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81
After spending years in Development Hell, V1.5 has been released. Sorry If I have it stuck in Development Hell for a while just for a quick set of changes.

Shell sounds should be quieter.
Nearly all of the weapons reload faster.
The Mod's name is now shown while GZDoom/Zan is loading up.
The Console now has it's own background.
Fixed a bug where pressing the Alt Fire button while the Throwing Knifes is out will cause the weapon to disappear.
Eriko has been removed from the roster.
Automatic Shotgun no longer spend shells.
The US AR33 Assault Rifle now does the same damage as it's Perfect Dark Weapons in Doom Reloaded Counterpart.

Download: https://app.mediafire.com/8jbcq9qgnhogf
82
General User Mods, Maps, and Content / Re: [Release] Quake 1 Map - Telegraves
« Last post by Duke64 on October 17, 2021, 02:17:03 AM »
Thanks. I had to do a small update something was causing it to crash on remaster and not on Quakespasm. But its all cleaned up now did a small polish.

Updated in main post.
83
General User Mods, Maps, and Content / [Release] Quake 1 Map - Telegraves
« Last post by Duke64 on October 12, 2021, 11:55:09 PM »


Here is a quick single player level I made. Hope you enjoy some. It's just a first map and I'm not really familiar with Quake mapping. But that was fun to make. Quick map hopefully vanilla sort of like an early level in the campaigns length. Being my first I'm sure there is something I've done wrong somewhere lol. Enjoy.



Updated: https://drive.google.com/file/d/1cE3NKi2O7cZAVnMTLtEIKZ0pGhNm9hQ6/view?usp=sharing
84
Turok Rage Wars / Re: Turok Rage Wars: Cannot save 2 player trials (even on grey cart)
« Last post by Dinomite on September 27, 2021, 04:41:22 PM »
Hi guys, this is my first post in the community! I've been playing rage wars and had trouble with saving. Both me and my friend have working controller paks and save after every trial but then when we restart the game it doesn't let us load the files after clicking 2 player trials on the main menu. When going to 1 player trials it lets 1 player load one of the previous saves but when even the 1 player trials game is started it starts from the very beginning. I tried loading the characters using the settings-> load menu, but that doesn't do anything. I find this very strange not sure if its a bug as I know about the infamous bug in some versions of the game that doesn't let you finish it fully. Thank you for all your answers!
That is REALLY unusual, especially considering the fact you're using a grey cart. I've no idea what the problem could be other than maybe a dead save battery? I wish you the best of luck, mate!  :feather:
85
Turok Rage Wars / Turok Rage Wars: Cannot save 2 player trials (even on grey cart)
« Last post by jwillow84 on September 26, 2021, 01:17:05 PM »
Hi guys, this is my first post in the community! I've been playing rage wars and had trouble with saving. Both me and my friend have working controller paks and save after every trial but then when we restart the game it doesn't let us load the files after clicking 2 player trials on the main menu. When going to 1 player trials it lets 1 player load one of the previous saves but when even the 1 player trials game is started it starts from the very beginning. I tried loading the characters using the settings-> load menu, but that doesn't do anything. I find this very strange not sure if its a bug as I know about the infamous bug in some versions of the game that doesn't let you finish it fully. Thank you for all your answers!
86
Turok Dinosaur Hunter / Re: Favorite weapon?
« Last post by Nfsfan83 on September 14, 2021, 07:49:27 AM »
There are 3 best weapons for me in Turok DH:

1. Shotgun - based on Remington 870 Police Magnum Riot Shotgun - 12 gauge

http://www.imfdb.org/wiki/Remington_Model_870



2. Minigun - based on: Hand Held M134 Minigun mostly know as "Painless" from Predator



http://www.imfdb.org/wiki/Minigun

3. Grande Lanucher - based on - own creation of Iguana Studio :)




87
Edited Build Released

Core Edited Build
===========
https://www.mediafire.com/file/th0b5d5o7sdhzhs/Turok2GunsinDoomV1.2B.pk3

-Weapon Bobbing added (Made it perfect for 4:3 Ratio to prevent sprite cut-off. ...sorta)
-Flamethrower Nerfed (Ammunition Consumption Reduced)
-Added the DamageType for some of the weapons for compatibilities
-Added "Dynamic Effects" for the AEoD Enemies Standalone Mod
-Weapon amd Ammo Pickup Size reduced to an Actual Size

(Singleplayer Version of MP Weapons Add-On Edited Build)
===========
https://www.mediafire.com/file/q0vqtjfle49rx7c/Turok2GunsinDoomAddon_SPWeaponsofMPVersion_EB.pk3

-Weapon Bobbing added (Made it perfect for 4:3 Ratio to prevent sprite cut-off. ...sorta)
-Crossbow now using SP Arrows and Tek Arrows
-Added the DamageType for Rocket Launcher for compatibilities
-Added "Dynamic Effects" for the AEoD Enemies Standalone Mod
88
V1.2 has been released! After about 6 Months in Development Hell, It's back with a new update! Why? I found my N64 Cart of Turok 2 after so many years. As a reward, you get a small update!

