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Turok General Discussion / Re: Interview with Darren Mitchell
« Last post by bruceclark on May 15, 2024, 04:41:08 AM »
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Turok General Discussion / Re: Interview with Darren Mitchell
« Last post by bruceclark on May 15, 2024, 04:40:13 AM »
Cenforce 200mg is an inhibitor of the phosphodiesterase enzyme which produces an increase in blood flow to the penis during sexual motivation. Sildenafil is the active ingredient that provides proper blood circulation in a specific part of the body due to which a man gets a proper and prolonged penile erection. Buy Cenforce 100mg  is also recommended for patients with pulmonary arterial hypertension and benign prostatic hyperplasia, as the drug relaxes smooth muscles and increases blood supply. The Cenforce 120mg  is potent and just one tablet is helpful in getting a firm erection. As Cenforce 200 mg belongs to PDE-5 inhibitors, it dissolves in the body, the stiff muscles disappear slowly, leaving Buy Cenforce 150mg enough space for the blood vessels to reach the relaxed position. When blood vessels relax, blood flow increases and blood pressure returns to a normal state. Cenforce 50mg usually begins to take effect within 30 minutes of ingestion, but this may vary from person to person. The effect of cenforce200 can last for a day so you can enjoy great pleasure in bed with your partner. The doesn't work on its own, it is necessary to perform sexual activity to have an erection. Buy Cenforce D tablet should be taken 15 to 30 minutes before sexual intercourse and the tablet should be taken orally with a glass of water. Cenforce fm 100mg tablet can be taken before or after meals. Sildenafil citrate tablet will take longer to work if you consume fatty foods or alcohol. Therefore, avoid fatty foods and alcohol before taking Cenforce 200mg. Avoid drinking alcohol while taking the medication.
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TurokDoom
Legacy of the Fireseeds
Standalone Weapons
by Raffine52
Current Version: V1.1
This mod is a Weapon Separate version of DrDoctor's Original Mod that was a tribute update to Murden64's TurokDooM.

Download Link
https://www.mediafire.com/file/zwrpg0brb2h30si/TurokDooM-LotFWeaponsStandAlone.pk3

Edited Build Version (+Simpson Hands)
https://www.mediafire.com/file/n1pjeqokawg0xse/TurokDooM-LotFWeaponsStandAlone_EB%2BSimpsonHands.rar

Screenshot Preview



Coming Soon
Standalone Enemies


Related Topic
TurokDooM: Legacy of the Fireseeds demo by DrDoctor
https://turokforums.com/user-mods-maps-and-content/release-gzdoom-turokdoom-legacy-of-the-fireseeds-demo/
14
-5/13/2024
-released demo ver. 5.13.24
-New NPC: Pur-lin War Boss. Has been implemented as the mid-boss of Map SP03
-fixed some TUROKfont identifiers 
-fixed some sound playback issues
-Wasp now has a rushing attack
-improved code for NPCs with sidejumping states
-Revamped the Raptor Temple segment of SP01
-new content in the Unused categories in the workfiles



This will probably be the last update I'll upload in good long while as I have 4-month work contract starting soon. If anyone wants to pick up the project, please get in touch with me.
15
I'm here to say that I love your mods. That being said, this mod and the Turok 3 weapons 3D models don't respond correctly if that makes any sense.

Like when I fire the Firestorm Cannon it doesn't rotate like in the games.
16
For the Standalone Weapon Pack of this Mod, V1.1 has been released! This Version Brought over the changes from the current release of the main mod since the last release of the standalone weapon mod with some changes of my own mixed between.

Weapons:
The Knife and Warblade now have secondary "deathblow" attacks. These secondary attacks affect player movement when they're executed. The Berserk also buffs up their damage. While the main mod has given them new animations and hands in one of the updates, I decided to keep the original hands and animations for both, with the New hands being a Addon down the line.
Updated the Tek Arrow explosion.
Upped the damage of both pistol rounds, Although not too much to what the Original Mod had.
Added two Scorpion missile types for both Scorpion Launchers, Based off of how the Original Mod treats each launcher firing different missile types: The single missile scorp fires a fast, non-seeker missile, while The 3-missile scorp fires slower seeker missiles. Here, Both Missile types can be used by both launchers as they can be switched between at will. They however were edited so the unique movement was removed and the Non-Seeker missile flys faster.
Resolved issue with grenades destroying rocks by bouncing on them.
Grenade Launcher can now switch between "Delay Mode" and "Impact Mode" with the secondary fire. The Lights on the weapon also change between modes.
Added the Freeze Shot Mode for the Alien Weapon, Which allows it to switch Modes between. It freezes enemies and does not have any delay unlike the Plasma mode, But the Blast Damage does two less damage to make up for it.
Included the changes from TBM's Edited Build for the Mag 60 (Fire Rate change), Plasma Pistol (The Beam bayonet now uses the correct sound effects that were in the files but unused in the main mod), Auto Shotgun (The Drum uses a unique sound effect instead of reusing the shotgun's), Firestorm Cannon, Alien Weapon and Scorpion Launcher (Fire rate changes).
Added Lever Action Rifle as a Super Shotgun Replacement. High damage, high precision, low rate of fire, uses it's own rounds (Originally rifle rounds).
Added the Plasma Rifle MK.II as the Plasma Rifle Replacement. Since I want to make it work differently from the original games, I made it as a what-if had it been included in the Original Mod. It has two fire modes: The 1st one is the Zoomed in Plasma Mode from Rage Wars and 2nd one is a Rail-Gun like effect that rips through enemies. It's 3rd Fire mode (The high-powered Plasma Explosion Beam) will be saved for a later version. It uses the unused RW Plasma Rifle Pickup Model while the FPV Model is the one from Turok 2, with one new animation for one of the the firing modes, which goes unused (For now). Note that the weapon is still a WIP: It's Effects and damage will be refined for later and it reuses the effects from Rage Wars.

