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Turok Dinosaur Hunter Modding/Mapping / Re: My improvement of some Turok maps
« Last post by Dinomite on January 24, 2022, 02:32:58 PM »
Guys I have in plans finished adding new vegetation to level 1, 4 and 6 :) so if I finished this, You can use these maps and add more ammo etc by yourself.
Alright, good work, my Friend!
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I am working on new version of the mod adding a lot of new features! One of the new game modes is SUPERHOT mode:


If you want to help testing, Vis prepared prerelease version: https://www.mediafire.com/file/bh27n1thshgs8e8/Drag%2526drop_Turok_2_mp_pack_-_beta25.zip/file

Congratulations.  :feather: :grin:
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I am working on new version of the mod adding a lot of new features! One of the new game modes is SUPERHOT mode:


If you want to help testing, Vis prepared prerelease version: https://www.mediafire.com/file/bh27n1thshgs8e8/Drag%2526drop_Turok_2_mp_pack_-_beta25.zip/file
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Turok Dinosaur Hunter Modding/Mapping / Re: My improvement of some Turok maps
« Last post by Nfsfan83 on January 21, 2022, 07:39:47 AM »
Guys I have in plans finished adding new vegetation to level 1, 4 and 6 :) so if I finished this, You can use these maps and add more ammo etc by yourself.
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Sorry, My post wasn't worded well...

What I need is to get the animations out of the .bin files from Turok 1. For example, When I import "dyn_monster_raptor.bin", it only loads the model's idle animation sequence.

Sorry I haven't seen this post until today.

You need to open up a new window pane in Blender and set it to Dope Sheet > Action Editor. Select the armature skeleton and scroll through the animations. I can help more if you need anything else but through the action editor you can duplicate, delete, or add new animation actions.

To ensure your animations are exported to a new animation .bin make sure they are a multiple of 4, e.g. 20 frames, 200 frames, 400 frames, and that the shield icon for "Fake User" is enabled.

As for converting to MD2/MD3, I am sure its possible, but I've never done it so I can't give any specific advice at this moment in time, but I am sure it isn't too difficult once you figure it out. I've done stuff like Half-Life before just fine.

Here is a video example

https://webmshare.com/play/Wqj8d

Edit: I assume you could probably select an animation you want, and copy/paste its frames into one big mega animation, because I know many games with MD2/MD3 use a single animation file, and simply call the specific frame numbers they want. This is how I did it for Half-Life models years ago.
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Turok Dinosaur Hunter Modding/Mapping / Re: HD Ammo Pickup Textures
« Last post by DoomMarine23 on January 19, 2022, 08:44:00 PM »
Looks great like we discussed on Discord, very faithful to the original styling and colors.
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Turok Dinosaur Hunter Modding/Mapping / Re: My improvement of some Turok maps
« Last post by DoomMarine23 on January 19, 2022, 08:43:31 PM »
I can't add new ammo pack only can copy what is there. This same with health or new weapons. Thanks for testing :)

How come you're unable to add new ammo? I'd like to help you solve that, and if we can't solve it, I'd be happy to add new ammo in the map for you.
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Turok Dinosaur Hunter Modding/Mapping / Re: My improvement of some Turok maps
« Last post by Nfsfan83 on January 18, 2022, 11:55:16 AM »
I should test this out right now :)

Alright, so I like the added vegetation, it looks more alive and more like a jungle than before.

I would add extra ammo and health next update, because the extra enemies make it hard, I can't imagine beating this on hardcore mode (unless I somehow zipped past the hoards).

Besides that, this definitely is a map edit that shouldn't be overlooked.
:long-hunter:

I can't add new ammo pack only can copy what is there. This same with health or new weapons. Thanks for testing :)
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Turok Dinosaur Hunter Modding/Mapping / Re: My improvement of some Turok maps
« Last post by Badger on January 16, 2022, 11:21:59 PM »
I should test this out right now :)

Alright, so I like the added vegetation, it looks more alive and more like a jungle than before.

I would add extra ammo and health next update, because the extra enemies make it hard, I can't imagine beating this on hardcore mode (unless I somehow zipped past the hoards).

Besides that, this definitely is a map edit that shouldn't be overlooked.
:long-hunter:
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Sorry, My post wasn't worded well...

What I need is to get the animations out of the .bin files from Turok 1. For example, When I import "dyn_monster_raptor.bin", it only loads the model's idle animation sequence.
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