Shredder's Effects now go away faster, to try to fix problems with the FPS Drops and Deathmatch.
Fixed the War Blade turning into the MP Assault Rifle while using it with the Berserk Pack.
Smoke Effects has been re-added (I forgot to add it in V1.1 by mistake).
Although not touching the gameplay, the 'Old Stuff' folder has finally been removed.
Removed the old taunt code.
Added the Multiplayer Scorpion Launcher from the PC Version of the game. This marks the first time I imported a weapon done in a 640x480 Res, Which can help me later on when I do more sprites like that.
More work has been done on the Weapon Lore.
You can now akimbo Pistols and Magnum Pistols for double the fire power! Although if you don't like it, There's a Addon for that so you can choose if you want it or not.
Picking up the Ammo Expander no longer fills Flame Gun Ammo by 300.
Updated the Credits Screen.
Made the Assault Rifle's Firing sound louder.

I also done a few new addons as well: But I am too much of a rush to write some info for them.
89
After a One Year wait, V2.6 Finally sees it's long-awaited release! This Version brings in some guest characters, and some changes with them. It's not just them, too: Some changes to the base mod itself are also made.

The Hyperdimension Neptunia, Castlevania (Both of Which are unused for a while anyway) and Fairy Fencer F Characters has been removed. (Fun Fact: The Persona 1 and Castlevania Characters were added during Development for V2.6, but they are removed before the Final Release due to my Interest in these series drying out at the time).
Fixed the Emaciator's bobbing being screwed up.
Added a Intermission picture and music. In Turok Rage Wars's case, It's the same music and picture as before.
The Mod's name is now shown while GZDoom/Zan is loading up.
The Console now has a custom background.
Turok 1 Tal-Set and Turok 2 Joshua Fireseed now start with their Pistols from their games instead of starting with the Mag 60. If they die while holding these, They will drop a Mag 60 instead.
Knife, Talon and War Blade now use the updated sprites.
The Mod now has a new Logo. This, however, only changes the 'M_DOOM' Graphic, As the title and Console Background will still show the old logo.
Added Prisoner 849 and UT Soldier to the roster.
If Any Character outside of Rage Wars/TF2 grab the Ammo Packs and use them, They will be given a Special weapon for it. Just like with the Pistols, If they die while holding these weapons, They will drop a weapon that is based off of that weapon type they are holding. But yeah, The Easter Egg weapons make a return, although limited to only one class.
Although nothing to do with the mod itself, the 'Easter Egg Weapon Found' lines in the 'Sndinfo' file has been removed.
Updated the Character Lore.
You can no longer give yourself weapons outside of Rage Wars and the custom weapons based off of that game via using 'IDFA', 'IDKFA', 'give weapons' or 'give all'. Typing in 'give everything' will still grant you these weapons, though (This is due to Engine Limitations).
All Items are tagged, so the names are now 'Name' instead of 'TKRWName'.
All of the Weapon Icons has been updated.
The Mech Raptor's Plasma Arm Cannon now has unlimited ammo.
Updated the Credits screen.
The Super Ammo Pack With a Nuke inside it's text has been changed so it says 'Super Weapon' instead of 'Nuke'. On top of that, It's more likely to spawn. Due to this change, The Nuke no longer spawns by itself, Due to the Guest Character's own Super weapons.
The Frag Tag Characters are now made unselectable (Due to the fact that when using Random select, there's a chance you might end up as one of them, which can leave you a easy target). They are still in the mod, though.
When Turok 2 Joshua dies while holding the War Blade, He will drop the Warhammer instead of dropping nothing.
Nerfed the Flare Gun's Alt Fire by making it's damage non-randomized.
Added the Weapon Lore, but it is unfinished.

I also updated the addons to reflect the V2.6 Changes, and I also made a new addon for players who want only the weapons from Rage Wars and it's custom weapons called 'Disable Guest Character Weapons'.

Download: https://www.mediafire.com/folder/3bt9tmdxuudyf/Turok_Rage_Wars_Weapons_in_Doom
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Turok Dinosaur Hunter / Re: Favorite weapon?
« Last post by thebestmlTBM on July 19, 2021, 08:33:17 PM »
Y'know, out of all the weapons I like in the Turok Games, my most favorite is the Emaciator from Turok: Rage Wars.
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