is going to happen over time. So, I would like to bring attention to this issue.

There are 2 main changes that are floating in the air.

One is that Youtube will be able to take down any channel it wants to. There has been alot of bad information going around about this, mostly stemming from Youtube's claims that it will only take down "features with low usage".

This is false. If you read the actual ToS, it says the following:

As you may see, the "Service" pertains to the whole platform collectively meaning ALL of Youtube. It does not matter what Youtube intends to do with this *right now*, from here on out, it is open season on every channel as far as the ToS is concerned.

The other issue is COPPA, which some people think it affects videos that are directed towards kids. This is also false.

The law is so vague that video games such as Call of Duty, Doom, and Turok can easily fall under COPPA simply because kids might play them! And while this is a U.S. law, Youtube being based in the U.S. would have to remove videos uploaded from other countries that are not COPPA compliant.

Again, I'm not trying to raise alarm saying all (or any) of the Turok videos are going to be wiped out. What I am saying, though, is now is the time to start archiving and preserving them, because we do not know what is going to happen to Youtube when all these changes start rolling through.

Thank you for taking the time to listen to my rant. Hopefully if you're a video creator that has Turok videos on youtube that you have a backup of them on your computer.

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