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					Turok General Discussion / New Game?
« Last post by Owster54 on April 08, 2022, 05:25:48 PM »Hey new here and just wondering if anyone had heard of a possible new turok game, or if it will ever happen?
				| 51 Turok General Discussion / New Game?« Last post by Owster54 on April 08, 2022, 05:25:48 PM »Hey new here and just wondering if anyone had heard of a possible new turok game, or if it will ever happen? 52 Turok 2 Seeds of Evil / Re: My experience with T2MP (Come join us!)« Last post by Olireaves on April 08, 2022, 03:17:45 AM »I grew up with this game, Seriously ahead of it's time, Best Turok out of all the games in the series. 53 Turok 2 Seeds of Evil Modding/Mapping / |TT|'s Overhaul Mod - releasing soon« Last post by |TT| on April 05, 2022, 09:42:29 PM »I have created a mod that is largely complete, and is meant to be a Turok+ (mod for Turok1)-style upgrade that stays with the original design intent but makes the game overall better. More info to come soon. I just have a question or three for the modders here: 1: how could I possibly modify the checkpoint stations? Say I wanted to make them only grant half ammo on higher difficulties so you're not running around with endless explosives totally ignoring half the arsenal? 2: What about universally modifying one bool on all pickup generators? 3: lastly, how about making lifeforces available on hardcore, but instead reducing red LF to 2 (hardcore only). This would be alongside the checkpoints only granting half ammo above and some other things. It would be nice if many of the games secret areas were not rendered pointless by the removal of lifeforces and game difficulty was not about spamming quicksave. With these implemented I can call it complete. If you can answer, please spell it out for a noob. I have decent coding experience but not with C++ 54 General User Mods, Maps, and Content / Re: TimeSplitters Guns in Doom (WIP)« Last post by Raffine52 on March 30, 2022, 03:29:07 AM »Released the Gameplay Teaser showing off the weapons. 55 General User Mods, Maps, and Content / Re: Turok Evolution Guns In Doom by Raffine52 [Doom Mod] WIP« Last post by Raffine52 on March 29, 2022, 03:40:00 AM »You thought it was dead? Not anymore! The reason why I haven't been working on it for a while is due to many projects and things getting in the way, and my skills not being ready yet to do such a Weapon Mod like this at the time. But however, I did found time to do a Music Pack Addon for this mod, and decided to release it early. Just like every other Turok Music Pack I worked on, It includes Tracks from the Console/PC and GBA Versions of the game. As for the mod itself, It isn't dead yet, And I will work on this after I release TimeSplitters 1 Weapons in Doom. But in the meantime, Here's the Download link to the Music Pack: https://www.mediafire.com/file/1xzhrltzu3q430t/TurokEvolutionGunsinDoomAddon_MusicPack.pk3/file 56 Turok 2 Seeds of Evil / Re: [Original PC Multiplayer] T2 kub's mod [New weapons] [New gamemodes]« Last post by kubpica on March 07, 2022, 09:57:14 AM »I updated the first post and the mod is now also available on https://www.nexusmods.com/turok2/mods/7   57 Turok 2 Seeds of Evil / Re: [Original PC Multiplayer] T2 kub's mod [New weapons] [New gamemodes]« Last post by kubpica on March 06, 2022, 09:43:06 AM »I made youtube video with voice commentary  58 Turok 2 Seeds of Evil / Re: My experience with T2MP (Come join us!)« Last post by vis on March 04, 2022, 06:48:38 AM »Then here are, now famous, modes like superhot (matrix feel, cuz time is controllable) and gunrace (very addictive, cuz challenge is to rise up, from weaker weapon set and lvl up) 2 videos by kub: And lastly, competitive play is on new lvl to: 59 Turok 2 Seeds of Evil / Re: My experience with T2MP (Come join us!)« Last post by vis on March 04, 2022, 06:42:12 AM »2022 year! Kubpica did help in multiplayer activity, a loooot, by making possible that same game, is playable on more, new, fun and unique ways! Play4fun example, reminds me on console friendly content to:  60 General User Mods, Maps, and Content / Re: TimeSplitters Guns in Doom (WIP)« Last post by Nutshot on March 01, 2022, 01:27:34 PM »Now i am excited. Always nice how weapons from other Games feels in Doom.  |