Items:
Added a new Backpack mesh, which is based off of the one from Rage Wars. Note that it does not replace the original one fully, as both the original and updated backpacks can spawn.
Added new meshes for Berserk (Ancestor's Fury) Blursphere (Spirit Walker) and InvulnerabilitySphere (Body of Stone).
Included the fixed normal arrow pickup meshes, making it so the T2 Placeholder Models are no longer needed.

Other:
Removed some leftover enemy sounds/textures.

Edit: I forgot about the download link: https://www.mediafire.com/file/zwrpg0brb2h30si/TurokDooM-LotFWeaponsStandAlone.pk3/file
17
-5/05/2024
-resolved issue with grenades destroying rocks by bouncing on them.
-Grenade Launcher can now switch between "Delay Mode" and "Impact Mode" with secondary fire.
-overhaul of leaper NPCS based on their TK2 meshes, new animations, better jumping code and they can now swim (still kinda buggy)
-New NPCs: Wasp and WaspHive, found in Map SP03
-refinement of damagetypes
-appied damagetype resisitences and weaknesses to numerous NPCs (for example, the Attack Robots are immune to small arms fire, but are susceptable to plasma and explosives)
-adjusted meleerange of the compys
-Changed opening segment of Map SP01
18
Anything Else / Your first Job and latest
« Last post by RozeDuke on May 01, 2024, 01:44:30 AM »
what was your first job

Mine was being a part of Duke Nukem  Duke Nukem 3D Megaton Edition  that came out 10 years ago 11 now, The way I got to become a playtester cause I was basically hitting the forums showing the problems and such with Megaton Edition same with everyone else on the forums  when it came to me I was showing video's and such the one shot bugy the out of sync issue and more, somehow termit found me on Duke4.net ask me and I needed 2 other game testers,  I knew about NukemDave since Duke Nukem 3D 360 days also a map maker and MrRumbleRoses he was basically the only other friend I had at the time on there, that how I got that job basically,  I had a few moments on there on steam like  I see NukemDave and MrRumbleRoses get on Duke Nukem 3D Megaton Edition and doing something without me which they were only looking at edits of what Nukemdave did, the fanbase was getting P.O cause of the broken MP and such  nothing was being done and that famous bug I found the one that breaks the single player I told termit about it  update comes out and I went to go see if it was fix no it wasn't fix, I nicely told termit that the bug was still there and they updated something else wasn't a bug update, and 2015 hits Megaton Edition goes off Steam which I was really happy about

second game I play tested was Rogue company also can't believe that DrDisrespect made a map in that by the way screw you DrDisrespect don't freaking like you  you ruin games with your idea's errr not even going to get into that moving on

Latest HALO MCC and Halo 6  not just the pc edition but the xbox edition as well and that was alot of halo for me
Halo 1 Halo 2 Halo 3  Halo 3 Odst Halo 4 and 6 testing out updates new maps 
I wish they could do something about the Cheating problem, but those cheat makers always find away to by pass the Anti cheat  also since some of the halo titles have crossplay going to be hard to control the cheating problem on pc, cause Pc is build diffently then an Xbox all the xbox are build the same unlike a pc which doesn't have the same features like an xbox does.

 
19
4/29/2024
-released demo ver. 4.29.24
-Overhall of Knife and Warblade. Damage adjusted and both use new hand models, and both now have secondary "deathbloww" attacks. These seconadry attacks affect player movement when they're executed.
-Overhaul of poacher NPCs with new meshes, expanded animations and even swimming states! (kinda buggy)
-More human corpse things.
-Added interactive lever and pressure plate things.
-Cleaned up naming conventions for numerous DECO things, should be easier to find things in DoomBuilder
-Updated the Tek Arrow explosion.
-Fixed the normal arrow pickups meshes
-Refined the Lever Action rifle more.
-Added sprite frames for the Lever Action Rifle. I'm in the process of making 2d sprites for all 3d assets, but that will be a long process.
-Added TESTMAP
-New Training Course map to familiarize players with the mod's gameplay. Has unique music track.
-Updated SP01 and SP03 to accommodate new assets.
20
Edited Build Version is released
Including the Simpson Hands Add-On (For Ultimate Simpson Doom compatibility which is Highly Recommended)
https://www.mediafire.com/file/3bonf2qegqn5veo/Turok2GunsinDoomV1.4B%252BExtraHands.rar/file
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