Author Topic: Night Dive Q & A (have your say)  (Read 33906 times)

Offline jmmreview

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Night Dive Q & A (have your say)
« on: March 17, 2017, 01:20:54 PM »
Hi everyone I have an opportunity to directly ask someone from Night Dive some questions about the Turok 2 remake. Is there anything you can think of that you would like to ask?
So far these are the only questions I have

When will Turok 1 and 2 come to consoles? 
Exclamation marks are a great idea, who's idea and when did you decide to add them?
The game has been cleaned up so nicely it is hard to know if some of the things I find are new or I just couldn't see them before because of the fog! Are there new items, secrets and areas like in the Turok 1 Remastered?
I got the sense that the enemies movement seems smother is that true or does it just look better becasue its now running at 60fps? 
My final question is are there any plans on a Turok 3 Remaster?!

If you have anything you would like to ask now is the time to tell me
Thanks in advance.



Offline chirac31

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Re: Night Dive Q & A (have your say)
« Reply #1 on: March 17, 2017, 02:35:03 PM »
- Control menu is the worse  i ve never seen
- weapons damage are totaly different than the old one
- maps are differents but same skins
- the tchat log is so small i can't read the messages of other players
- i dont find the console menu
- impossible to see who is playing into the servers on the menu before enter into a server
- missile laucher is totaly shitty, i dont understand how to kill someone with that
- nuclear weapon can kill even if you are away from the explosion, i dont know if it can kill the shooter
- impossible to follow a conversation cause we cant have any access to the console log, and the text appear during only 2 seconds



game is fast
textures are beautiful

Offline Smoke39

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Re: Night Dive Q & A (have your say)
« Reply #2 on: March 17, 2017, 03:23:21 PM »
I'd like to know if Linux is still planned for either game, if I may.

Also, add Rage Wars to your Turok 3 question.  Actually, just expand it to be about the rest of the series in general.

Offline chirac31

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Re: Night Dive Q & A (have your say)
« Reply #3 on: March 17, 2017, 04:11:31 PM »
- cerebral bore damage is to high, need to nerf it plz

Offline Gazer

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Re: Night Dive Q & A (have your say)
« Reply #4 on: March 17, 2017, 04:52:08 PM »
- Control menu is the worse  i ve never seen
- weapons damage are totaly different than the old one
- maps are differents but same skins
- the tchat log is so small i can't read the messages of other players
- i dont find the console menu
- impossible to see who is playing into the servers on the menu before enter into a server
- missile laucher is totaly shitty, i dont understand how to kill someone with that
- nuclear weapon can kill even if you are away from the explosion, i dont know if it can kill the shooter
- impossible to follow a conversation cause we cant have any access to the console log, and the text appear during only 2 seconds

game is fast
textures are beautiful


WoW -=chirac31=- you have really great questions.  ??? I want to ask the same questions that chirac does.

except I know how to open the console. chirac go figure I found a good answer about the console on Steam. Steam is usually the last place to look for information, but this thread is pretty good http://forums.steampowered.com/forums/showthread.php?t=2687020

About the 'control' menu, I think you are talking about the weapon selection, no menu. With the mouse wheel there are a lot of weapons to go through and it can be a pain in the a$$ so a player needs to use keybinds. So it would be nice to have a weapon selection menu besides the mouse wheel scroll, I guess. Then we have weapon damage inquiry and that can be in conjunction with rocket launcher having a bad targeting system. It's because the game was made for N64 and the whole game had bad targeting. Now they improved the weapon targeting of other weapons but RL is still bad. Could we improve it? short answer is yes. Long answer is that you don't REALLY need the rocket launcher, it's just a fluffy high damage + splash damage weapon anyway and only nubs kill with rocket launcher - where's my railgun! The Nuke weapon in real life kills indiscriminately and I think it should in the game also.

But, for multiplayer purposes we could use a control system (config.cfg) to disable certain weapons on server. The whole multiplayer side of T2 needs work. Server config settings information, I mean hey we need to be able to run a half way decent server, what settings can we use? The 'Steam' server setup is a bad joke by all standards. I am serving a match from a high end PC in 2017, not N64 -1998. There should be a dedicated server setting. Then chirac mentions 'see who is playing on a server', a server browser. Well that would be nice. Usually that is done by the fan community. All the best server browsers were created by students and then optimized by gamers on a as needed basis.

When can we get multiplayer map editor assets? If I can build my own maps and serve them to my friends on a dedicated server, and control weapon flow and match 'fairness' with my server settings, that would be the key. I know it takes manpower to make these things happen, so what if nightdive had a mapping and modding forum to get gamers to do a lot of the manhours of work for them. What about using Turok forums for this purpose? rotflmao. Because gamers are weak, especially young gamers. {thinkin'} public cannot 'git er done'. Alas johnnie ...

