Recent Posts

Pages: 1 ... 4 5 [6] 7 8 ... 10
52
General User Mods, Maps, and Content / Re: TimeSplitters Guns in Doom (V1.0)
« Last post by Raffine52 on May 27, 2022, 05:07:58 AM »


It's Time to Split! The Mod has been released!

Download: https://www.mediafire.com/folder/hwqzdtbgfcmom/TimeSplitters_1_Weapons_in_Doom
53
Turok General Discussion / Re: New Game?
« Last post by Nutshot on April 22, 2022, 05:24:20 AM »
I think the possibility for a game to be made is there, but for it to continue the story from the original 3? Never.
Only time will tell, I suppose.
Exactly that and in addition it will most likely be yet another Reboot, since i think not many have played Turok 3, or want to replay an old exclusive N64 Game just to get an idea of the story.
I played it myself and i would love to see an continuation of Turok 3´s Story, yet as i said that will be very unlikely (except maybe Nightdive makes an Turok 3 Remaster, which i think will probably never happen).  :TT TT:
As Dinomite said himself, only time will tell, but i gave up any hopes long ago.
54
Turok Evolution / Re: Corrupted save file
« Last post by Dinomite on April 18, 2022, 12:08:06 PM »
I just recently started a playthrough of Turok evolution on pc, but it seems I have run into a bit of an issue.  I quit the game at the start of chapter 13 but when I tried to load my game I was met with a message saying the save couldn't be loaded. I am so close to finishing the game. Any way to salvage the save file?

https://mega.nz/file/Vk0XkIaY#314rHwS4V2Bu8HdG7xnjTfJ56QJ99YctlKzRp0-ewSo

Unfortunately, I don't think there is, but you could try asking PNill on the Turok Discord for help. I'm sorry, my friend. :( You'll likely have to use the All Levels cheat to progress further in the game since this port is notorious for corrupting peoples savefiles for no reason.
55
Turok Evolution / Corrupted save file
« Last post by enum on April 17, 2022, 11:00:02 PM »
I just recently started a playthrough of Turok evolution on pc, but it seems I have run into a bit of an issue.  I quit the game at the start of chapter 13 but when I tried to load my game I was met with a message saying the save couldn't be loaded. I am so close to finishing the game. Any way to salvage the save file?

https://mega.nz/file/Vk0XkIaY#314rHwS4V2Bu8HdG7xnjTfJ56QJ99YctlKzRp0-ewSo
56
Turok General Discussion / Re: New Game?
« Last post by Noseos on April 16, 2022, 04:13:39 PM »
I think the possibility for a game to be made is there, but for it to continue the story from the original 3? Never.
57
Turok General Discussion / New Game?
« Last post by Owster54 on April 08, 2022, 05:25:48 PM »
Hey new here and just wondering if anyone had heard of a possible new turok game, or if it will ever happen?
58
Turok 2 Seeds of Evil / Re: My experience with T2MP (Come join us!)
« Last post by Olireaves on April 08, 2022, 03:17:45 AM »
I grew up with this game, Seriously ahead of it's time, Best Turok out of all the games in the series.
59
Turok 2 Seeds of Evil Modding/Mapping / |TT|'s Overhaul Mod - releasing soon
« Last post by |TT| on April 05, 2022, 09:42:29 PM »
I have created a mod that is largely complete, and is meant to be a Turok+ (mod for Turok1)-style upgrade that stays with the original design intent but makes the game overall better. More info to come soon.

I just have a question or three for the modders here:

1: how could I possibly modify the checkpoint stations? Say I wanted to make them only grant half ammo on higher difficulties so you're not running around with endless explosives totally ignoring half the arsenal?

2: What about universally modifying one bool on all pickup generators?

3:  lastly, how about making lifeforces available on hardcore, but instead reducing red LF to 2 (hardcore only). This would be alongside the checkpoints only granting half ammo above and some other things.
It would be nice if many of the games secret areas were not rendered pointless by the removal of lifeforces and game difficulty was not about spamming quicksave.

With these implemented I can call it complete. If you can answer, please spell it out for a noob. I have decent coding experience but not with C++
60
General User Mods, Maps, and Content / Re: TimeSplitters Guns in Doom (WIP)
« Last post by Raffine52 on March 30, 2022, 03:29:07 AM »
Released the Gameplay Teaser showing off the weapons.

Pages: 1 ... 4 5 [6] 7 8 ... 10
SimplePortal 2.3.6 © 2008-2014, SimplePortal