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While I was researching Super Mario Bros Cartoon that came out back in the 90's, I wanted to see my favorite koopaling Kooky Von Koopa voice actor, while I was researching I came across making faces it is a charity for people mostly kids with disfunctional issues which is really sad to see them like that, anyway Michael Williams-Stark who played Kooky Von Koopa does that charity he has gone out and help people who have that issue, I have also read the messages on there it really sad he has had a tough childhood also has that issue also found out that he does have a facebook but I'm not going to post it here I want to get his permission first before I post it here, but I will post the making faces website https://makingfaces.ca/about/ I donated there cause I want to do good make him happy help him to help the kids who have the issue, I will donate more soon also if ya have the time if ya want ya can donate as well.
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« Last post by joelie123 on October 31, 2024, 05:04:14 AM »
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« Last post by thebestmlTBM on October 29, 2024, 11:53:08 PM »
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« Last post by Raffine52 on October 23, 2024, 01:48:38 AM »
Phew. After about one and a half month later, The Overhaul has finally been released... or rather, The Beta Version of it. Since it is the beta, Bugs and some missing content can be seen in gameplay, and since I haven't gotten around to making the LOTLL Content yet, The Normal Weapon Pickup Addon is pre-installed in it. But even with that, hopefully you can still have fun with what's finished so far. Download: https://www.mediafire.com/folder/ayre3u38i2bk7/Turok_Legend_of_The_Lost_Lands
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« Last post by DrDoctor on October 11, 2024, 11:31:34 PM »
New update and all weapons have been updated to their most definitive versions! I've also added fire death states to raptors with plans to expand that to other NPCs in the future. The next update will focus on updating the Mantid and maybe robot factions of NPCs. That will probably take about 2 weeks to finish.
-About the Fusion Cannon's new Heat Ray altfire:
This is a multifaceted attack that changes due to how long you hold the altfire
-Quick tap: shoots a single yellow beam. Damage 40*frandom(1,3)
-Holding:
-Initial Stage: spews a cone of nuclear fire that narrows.
-Second Stage: continuous orange beam. Damage 20*frandom(1,3)
-Third Stage: Overheating, fires continuous blue beam. 50*frandom(1,3)
-Final Stage: Weapon explodes, player dies.
-10/12/2024 -Tek Bow: Fixed bug with ammo toggling -Firestorm: Fixed a bug with the coldspin refire -Fusion Cannon: HUGE overhaul, new mesh, refined fusion ball, new "heat ray" alt fire, broke weapon into 5 collectable pieces. -Raptors: Added special fire.death states, will apply to other NPCs in future updates. -Several small fixes and refinements on numerous objects. (Plants can now be burn by nukefire)
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« Last post by DrDoctor on October 10, 2024, 12:43:06 AM »
[/quote] Also, I been thinking: Any new weapons down the line? [/quote]
Not at this time, I'm moving to flesh out the enemy rosters for levels 2 and 3. If I do any more new weapons, they'll be Tal'Set, Danielle and Joseph exclusives if and when their campaigns start up.
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« Last post by Raffine52 on October 09, 2024, 04:21:49 AM »
Back with more weapon updates, almost done with them as only the Fusion Cannon is left and that one is gonna be a significant overhaul.
-10/06/2024 -Readjusted the weapon order and slot placements -The Wood Bow and Tek Bow have been condensed into the Tek Bow. The TB has new mesh and animations and can now use both arrow types. The Wood Bow will eventually return as a Tal' Set exclusive weapon. -Maps have been slightly updated to accommidate the Tek Bow changes -Alien Weapon: Updated mesh and animations. Now has a secondary ice shot (inspired by Raffine52's LotF Standalone Weapons/Enemies mod) unlocked via upgrade item. If the Iceshot hits a watervolume, it'll create a temporary ice platfom near the water surface. -Grenade Launcher- New hand mesh -PMF Layer: Fusion Mine has been replaced with Spider Mine as the secondary ammo, and is togglable thru altfire. The Fusion Mine still exists as an unused ammotype and as a level hazard.
Now that's some really good stuff, With even one of the ideas from my Standalone Weapon Mod being used. Also, I been thinking: Any new weapons down the line?
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« Last post by DrDoctor on October 05, 2024, 10:57:48 PM »
Back with more weapon updates, almost done with them as only the Fusion Cannon is left and that one is gonna be a significant overhaul.
-10/06/2024 -Readjusted the weapon order and slot placements -The Wood Bow and Tek Bow have been condensed into the Tek Bow. The TB has new mesh and animations and can now use both arrow types. The Wood Bow will eventually return as a Tal' Set exclusive weapon. -Maps have been slightly updated to accommidate the Tek Bow changes -Alien Weapon: Updated mesh and animations. Now has a secondary ice shot (inspired by Raffine52's LotF Standalone Weapons/Enemies mod) unlocked via upgrade item. If the Iceshot hits a watervolume, it'll create a temporary ice platfom near the water surface. -Grenade Launcher- New hand mesh -PMF Layer: Fusion Mine has been replaced with Spider Mine as the secondary ammo, and is togglable thru altfire. The Fusion Mine still exists as an unused ammotype and as a level hazard.
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