So then, re cap.
Weapon selection menu?
Changes to rocket launcher, nuke weapon, charge dart weapon damage to make them multiplayer friendly?
Defensive weapon for multiplayer against the cerebral bore? Make the bores destructible, shoot able by player being attacked?
Dedicated server menu (with weapon settings?)
Multiplayer map editor update - please - this one is doable.
Change or fix the network protocol to get better connection to multiplayer servers? Streamline gameplay if necessary?

While reading my preview - people must remember and I want to reiterate - Great Game Nightdive - Thank You.
Ok Ok there's my long winded approach to this thread. Thank You everyone who worked on the game. It's day 2 of re master so I am going to STFUandPlay!

gg - Gazer
No Ciggi

Offline L!

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Re: Night Dive Q & A (have your say)
« Reply #5 on: March 17, 2017, 05:01:53 PM »
I would love to see announcements for their next projects or ideas.  :)

I would ask them these questions:
-Will there be a workshop for Turok 2?
-Any updates or content that will be added in the future for T2 Remastered, bug fixes and etc?
-Plans on Rage Wars?
-Plans on remastering or remaking Turok: Evolution?
-Continuing the lost sequel to Turok '08?
« Last Edit: March 17, 2017, 05:07:09 PM by L! »
Your friendly neighborhood L!

Offline chirac31

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Re: Night Dive Q & A (have your say)
« Reply #6 on: March 17, 2017, 05:05:52 PM »
- lags still here, and sometime its unplayable
- sometimes its impossible to join a server, ping? how to know?
- when i got the nuclear weapon activated its impossible to have new weapons is it normal?
- cerebral bore need to be nerf
- grenade launcher was better on the old turok 2, here its hard to see the grenade where it goes and predict his course.
- why the plasma was nerf?

« Last Edit: March 17, 2017, 05:09:08 PM by chirac31 »

Offline chirac31

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Re: Night Dive Q & A (have your say)
« Reply #7 on: March 17, 2017, 05:10:31 PM »
Quote
About the 'control' menu, I think you are talking about the weapon selection, no menu.
no i talk about the controls menu "bindings menu", its not simple to name a shortcut to a move or a weapon.... its the worse i ve ever seen
« Last Edit: March 17, 2017, 05:22:00 PM by chirac31 »

Offline chirac31

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Re: Night Dive Q & A (have your say)
« Reply #8 on: March 17, 2017, 05:40:55 PM »
my keyboard is different than  an english one, i dont have back button, if i want to write a back slash i have to push "alt gr"+ "8" buttons... so how to reinitialize the shortcuts if i have to push differents buttons....
thats why i say the binding menu is messy and not simple cause people who got differents keyboards cant reintialyze some shortcust

Offline jmmreview

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Re: Night Dive Q & A (have your say)
« Reply #9 on: March 17, 2017, 06:24:43 PM »
Thanks a bunch for all the replies everyone this has been very useful.

I'd like to know if Linux is still planned for either game, if I may.

Also, add Rage Wars to your Turok 3 question.  Actually, just expand it to be about the rest of the series in general.

Great questions ill make sure they are included.


- cerebral bore damage is to high, need to nerf it plz

I will expand this with the other guns too like Gazer said below make them multiplayer friendly.



So then, re cap.
Weapon selection menu?
Changes to rocket launcher, nuke weapon, charge dart weapon damage to make them multiplayer friendly?
Defensive weapon for multiplayer against the cerebral bore? Make the bores destructible, shoot able by player being attacked?
Dedicated server menu (with weapon settings?)
Multiplayer map editor update - please - this one is doable.
Change or fix the network protocol to get better connection to multiplayer servers? Streamline gameplay if necessary?


Thanks for cleaning that up Gazer and turning Chirac31 complaints into actual questions.lol
Does the map editor not work? Did it work before?
Oh and I plan on thanking NightDive for all their hard work too, I will pass on the community thanks as well.


I would love to see announcements for their next projects or ideas.  :)

I would ask them these questions:
-Will there be a workshop for Turok 2?
-Any updates or content that will be added in the future for T2 Remastered, bug fixes and etc?
-Plans on Rage Wars?
-Plans on remastering or remaking Turok: Evolution?
-Continuing the lost sequel to Turok '08?

Thanks L! What do you mean by workshop? Just general updates and tweaks?
Also forgot about Evolution... I won't be asking about the 360 version best to just forget about that lol

Thanks again for all the response to this.

 

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