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« Last post by DoomMarine23 on April 12, 2022, 11:53:59 AM »
A lot of great questions that I am not sure if I can exactly answer but I know people who are more likely able to, but I'll try regardless. I'd suggest joining the Discord and asking Behemoth Programmer because he has modified Turok 2 quite extensively, and he would have a better idea of things than I do.
1. I am not sure if its possible to alter the checkpoint stations, I've never seen anyone try.
2. Possibly, what did you have in mind for the pick up generators?
3. It may be possible by attaching a script to the red lifeforces, checking the game's difficulty setting, and having them replace their selves with a version that only grants 2 life tokens. I'll test this out and let you know. I am not sure if Turok 2 detects game difficulty, but T1 does.
4. I have limited experience with T2's editor. Have you tried opening an existing map, copying the enemy you want in your new map, and pasting it in? You may be missing some important flags or setup.
Update: I am successful in attaching a script to the red lifeforce. However, I am having difficulty figuring out how the game checks difficulty. There is an enum value, but I cannot find an example of how to reference it in a script. Behemoth may know more.